Source-checkedGameplay & overhauls

ARK: Total Rebalance

by AbobaShark · for ARK: Survival Evolved

Mod ID: 2874066786 Initially, this mod was planned only to rebalance aquatic creatures, but has turned into something much more global. Now this is a complete rebalance of all the creatures and…

9.6KDownloads
3 yr agoLast updated
Steam WorkshopSource

About ARK: Total Rebalance

From Steam Workshop

Mod ID: 2874066786 Initially, this mod was planned only to rebalance aquatic creatures, but has turned into something much more global. Now this is a complete rebalance of all the creatures and…

Mod ID: 2874066786

Initially, this mod was planned only to rebalance aquatic creatures, but has turned into something much more global. Now this is a complete rebalance of all the creatures and weapons that are in the game, aimed at returning the atmosphere of the old ARK and adding a bit of logic and realism to the game. Have you ever wondered why a compound bow cuts through armor better than firearms and even explosives, or why a huge Spinosaurus has fewer hit points than some much smaller creatures?

The mod is balanced for both PvP and PvE and will allow you to get a completely different game experience.

Please read this before installing the mod

1. The mod must be listed first in the server/local game mod list because it modifies the dino targeting teams. If the mod is not loaded first, many creatures will be moved to the null team, which will result in them being unable to damage each other while wild (although carnivores will still try to attack herbivores and each other).

2. The mod replaces the vanilla primal character, so any characters that existed on your server/local game prior to installing the mod will be broken. To fix this, just create new character. Also, your save may stop working after deleting the mod.

3. Since the mod remaps a huge amount of vanilla assets and was made by one person, it may contain some bugs. I would be very grateful if you report any bugs you encounter in the relevant topic in the discussions.

3. Since the mod remaps a huge amount of vanilla assets and was made by one person, it may contain some bugs. I would be very grateful if you report any bugs you encounter in the relevant topic in the discussions.

General changes

The full list of changes is too long to list it in the description and will be published later after preparation.

You can find the list of creature stat changes here.

Of the main changes:

1. The stats of absolutely all creatures have been remapped in accordance with their size, assumed physiology and role. Flyers now have more stamina pools (more pleasing to the eye), but higher flight stamina costs and less maneuverability. Small land creatures are now much faster, and even without leveling up are definitely better mounts than your two legs even after leveling up to 200% speed. Model sizes and the tiers of many creatures have also been changed. All creatures now take some time to reach their maximum speed.

2. The system of bleeding, poisons and venoms has been completely overhauled. Attacks by almost all predators with serrated teeth cause minor bleeding, which can be stopped with bandages. Robots, golems and some other creatures are immune to bleeding and poisons. Some creatures are only immune to certain poisons or venoms (for example, swamp predators are immune to batrachotoxins from Beelzebufo and Diplocaulus, but not to giant arthropod venom).

3. The speed of projectiles (arrows, bolts, etc.) has been increased to realistic values.

4. Armor-piercing values of weapons and dino attacks have also been changed. Many predators with a powerful bite will pierce armor better than creatures with a cutting bite that causes bleeding. Firearms and explosives are more devastating against players and dinos than arrows, bolts and other primitive weapons. Once-useless items like the electric prod are now really useful and use mechanics (like the electrical stunning) that were added to the game later. Tek tier is now truly superior to metal tier, which means that Tek weapons do more damage to metal structures than it do to Tek structures.

5. Improved dino AI, smaller and weaker wild creatures now run away from larger and stronger creatures instead of ignoring or fighting them. Herbivores can behave aggressively towards predators. Very few creatures will fight you to the death, most will choose to run away if they take serious damage. The number of teams has been increased, so predators of similar sizes now fight with each other. The interaction of creatures with other creatures and the player is greatly expanded (for example, the behavior of males and females may differ, and some predators hunt only certain types of prey).

Spawn codes

Spawn codes generated by the APK Code Generator can be found here.

Please note that not all mod objects that you can spawn are present in the game.

Compatibility

The mod uses mostly remapping of existing objects, and adds little new content, so it will conflict with any creature/weapon remapping mods, but works well with mods that add new content.

Known issues

1. Some creatures whose attack is supposed to stop movement (and does so in the editor) do not stop movement in the game. Apparently this bug occurs due to the fact that the version of the editor is older than the version of the game, and will fix itself when the editor is updated.

2. Carcharodontosaurus has not yet been remapped and is missing from the mod\'s spawners. This is because the editor has not been updated and will be fixed as soon as the editor update is released.

Since the mod is really huge and was created by one person, it may contain some bugs (although most of them have been fixed since the first upload). I will be grateful if you report any bugs you encounter in the discussion.

Highlights

From source data

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 3 yr ago.

ARK: Total Rebalance on Nxeon

From our catalogue
One-click install
Supported on Nxeon ARK: Survival Evolved servers. We download it from Steam Workshop, place it, and restart the server.
Server load
light
Smallest plan we suggest
ARK — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2023-11-12, released 2023-11-12

Game versions by loader

LoaderGame versionsNewest
Workshop

From 1 recorded build of ARK: Total Rebalance.

Run ARK: Total Rebalance on a ARK: Survival Evolved server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Steam Workshop as “Content”

Gameplay & overhauls

New mechanics, content and overhauls that change how the game plays.

Compatibility

Game
ARK: Survival Evolved

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
  • ✓AuthorAbobaShark, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

ARK: Total Rebalance, answered

Generated from the mod’s own source data.

Is it free?

Yes. ARK: Total Rebalance is free to download from Steam Workshop.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run ARK: Total Rebalance on a ARK: Survival Evolved server.

Deploy in about a minute from $14.99 a month, then add ARK: Total Rebalance in one click.