About Pet Res
From Steam Workshop-- I no longer have the time to maintain my mods. I may come back to them and do an update once the game goes out of Early Access and the code base stablilizes somewhat. The source code for all of my…
-- I no longer have the time to maintain my mods. I may come back to them and do an update once the game goes out of Early Access and the code base stablilizes somewhat. The source code for all of my mods can be found at https://github.com/duncanas/arkmods . Any modder who wishes to update one of the mods can fee free to make a branch and deploy a new mod under there name. Credit would be appreciated.--
Keep your favorite pets alive with this mod. The soul and inventory of your pet are bound to a tombstone at the point of death. By crafting a life force crystal you can then use the tombstone to revive your pet back to life.
--- GENERAL INFORMATION ---
ADMINS TAKE NOTE: BY DEFAULT REVIVING PETS WILL BE FREE UNLESS YOU UPDATE YOUR CONFIGURATION
Installing this mod without setting any configuration will have the following behavior:
- Crystals are not required to revive pets
- Tombstones will decay after 5 hours
- The dino will keep all inventory items
--- CONFIGURATION ---
The following properties can be included in the "GameUserSettings.ini" file to adjust the behavior of the tombstone. Setting must go under a section heading of "[PetRes]".
Available properties:
- Lifespan: A float value that specifies how many seconds before the tombstone decomposes and the pet is no longer able to be revived. Defaults to 5 hours if not specified. With value of -1 the tombstone will never decompose.
- LoseInventory: If set to true the pet will be revived without its inventory.
- KeepEquipped: If set to true equipped items such as a saddle will be kept.
- ControllerRefresh: Number of seconds between sweeps of the server for new tamed pets. Defaults to 1 second. Increasing my help with performance on server but will expose dino's for up to that number of seconds after first being tamed.
- RequiresCrystal: By default this is false and will allow players to resurect a dino without crafting a Lifesource Crystal. If set to true a Lifeforce crystal is required and will require 15 Crystal, 10 Stimulants, 5 Rare Flowers and 2 Rare Mushrooms to craft. To change the requirements see the advanced configuration below.
Example: [PetRes] Lifespan=3600 LoseInventory=true KeepEquipment=true ControllerRefresh=60 RequiresCrystal=true
The previous example will have the following behavior:
- Tombstone decomposes after 1 hour
- The dino will be revived with no inventory but will keep its equiped items such as saddles
- The controller will refresh for new tamed dinos once per minute
- The cost for crafting a life force crystal is 15 Crystal, 10 Stimulants, 5 Rare Flowers and 2 Rare Mushrooms.
--- ADVANCED ENGRAM CONFIGURATION ---
This configuration is more complex and will fail if not specified perfectly correctly but it does give complete flexibility to specify any resources in the game as a requirement for crafting a life force crystal and will also behave normally when crafting.
Note: To use this override you must set the RequiresCrystal property in "GameUserSettings.ini" to true.
ConfigOverrideItemCraftingCosts entries must be specified in the "Game.ini" file in your server or games configuration folder under the section [/Script/ShooterGame.ShooterGameMode]. If the section doesn't exist you must create it.
The format for the configuration entry is as follows:
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_LifeForceCrystal_C",BaseCraftingResourceRequirements=(RESOURCE_LIST)) The RESOURCE_LIST is a list of resource entries where each entry is enclosed in parentheses and separated by a comma.
For example the following will allow you to craft Lifeforce Crystals with 100 crystals, 10 Rare Mushrooms, 15 Rare Flowers, 20 Stimulants and 1 of any Artifact:
[/Script/ShooterGame.ShooterGameMode] ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_LifeForceCrystal_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Crystal_C",BaseResourceRequirement=300.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemResource_RareMushroom_C",BaseResourceRequirement=10.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemResource_RareFlower_C",BaseResourceRequirement=15.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemConsumable_Stimulant_C",BaseResourceRequirement=20.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemArtifactGeneric_C",BaseResourceRequirement=1.0,bCraftingRequireExactResourceType=false)))
Be very carefull to get the correct number of parentheses or this will fail. Syntax errors will usually show up in the console log for your server.
*** VERY IMPORTANT: If you change the resources using the above method you MUST uninstall the mod and start your server or the single player game as appropriate. You can then reactivate the mod and the changes should work. If you do not do this Ark will cache some of the old values and you will end up with the resource description not matching the actual resource requirements.
--- ADDITIONAL INFORMATION ---
The cheat code for lifeforce crystal is: "Blueprint'/Game/Mods/PetResurector/Content/Crystals/PrimalItem_LifeForceCrystal.PrimalItem_LifeForceCrystal'"
The resource names for the classes can be found by looking at the spawn commands for items on the web page "http://ark.gamepedia.com/Item_IDs" and taking the last part of the string from the last PrimalItem text up to the apostrophe and adding "_C" to the end. For example Fiber has the entry "Blueprint'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Fibers.PrimalItemResource_Fibers'" which gives a class name of PrimalItemResource_Fibers_C .
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 10 yr ago.
Pet Res on Nxeon
From our catalogue- One-click install
- Supported on Nxeon ARK: Survival Evolved servers. We download it from Steam Workshop, place it, and restart the server.
- Server load
- light
- Smallest plan we suggest
- ARK — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2016-12-10, released 2016-12-10
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Pet Res.
Run Pet Res on a ARK: Survival Evolved server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogCreatures & NPCs
Adds or changes creatures, NPCs and how they behave.
Compatibility
- Game
- ARK: Survival Evolved
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
- ✓AuthorDuncanas, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
