Source-checkedGameplay & overhauls

Kraken's Desert Survival

by Kraken:1 · for ARK: Survival Evolved

Mod ID # 2226717130 Well howdy there pardners, and welcome to this here mod that I done whipped up. Thanks for coming, and I hope y'all like it. So I still love Scorched Earth. It's a great map, I…

3.5KDownloads
6 yr agoLast updated
Steam WorkshopSource

About Kraken's Desert Survival

From Steam Workshop

Mod ID # 2226717130 Well howdy there pardners, and welcome to this here mod that I done whipped up. Thanks for coming, and I hope y'all like it. So I still love Scorched Earth. It's a great map, I…

Mod ID # 2226717130

Well howdy there pardners, and welcome to this here mod that I done whipped up. Thanks for coming, and I hope y'all like it.

So I still love Scorched Earth. It's a great map, I very much enjoy playing on it. It was the map that really got me into modding, and I've created a lot of mods based around it, some that are still going, and some that didn't age well and have been pulled from the workshop. One of those that was pulled was Ol' Jeb's Desert Survival. An ambitious project considering I was just starting off on my modding career, that became a mish mash of recipes, and stuctures, and tools, and armours, and had a lot planned that I never really got around to, and which really became largely obsolete when inter server transfers became a thing and a large chunk of the mod became un-necessary. However there was some good stuff in it, that when I do play on Scorched I end up missing, so this mod here is kind of Ol' Jebs 2.0, taking my favourite parts of what I had and revamping it for Ark in 2020 using stuff that I know now, or is available now that I didn't know, or didn't have back then.

So enough rambling, what this mod contains:

Reinforced Adobe:

Exactly what it sounds like, a full set of Adobe structures in a new darker colour scheme (I love the look of Adobe but hate how it's the same colour as the rest of the desert and I'm constantly losing my base!) with the structural resistance of metal structures, but with all the usual Adobe insulation properties.

The set has been updated to include Homestead structures such as triangle foundations and ceilings, large walls etc. and with a lot of annoying collision things from the original Adobe cleared up. New snap points have been added or shifted to make it S+esque, although to my liking, there are some snap points that S+ uses that I hate, so I haven't used them, and there are a few of my own unique twists, mainly with sloped walls and roofs. You can also enable no foundation support on the Reinforced Adobe structure set by using the .Ini option

[KDS] NoFoundationsRequired=True

Asbestos Armour:

This was one of the stars of Ol' Jebs, and I had to bring it back. A heavy, high level, expensive, insulative armour set that protects its wearer from a host of environmental conditions and attacks, mainly focusing on those you'd encounter on Scorched Earth such as Sand Storms, Superheats and Wyverns. When I first created it I had to create a lot of the coding from scratch, which was a 'fun' learning curve, but this time around I've been able to lean heavily on the coding that exists for the Hazard suit, so you can think of this armour set as Hazard Gear, but for the desert. Each individual piece will protect you against one small buff, with the exception of the helmet which is functionally the same as a Hazard suit helmet or Gas Mask and will protect against Poison Wyvern, Swamp Cave, Basilisk etc. Equipping the full suit renders you immune to a whole host of different buffs and effects. Note though, that this suit will not provide protection from Radiation on Aberration. The suit also provides a lot of armour, with only Riot armour offering more from the vanilla armour sets, as well as having excellent insulation effects and also giving reduced damage from Fire based and Electrical based attacks (ie. Fire and Lightning Wyverns.) Like the Hazard Suit, the Asbestos Armour will lose durability when exposed to any of the debuffs that it protects against.

Debuff Immunity:

Boots; Oil Slick Pants; Swamp Fever (that's the same as Hazard Suit Pants, hands up who knew that? I didn't!) Shirt; Acid Haze (from Reaper death etc) Gloves; Rare Mushroom fizzy vision Helmet; Same as hazard Suit Helmet/Gas Mask Full Suit; All fire based buffs, Sand Storm, Heat Stroke (will prevent it being increased, will not remove what you already have), Extinction Wasteland, Superheat, Mega Rabies, Bees, Aberration Spores, all Electric based debuffs. Reduces direct damage recieved from fire and electrical based attacks by 50%

Concussion Rockets:

Do you miss being able to KO Rock Golems with Rocket Launchers? Well I do. Concussion Rockets are the evolution of an idea that I've been wanting to do since the Ol' Jeb days, and now they're finally realised. Concussion Rockets are to KO'ing Raid Dinos what Tranq Darts are to regular dinos. They offer a large amount of torpidity, with a 'low' damage, and best of all, they only deal direct damage, not any splash damage at all meaning that when KO'ing a Golem, or a Crab etc. with Concussion Rockets, that last hit will not negatively effect your taming effectiveness. A 150 Rock Golem will be knocked out with about 23 rockets, so make sure to bring an extra Rocket Lancher (they break after 20 shots)

Net Gun:

Yeah it's been done before, but not in any mod that I wanted to use, so I added it to this one. The Net Gun was an item that was in the Scorched Earth files and never used, despite being pretty much fully operational, so with a few small tweaks here it is! Obviously, the Net Gun fires Nets. These will temporarily immobilise small creatures, will ground small flyers, and anything over a certain mass threashold will not immobilise but will significantly slow down. A Net hit lasts for 10 seconds, but hitting a dino (or player if you want) while the net is active will reset the time, meaning that you can if you desire work with a netting tribe mate to keep a dino indefinitely immobilised or slowed as long as you keep pelting it with nets. I've also made the Net Gun able to be used underwater, because why not?

Ranch House Grill:

Read the full description on Steam Workshop →

Highlights

From source data

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 6 yr ago.

Kraken's Desert Survival on Nxeon

From our catalogue
One-click install
Supported on Nxeon ARK: Survival Evolved servers. We download it from Steam Workshop, place it, and restart the server.
Server load
light
Smallest plan we suggest
ARK — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2020-09-16, released 2020-09-16

Game versions by loader

LoaderGame versionsNewest
Workshop

From 1 recorded build of Kraken's Desert Survival.

Run Kraken's Desert Survival on a ARK: Survival Evolved server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Steam Workshop as “Workshop”

Gameplay & overhauls

New mechanics, content and overhauls that change how the game plays.

Compatibility

Game
ARK: Survival Evolved

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
  • ✓AuthorKraken:1, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

Kraken's Desert Survival, answered

Generated from the mod’s own source data.

Is it free?

Yes. Kraken's Desert Survival is free to download from Steam Workshop.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

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