Source-checkedMaps & scenarios

Crystal Isles Everywhere

by Eclipse · for ARK: Survival Evolved

Mod ID: 3087251245 This mod adds the dinos of Crystal Isles- The Tropeognathus and Crystal Wyverns- to all maps they were not on previously (The Island, Fjordur, Ragnarok, Lost Island, Scorched…

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23 mo agoLast updated
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About Crystal Isles Everywhere

From Steam Workshop

Mod ID: 3087251245 This mod adds the dinos of Crystal Isles- The Tropeognathus and Crystal Wyverns- to all maps they were not on previously (The Island, Fjordur, Ragnarok, Lost Island, Scorched…

Mod ID: 3087251245

This mod adds the dinos of Crystal Isles- The Tropeognathus and Crystal Wyverns- to all maps they were not on previously (The Island, Fjordur, Ragnarok, Lost Island, Scorched Earth, Aberration, Extinction, The Centre, Valguero, Genesis 1 and Genesis 2). On maps where Crystal Wyverns are aggressive, they must be egg steal tamed, they use the normal Wyvern nesting locations. Their nest laying mechanics are NOT edited and functional identically to how they do on Crystal Isles, aside from a fix for Tropicals to they can actually use the normal nest spots.

Make sure to do a wild dinowipe with the command Cheat Destroywilddinos after adding the mod so they can spawn! The dinos remain vanilla. This means that they will remain if the mod is removed. Tropeognathus are unedited, and any issues with their mechanics are NOT related to the mod- it only adds spawns. Crystal Wyverns are only edited to make them only egg tamebale on maps where they use the Wyvern Nest spawns, and Tropicals are fixed to use Wyvern nest locations. You can find their spawn codes on https://ark.wiki.gg/wiki/Creature_IDs#Creatures_of_Crystal_Isles.

Spawn locations:

Thanks to Stella for a video on how to use these: https://youtu.be/hopjRcm22w0

For this mod, spawn behaviour is dynamic depending on map. If on an official map, they will spawn either in one of these Wyvern spawners if one exists, or in the containers in the next section if there is no Wyvern spawner on the map.

SE_DinoSpawnEntriesWyvern_C (All Wyverns) Fjordur_FireWyvernEntries_C (Ember) Fjordur_LightningWyvernEntries_C (Tropical) Fjordur_PoisonWyvernEntries_C (Blood) Val_FireWyvernEntries_C (Ember, Blood) Valguero_IceWyvernEntries_C (Tropical)

Modmaps will never use the Wyvern spawner, and will use all of these containers. So check if your modmap uses the container, if it does, the creatures will spawn on it. If you have checked that a specific modmap does NOT use these containers, I may add them to that map on request. On Aberration, the Ember Wyvern is aggressive and lays eggs rather than being passive tameable.

DinoSpawnEntries_Jungle_LostIsland_C (Tropeo) DinoSpawnEntriesMountain_C (Tropeo) SE_DinoSpawnEntries_C (Tropeo) DinoSpawnEntriesTundra_C (Tropeo) DinoSpawnEntriesGardens_CentralIslands_Gen2_C (Tropeo) Ext_DinoSpawnEntries_Forest_C (Tropeo, Blood) DinoSpawnEntriesGardens_FootHills_Gen2_C (Tropeo, Blood) Gen1_Bog_Forest_DinoSpawnEntries_C (Tropeo, Blood) Ab_DinoSpawnEntries_TwitchBioLand_C (Tropeo, Tropical) DinoSpawnEntries_Wasteland_Sulfur_C (Tropical) Gen1_OceanAboveWater_Land_DinoSpawnEntries_C (Tropical) DinoSpawnEntriesGardens_RiversLand_Gen2_C (Tropical) DinoSpawnEntriesBeach_C (Tropical) AB_DinoSpawnEntries_ElementalChamber_C (Blood) DinoSpawnEntriesGardens_TrenchForest_Gen2_C (Blood) DinoSpawnEntriesSwamp_C (Blood) Gen1_Volcano_DinoSpawnEntries_C (Ember) AB_DinoSpawnEntries_OctoBat_C (Ember) Ext_DinoSpawnEntries_DesertMountain_C (Ember) DinoSpawnEntriesGardensMountain_Edges_Gen2_C (Ember) DinoSpawnEntriesGardensMountain_Gen2_C (Ember) DinoSpawnEntriesGardensMountain_North_Gen2_C (Ember) DinoSpawnEntriesGardens_UpperHills1_C (Ember) DinoSpawnEntriesGardens_UpperHills2_C (Ember) DinoSpawnEntriesGardens_UpperHills3_C (Ember) DinoSpawnEntriesGardens_UpperHills4_C (Ember) DinoSpawnEntriesRedwoods_C (Ember)

