Source-checkedGameplay & overhauls

HTTPLocation aka. Livemap (discontinued)

by axi92 · for ARK: Survival Evolved

Discontinued since Ark Survival Ascended came out: https://www.curseforge.com/ark-survival-ascended/mods/livemap ModID: 2228258035 Sends all player location to a weburl as a POST request. Webservice…

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5 yr agoLast updated
Steam WorkshopSource

About HTTPLocation aka. Livemap (discontinued)

From Steam Workshop

Discontinued since Ark Survival Ascended came out: https://www.curseforge.com/ark-survival-ascended/mods/livemap ModID: 2228258035 Sends all player location to a weburl as a POST request. Webservice…

Discontinued since Ark Survival Ascended came out: https://www.curseforge.com/ark-survival-ascended/mods/livemap

ModID: 2228258035 Sends all player location to a weburl as a POST request. Webservice is in development! And can be alpha tested by request, just send me a short message on discord https://discord.gg/SHt2meS. All official maps are supported + Fjordur, Olympus and Caballus! Demo: https://arkmap.axi92.at/f17530e3-d292-4bcd-83be-f6e91d8d153c

GameUserSettings.ini Settings:

privateid: must be kept a secret. Everybody with this ID could send data to the webserver (you can get your privateid from me, just message me on discord https://discord.gg/SHt2meS). url: url of the webserver debug: only use for a short time because it increases log size! scannEnabled: experimental dino scan, could cause lags

Example:


[HTTPLocation]
privateid="b3db2542-c566-47e8-9579-1b2216c3fb47"
url="http://example.com"
debug=false
scanEnabled=false
FlagRangeMeshFoundations=70

The web request is POST and consists of an json object:


{
  "body": {
    "privateid": "b3db2542-c566-47e8-9579-1b2216c3fb47",
    "map": "TestMapArea",
    "servername": "Your Server Name",
    "serverclock": "Day 1, 12:00:00",
    tribes: {
      "1498930240": {
        tribeid: "1498930240",
        x: "50.290821",
        y: "51.248001",
        x_ue4: "2326.530518",
        y_ue4: "9983.979492",
        z_ue4: "12.474365",
        tribename: "TribeA",
        decayDestructionTime: "345600.0",
        "lastInAllyRangeTime": "153.028500",
        "elapsedTime": "151"
      },
      "1679572956": {
        tribeid: "1679572956",
        x: "49.856529",
        y: "51.260635",
        x_ue4: "-1147.796631",
        y_ue4: "10085.039063",
        z_ue4: "12.47435",
        tribename: "TribeB",
        decayDestructionTime: "345600.0",
        "lastInAllyRangeTime": "153.028500",
        "elapsedTime": "151"
      }
    },
    "dinos": {
      "380171864180120566": {
        "class": "Turtle_Character_BP_C",
        "x": "7010.852539",
        "y": "7261.916504",
        "x_ue4": "50.876362",
        "y_ue4": "50.907742",
        "z": "143.149994",
        "id": "380171864180120566"
        "level": "100"
      },
      "48647941310795262": {
        "class": "Turtle_Character_BP_C",
        "x": "8380.356445",
        "y": "4187.008789",
        "x_ue4": "51.04755",
        "y_ue4": "50.52338",
        "z": "143.149994",
        "id": "48647941310795262"
        "level": "100"
      },
      "29183907181083841": {
        "class": "Diplodocus_Character_BP_C",
        "x": "9571.583984",
        "y": "3900.792236",
        "x_ue4": "51.196453",
        "y_ue4": "50.487602",
        "z": "313.124359",
        "id": "29183907181083841"
        "level": "100"
      }
    },
    "players": {
      "111111111": {
        "steamid": "111111111",
        x: "50.176224",
        y: "51.147388",
        x_ue4: "1409.789673",
        y_ue4: "9179.100586",
        z_ue4: "108.124367",
        playername: "Survivor",
        tribename: "TribeA"
      },
      "222222222": {
        "steamid": "222222222",
        x: "50.0",
        y: "50.0",
        x_ue4: "0.0",
        y_ue4: "0.0",
        z_ue4: "1.0",
        playername: "Survivor",
        tribename: "TribeB"
      }
    }
  }
}

You can debug the message that is sent with https://pipedream.com/. There you can generate a POST HTTP listener that shows you the web requests. Just create a http listener and put the url into the GameUserSettings.ini

Highlights

From source data

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 5 yr ago.

HTTPLocation aka. Livemap (discontinued) on Nxeon

From our catalogue
One-click install
Supported on Nxeon ARK: Survival Evolved servers. We download it from Steam Workshop, place it, and restart the server.
Server load
light
Smallest plan we suggest
ARK — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2021-06-26, released 2021-06-26

Game versions by loader

LoaderGame versionsNewest
Workshop

From 1 recorded build of HTTPLocation aka. Livemap (discontinued).

Run HTTPLocation aka. Livemap (discontinued) on a ARK: Survival Evolved server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Steam Workshop as “Workshop”

Gameplay & overhauls

New mechanics, content and overhauls that change how the game plays.

Compatibility

Game
ARK: Survival Evolved

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
  • ✓Authoraxi92, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

HTTPLocation aka. Livemap (discontinued), answered

Generated from the mod’s own source data.

Is it free?

Yes. HTTPLocation aka. Livemap (discontinued) is free to download from Steam Workshop.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run HTTPLocation aka. Livemap (discontinued) on a ARK: Survival Evolved server.

Deploy in about a minute from $14.99 a month, then add HTTPLocation aka. Livemap (discontinued) in one click.