Source-checkedMaps & scenarios

Merfolk

by Trivvn · for ARK: Survival Evolved

An alternative race that replaces humans. This was a precursor to my underwater map... Alluvion, the Sunken Ark, is now released! http://steamcommunity.com/sharedfiles/filedetails/?id=1192446295 For…

3.2KDownloads
9 yr agoLast updated
Steam WorkshopSource

About Merfolk

From Steam Workshop

An alternative race that replaces humans. This was a precursor to my underwater map... Alluvion, the Sunken Ark, is now released! http://steamcommunity.com/sharedfiles/filedetails/?id=1192446295 For…

An alternative race that replaces humans. This was a precursor to my underwater map...

Alluvion, the Sunken Ark, is now released! http://steamcommunity.com/sharedfiles/filedetails/?id=1192446295

For updates on the progress of the map, check it out on discord: https://discord.gg/ZjeTh3D

NOTE: This mod is not necessary to play on Alluvion. There is a required map extension that covers this mod's content to make the map playable.

Due to the structure of the DevKit, there can only be two player pawn choices in-game. This is normally Human male and female. This mod replaces them with Merfolk male and female. Unless a workaround is found, this mod will always replace the default humans in the character creation. I'm sorry for the inconvenience!

Features include: -Higher swim speed -No drowning -"Sprint" swim -Jump out of water -Higher starting health and strength (Because who doesn't want to go toe-to-fin with a shark?) -Alternate colouring -Steeper climbing angle -Eat raw fish meat (It's hard to cook underwater, ok?) -No shocks from eels or jellies -Higher base Hypo/Hyperthermal insulation -Slower walking/crawling/prone speeds -Lower starting water, faster decrease on land

**IMPORTANT** THIS MODIFIES THE PLAYER PAWN. This means it probably will not work with other mods that alter the player pawn, including nudity mods. No naked fish people for you.

NOTES: -Raw fish/prime fish can be eaten underwater. Nothing else at the moment can. This is because of how it works in the Dev Kit. Every food item needs to be replaced with a version that can be eaten underwater. This will take some time and is lower priority at the moment. -Animation for jumping out of water and more fishy looking models for male/female are in the plan, but I am not an animator nor a modeler so it could take some time. -This is NOT BALANCED for normal gameplay. I will include options to make this a more balanced mod for regular maps at a later point. For now, the goal is to balance it for an upcoming underwater map (ETA: 1 week until alpha testing)

Technical details: -Water Water starts at 50 instead of 100, and increases by 5 per level instead of 10. The time until dehydration is approximately 3 minutes on land, increasing by ~20 seconds per level. -Health Starting health is 200 instead of 100, and increases by 15 per level instead of 10. This is to account for the greater strength of water-dwelling creatures. -Swim speed Approximately 1.5x and 2.0x for base speed and sprint swimming respectively. This is just fast enough to avoid many threats underwater, but not all of them. Eels are faster than the sprint speed, and don't slow down. Although Merfolk are immune to the shock, they are still prone to the rest of the Eel's attacks and can be knocked out. The speed is great enough to avoid megaladon in low-population environments, but if the player cannot swim in a straight line, it makes it tricky, especially when running out of stamina. -Shock proof The player is immune to shocks from jellies and eels. This is to allow easier harvesting of bio-toxin and to avoid being trapped by a single shock. Jellies still do damage, and in a large group, still pose a great threat to the player. -Eating food underwater Currently, only RAW fish/prime fish can be eaten underwater. This will be adjusted in the future and a full list of underwater edibles will be included here for convenience. Additionally, some "land dweller" foods will no longer be "suitable" for consumption by Merfolk. This is to reduce the "convenience" of food and make survival a bit more difficult. -Jumping out of water This is best done by sprinting at the water surface. The jump is to enable the player to get out of the water in areas where there is nowhere to "walk" out of the water. There is no animation at the moment, but one is being planned out.

Highlights

From source data

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 9 yr ago.

Merfolk on Nxeon

From our catalogue
One-click install
Supported on Nxeon ARK: Survival Evolved servers. We download it from Steam Workshop, place it, and restart the server.
Server load
light
Smallest plan we suggest
ARK — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2017-10-06, released 2017-10-06

Game versions by loader

LoaderGame versionsNewest
Workshop

From 1 recorded build of Merfolk.

Run Merfolk on a ARK: Survival Evolved server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Steam Workshop as “Workshop”

Maps & scenarios

Custom maps, arenas and scenarios to play on.

Compatibility

Game
ARK: Survival Evolved

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
  • ✓AuthorTrivvn, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

Merfolk, answered

Generated from the mod’s own source data.

Is it free?

Yes. Merfolk is free to download from Steam Workshop.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run Merfolk on a ARK: Survival Evolved server.

Deploy in about a minute from $14.99 a month, then add Merfolk in one click.