You can check which vanilla maps use which containers on https://ark.wiki.gg/wiki/Spawn_entries You can check where these containers are used (where the dinos in them will spawn) on each map's spawn map

https://ark.wiki.gg/wiki/Data_maps#Creature_Spawn_Maps

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INI Options:

[CrystalIslesEverywhere] DisableTropicalNestFix=True Will prevent editing the Tropical Wyvern nest to use Wyvern nest locations like the other Crystal Wyverns (this config is primarily intended for modmap compatibility, in case a map is using the vanilla tag for their Tropical Wyverns)

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Responding to bugs, feedback, suggestions and questions is quicker- and easier- on my Discord: https://discord.gg/V5ymA8UGDk I will not accept random friend requests. If you have a question please use the mod Discord (this is best), comments or discussion pages.

------------------------------------------------------------------------------------------------------ If you'd like to donate to support my modding, you can do so through my Ko-Fi! https://ko-fi.com/eclipsemodding If you'd like to commission me to make spawns or textures, information can be found in my Discord ------------------------------------------------------------------------------------------------------

My other mods:

  • Extra Aberrant Variants; New, custom Aberrant creatures: https://steamcommunity.com/sharedfiles/filedetails/?id=2953890191
  • Any Colour Sets; Customisation for dino spawn colours: https://steamcommunity.com/sharedfiles/filedetails/?id=2302876995
  • Speedy Rhynio; Makes Rhynio fast like it was before the nerf: https://steamcommunity.com/sharedfiles/filedetails/?id=2998620779
  • Collection of Spawn Mods; Adding spawns and resources to other maps https://steamcommunity.com/sharedfiles/filedetails/?id=2834396581

I'm partnered with Bisect Hosting!

[h1]PLEASE READ BEFORE COMMENTING.[/h1] I will ignore any questions already answered by the mod description, it's there for a reason. If anything is not already answered, or is unclear after reading, specify what isn't clear, and I'll try to clarify the description for the future.

Highlights

From source data

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 23 mo ago.

Crystal Isles Everywhere on Nxeon

From our catalogue
One-click install
Supported on Nxeon ARK: Survival Evolved servers. We download it from Steam Workshop, place it, and restart the server.
Server load
light
Smallest plan we suggest
ARK — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2024-12-02, released 2024-12-02

Game versions by loader

LoaderGame versionsNewest
Workshop

From 1 recorded build of Crystal Isles Everywhere.

Run Crystal Isles Everywhere on a ARK: Survival Evolved server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Steam Workshop as “Content”

Maps & scenarios

Custom maps, arenas and scenarios to play on.

Compatibility

Game
ARK: Survival Evolved

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
  • ✓AuthorEclipse, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

Crystal Isles Everywhere, answered

Generated from the mod’s own source data.

Is it free?

Yes. Crystal Isles Everywhere is free to download from Steam Workshop.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run Crystal Isles Everywhere on a ARK: Survival Evolved server.

Deploy in about a minute from $14.99 a month, then add Crystal Isles Everywhere in one click.