Source-checkedMaps & scenarios

BeaconPlus

by Naali · for ARK: Survival Evolved

Fills beacons with other loot and blueprints! Mod-ID: 748556112 Compatible with (at least) all vanilla maps! Basically another version of any other beacon mod, this is my version. The purposes/goals…

133KDownloads
9 yr agoLast updated
Steam WorkshopSource

About BeaconPlus

From Steam Workshop

Fills beacons with other loot and blueprints! Mod-ID: 748556112 Compatible with (at least) all vanilla maps! Basically another version of any other beacon mod, this is my version. The purposes/goals…

Fills beacons with other loot and blueprints!

Mod-ID: 748556112

Compatible with (at least) all vanilla maps!

Basically another version of any other beacon mod, this is my version.

The purposes/goals of this mod:

* make every (engram-)item available through beacons * also make every (possible) blueprint available * make those blueprints able to spawn at a quality level of your desire * while also trying to keep their balance (a reason for the higher level requirements) * tl,dr: make beacons interesting again while not making them too OP!

What it does:

Remaps standard white to red beacons (as well as their double versions) so that pretty much every item available through engrams can be found in beacons, as well as the few resources known to drop from white and green ones. Does not alter cave beacons or deep sea loot crates (not yet, if you want those I will think about it). Also can't spawn items from other mods.

Also, every beacon has chances to spawn up to 2 blueprints from the appropriate beacon item pool (where appicable, resources and items crafted in the Mortar and Pestle can't be blueprints for sure). There are two types, each having a 40% chance: one set drops bps without quality and the other those with quality

Any actual item spawned has standard engram quality.

It also increases the required levels for blue to red beacons: - Blue: 25 -> 30 - Purple: 35 -> 45 - Yellow: 45 -> 60 - Red: 60 -> 75 Don't ask me why I did so, I could say for balance reasons, but I don't think I'm good at balancing stuff. Let's just say I can remember those level requirements better.

Find all blueprint drop locations here: http://steamcommunity.com/workshop/filedetails/discussion/748556112/142261352653041848/

An insight:

Beacons will spawn items following these simple rules: * "Single" Beacons spawn one item set, "Double" Beacons two. Always. Double beacons on Center and Island also have the shiny ring around them (from SE) until they land, at least. * Blueprints in all beacons can spawn with a quality rating of your desire, find a tutorial how to do that below. Every drop contains up to 2 blueprints, each has a 40% chance to drop a non-qualitied bp or a bp with quality repectively. * Pre-made Items should always have a quality rating of 0 (standard, engram quality) * The drops are distributed depending on their level (there may still be items in beacons where they don't belong actually as there was a engram refactoring someday.) * some creatures on SE want kibble you can't get without transferring the necessary dinos as those won't spawn there. Blues to reds on SE spawn these eggs (50% chance for 1-2 eggs) so you can just hunt for them in beacons. Suggested by eSTeEeVauEe * Most important (to me): red beacons don't contain items which could spawn in yellows, purples or blues. Yellows may not contain items regularly spawning in purples or blues. Also, purples won't give any items contained in blue drops.

Note: it may take a while until the new beacon contents are noticeable. This mod was created using the ARK Dev Kit version 264. There are no Tek items included.

Leave me a comment or send me a pm if I can help you somehow. Feedback is always appreciated!

How to: modify quality settings

See this discussion for info about that feature.

Can I get the source files?

Yes! --> https://github.com/Naali314/beaconplus-ark-mod I'm not responsible for any damage or headache this mod causes. Feel free to use it in any other way though.

Sources / thanks to: * ARK Wiki, from which I also used the preview image on the Beacons page * Brick Whut for the nice tutorials about the ARK Dev Kit: Playlist * Everyone who helped creating ARK or is creating nice content

Highlights

From source data

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 9 yr ago.

BeaconPlus on Nxeon

From our catalogue
One-click install
Supported on Nxeon ARK: Survival Evolved servers. We download it from Steam Workshop, place it, and restart the server.
Server load
light
Smallest plan we suggest
ARK — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2017-07-30, released 2017-07-30

Game versions by loader

LoaderGame versionsNewest
Workshop

From 1 recorded build of BeaconPlus.

Run BeaconPlus on a ARK: Survival Evolved server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Steam Workshop as “Workshop”

Maps & scenarios

Custom maps, arenas and scenarios to play on.

Compatibility

Game
ARK: Survival Evolved

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
  • ✓AuthorNaali, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

BeaconPlus, answered

Generated from the mod’s own source data.

Is it free?

Yes. BeaconPlus is free to download from Steam Workshop.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run BeaconPlus on a ARK: Survival Evolved server.

Deploy in about a minute from $14.99 a month, then add BeaconPlus in one click.