About Cooldown Flag
From Steam WorkshopMod ID : 1413790425 Point of this mod This way, the cooldown is official and actually protecting the tribe! Most of servers are using "cooldowns" after people get raided. But with this flag, they…
Mod ID : 1413790425
Point of this mod
This way, the cooldown is official and actually protecting the tribe! Most of servers are using "cooldowns" after people get raided. But with this flag, they will be covered for the X amount of times that they are allowed to be. So, people can't break rules by pretending that they didn't know that "this tribe" was actually under protection.
What is the Cooldown Flag ?
The Cooldown flag is a structure that has to be spawned by an admin and set by the player on the top of their base. It require 1 Coin to be activated that also need to be spawned by an admin so people can't use it as they wish. Once activated, the flag will consume the coin and no matter what size is the forcefield it'll still be the amount of time specified on the coin so 24h/72h.. etc. If the player turn the Flag off, there will be no coming back, the coin will be consumed and they won't be able to turn it back on. Basically the flag will protect your base and your dinos by making a forcefield for a certain amount of time (Depend of your coin).
How do we spawn them ?
Inside your inventory Flag : cheat giveitem "Blueprint'/Game/mods/Flag/Flag/PrimalItemStructure_CFlag1.PrimalItemStructure_CFlag1'" 1 0 0 6 hours Coin : cheat giveitem "Blueprint'/Game/mods/Flag/Coin/PrimalItemResource_Coins_6hs.PrimalItemResource_Coins_6hs'" 1 0 0 12 hours Coin : cheat giveitem "Blueprint'/Game/mods/Flag/Coin/PrimalItemResource_Coins_12h.PrimalItemResource_Coins_12h'" 1 0 0 24 hours Coin : cheat giveitem "Blueprint'/Game/mods/Flag/Coin/PrimalItemResource_Coins_24hs.PrimalItemResource_Coins_24hs'" 1 0 0 48 hours Coin : cheat giveitem "Blueprint'/Game/mods/Flag/Coin/PrimalItemResource_Coins_48hs.PrimalItemResource_Coins_48hs'" 1 0 0 72 hours Coin : cheat giveitem "Blueprint'/Game/mods/Flag/Coin/PrimalItemResource_Coins_72hs.PrimalItemResource_Coins_72hs'" 1 0 0
or
Remote Spawn inside someone else inventory Flag : GiveItemToPlayer <PlayerID> "Blueprint'/Game/mods/Flag/Flag/PrimalItemStructure_CFlag1.PrimalItemStructure_CFlag1'" 1 1 0 6 hours Coin : GiveItemToPlayer <PlayerID> "Blueprint'/Game/mods/Flag/Coin/PrimalItemResource_Coins_6hs.PrimalItemResource_Coins_6hs'" 1 0 0 12 hours Coin : GiveItemToPlayer <PlayerID> "Blueprint'/Game/mods/Flag/Coin/PrimalItemResource_Coins_12h.PrimalItemResource_Coins_12h'" 1 0 0 24 hours Coin : GiveItemToPlayer <PlayerID> "Blueprint'/Game/mods/Flag/Coin/PrimalItemResource_Coins_24hs.PrimalItemResource_Coins_24hs'" 1 0 0 48 hours Coin : GiveItemToPlayer <PlayerID> "Blueprint'/Game/mods/Flag/Coin/PrimalItemResource_Coins_48hs.PrimalItemResource_Coins_48hs'" 1 0 0 72 hours Coin : GiveItemToPlayer <PlayerID> "Blueprint'/Game/mods/Flag/Coin/PrimalItemResource_Coins_72hs.PrimalItemResource_Coins_72hs'" 1 0 0
Alternative ways to spawn the items when you're not ingame
http://steamcommunity.com/app/346110/discussions/0/530646715637849031/ https://steamcommunity.com/app/346110/discussions/0/530646715639420791/
By using the RCON system you could spawn the Cooldown flag without having to go ingame. " To be honest, I have no idea if we can see the Player IDs here, it has to be tested " Most of servers are using discord now, so if a player request a cooldown after being raided, they just have to give their ingame name "or their "Sample #" which is the player ID and that can be found inside the player inventory on the implant" so you can spawn the Flag and the coin inside their inventory and explain them how does it work in few lines, like : " Put the "Cooldown Flag" on your base, insert the coin inside and turn it on, it'll make a forcefield around your base for the next 24 hours "
How do we find the <PlayerID> ?
InGame : showmyadminmanager and I guess that you can find it as well on RCON which I never used.. so, I just suppose.
Alternative way to get the Player ID if we can't on RCON When a player ask for a cooldown, ask them to look at their Sample # on their Specimen Implant. This is their player ID.
If you find any bugs please report them in the discussion as fast as possible so they can be fixed.
All the coins spoil after 2 hours. This way, people can't store them!
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 8 yr ago.
Cooldown Flag on Nxeon
From our catalogue- One-click install
- Supported on Nxeon ARK: Survival Evolved servers. We download it from Steam Workshop, place it, and restart the server.
- Server load
- light
- Smallest plan we suggest
- ARK — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2018-06-16, released 2018-06-16
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Cooldown Flag.
Run Cooldown Flag on a ARK: Survival Evolved server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogWorkshop
Its source category doesn’t say more about what it does, so NxLabs lists it under Other.
Compatibility
- Game
- ARK: Survival Evolved
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
- ✓AuthorFox_Sebby, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
