Source-checkedWeapons, items & crafting

End Game Beacons

by moonracer · for ARK: Survival Evolved

DESCRIPTION Massive rewrite of the beacon and cave crate loot tables to include all items from all DLC in a logical and leveled system. Item quantities for food and ammo are high enough to be useful.…

80KDownloads
5 yr agoLast updated
Steam WorkshopSource

About End Game Beacons

From Steam Workshop

DESCRIPTION Massive rewrite of the beacon and cave crate loot tables to include all items from all DLC in a logical and leveled system. Item quantities for food and ammo are high enough to be useful.…

DESCRIPTION Massive rewrite of the beacon and cave crate loot tables to include all items from all DLC in a logical and leveled system. Item quantities for food and ammo are high enough to be useful. This will help you progress faster and/or get back on your feet if you lose everything. Notes included as rare drops that give GPS coordinates for cave entrances on most official maps.

Includes Items from all DLC up to Genesis 2

Mod ID: 1382976089

Beacons: Beacons have been rebalanced to only drop crafted items (no resources). Loot is split up into several group types such as ammo, weapons, tools, armor, furniture, structure and saddles. Then split up even more by level unlocked. Each beacon and crate has a selection of about 5-7 loot tables of which it picks 3-5 from, so you get a fair amount of variety from container to container, but a high chance to get something useful.

Cave Crates: Cave crates naturally have the best loot tables and can drop resources (rare and DLC specific), saddle blueprints, tool blueprints, weapon blueprints, Tek gear and Tek structures.

Ocean Crates: Like cave crates only a higher chance of finding resources.

Progression "Cave Notes": I've created a set of notes (similar in function to recipe notes). Each note contains the name of an artifact and the GPS coordinates of the cave entrance it can be found in and the map it is on (if DLC). Currently 16 notes (10 for the Island, 3 for Scorched Earth, 3 for Aberration). The reason I included these is I felt there should be some in game method of finding the caves beyond blind luck or brute force exploration. The 10 Island notes also include the GPS coordinates for all current free official maps. This was the best solution I could come up with and should mean that this mod will work on all official maps that use beacons.

Scorched Earth: Beacons have a much higher chance of dropping adobe structures and desert armor.

Aberration: Beacons and cave crates essentially have their functions swapped in that DLC so I stuck to that. Surface beacons are also a little "broken" (intentional) now so their loot tables are a little more random, but overall very high level loot (including Tek). It's got to be worth risking your neck to reach them. Cave crates have loot tables closer to normal beacons, but slightly higher quality to match the environment.

Extinction: I've spent a fair amount of time experimenting and have yet to figure out how to mod Orbital Supply Drop rewards. Remapping them in the Ark Dev Kit doesn't seem to work. Until someone shares instructions on how to do this I can't mod their loot pools (or add cave notes for that map).

Genesis 1: There are no supply drops. However I might edit the Loot Boxes in the HLN-A store as a complimentary mod.

Genesis 2: Again, no new supply drops added to the game. I added the new items to existing beacons.

Design Goals: My definition of "End Game" is collecting artifacts and fighting bosses. By making notes to find artifact caves this mod helps guide players (and myself) toward that goal in-game. I wanted to push game progression from surface to caves to Tek to bosses (intentionally making Tek available pre-boss). I made DLC resources available on practically any map without an extention mod. I (hopefully) made underwater resource gathering on the Island map more worthwhile. I made the loot you find in beacons and cave drops a little more diverse and hopefully a lot more useful.

Highlights

From source data

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 5 yr ago.

End Game Beacons on Nxeon

From our catalogue
One-click install
Supported on Nxeon ARK: Survival Evolved servers. We download it from Steam Workshop, place it, and restart the server.
Server load
light
Smallest plan we suggest
ARK — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2021-08-15, released 2021-08-15

Game versions by loader

LoaderGame versionsNewest
Workshop

From 1 recorded build of End Game Beacons.

Run End Game Beacons on a ARK: Survival Evolved server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Steam Workshop as “Workshop”

Weapons, items & crafting

New weapons, gear, items and the recipes to make them.

Compatibility

Game
ARK: Survival Evolved

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
  • ✓Authormoonracer, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

End Game Beacons, answered

Generated from the mod’s own source data.

Is it free?

Yes. End Game Beacons is free to download from Steam Workshop.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run End Game Beacons on a ARK: Survival Evolved server.

Deploy in about a minute from $14.99 a month, then add End Game Beacons in one click.