About Recycled Popcorn
From Steam WorkshopThis is the end of popcorning… https://i.imgur.com/Vs3Miz8.png Popcorning is the act of despawning valuable items when a base is to be compromised by raiding, leaving the attackers without a tangible…
[Mod ID: 2314511966] This is the end of popcorning…

Popcorning is the act of despawning valuable items when a base is to be compromised by raiding, leaving the attackers without a tangible reward for their effort. One of the reasons that motivates players to offline raid.

EPS Recycled Popcorn puts an end to popcorning by changing the default despawning behavior of the game for dropped items and inventories.
By default, dropped items (Boxes) and inventories (Bags) remain in the world for a certain amount of time until they eventually despawn. Since the default timers are normally small, this is where the mod acts. Instead of despawning, when the timer reaches 0 their contents are instead sucked into a harvestable entity (Void Glitch) that will last a long time on the world.
On top of the core functionality, this mod also adds some quality-of-life improvements to dropped boxes and bags.
This mod was developed exclusively for dedicated servers!

Any updates to this mod will be announced, at least 24h before publication, on Discord: EPS Recycled Popcorn [📢〡updates ]
⦿ If was dropped and it is not wild, poop, egg or blacklisted it will end up inside a Void Glitch.
⦿ Void Glitches have a grid limited spawn, one per cubic grid, to prevent spam.
⦿ The duration of a Void Glitch increases when items are sucked in.
⦿ Damaging the Void Glitch will bestow the items back to the attacker by order of entry.
⦿ Void Glitches can be ‘pulled’ out of a mesh by throwing any specific Artifact twice, on the floor nearby.
⦿ Dropped inventory bags have display effects that indicate if the contents were checked by the player or its tribe.
⦿ Dropped inventory bags will detect undermeshed Void Glitches and will teleport them out.
⦿ Personal player death cache bag location beacon will disappear when player checks the contents.
⦿ Dropped filled Cryopods have visual effect to distinguish from empty.
⦿ Configurable blacklist of items to be ignored by Void Glitches and a flag to ignore skins as well.
⦿ In-game command interface for fine tuning & testing settings, for Administrators.

⦾ Custom visual effects/item identification for dropped items/boxes.

GameUserSettings.ini
All options must be set on the [EPSRecycledPopcorn] section.
[table] [tr] [th]#[/th] [th]Name[/th] [th]Type[/th] [th]Values[/th] [th]Default[/th] [th]Description[/th] [/tr] [tr] [td]1[/td] [td]GridSize [/td] [td]Int[/td] [td]10000 to 100000[/td] [td]12500[/td] [td]Grid cubic size in units the map will be divided into. Only 1 Void Glitch can spawn per grid area and all items on that area will converge to it[/td] [/tr] [tr] [td]2[/td] [td]NearbyGrab[/td] [td]Int[/td] [td]0 to <GS>[/td] [td]5000[/td] [td]Distance in units that a Void Glitch will try to grab stuff laying around, even if outside its grid bounds[/td] [/tr] [tr] [td]3[/td] [td]InitialTime[/td] [td]Int[/td] [td]1 to 604800 (7 Days)[/td] [td]1200 (20 Min)[/td] [td]Absolutely minimum lifespan of a VoidGlitch on spawn, in seconds[/td] [/tr] [tr] [td]4[/td] [td]MaxTime[/td] [td]Int[/td] [td]<IT> to 604800[/td] [td]86400 (1 Day)[/td] [td]Absolutely maximum lifespan a VoidGlitch can grow to in seconds, regardless of number of items absorbed[/td] [/tr] [tr] [td]5[/td] [td]AbsorbTime[/td] [td]Int[/td] [td]0 to <MT>[/td] [td]900 (15 Min)[/td] [td]Number of seconds added to the Void Glitch's lifespan per each item absorbed (single or stack)[/td] [/tr] [tr] [td]6[/td] [td]LootRange[/td] [td]Int[/td] [td]0 to 3x<GS>[/td] [td]3000[/td] [td]Maximum distance in units from where a player will be able to harvest from a Void Glitch, by damaging it[/td] [/tr] [tr] [td]7[/td] [td]LootMinDmg[/td] [td]Int[/td] [td]1 to 1000[/td] [td]1[/td] [td]Minimum amount of damage required to harvest items from a Void Glitch, per hit[/td] [/tr] [tr] [td]8[/td] [td]LootMaxDmg[/td] [td]Int[/td] [td]<LMD> to 5000[/td] [td]1000[/td] [td]Damage cap required to harvest the maximum number of items from a Void Glitch, per hit[/td] [/tr] [tr] [td]9[/td] [td]LootMinGive[/td] [td]Int[/td] [td]1 to 1000[/td] [td]1[/td] [td]Number of items a player will harvest from doing the minimum amount of damage to a VoidGlitch, per hit[/td] [/tr] [tr] [td]10[/td] [td]LootMaxGive[/td] [td]Int[/td] [td]<LMG> to 2000[/td] [td]30[/td] [td]Number of items a player will harvest from doing the cap maximum amount of damage to a Void Glitch, per hit[/td] [/tr] [tr] [td]11[/td] [td]VGScale[/td] [td]Float[/td] [td]0.05 to 5.0[/td] [td]1.0[/td] [td]Size of a Void Glitch's body (effects scale 80%)[/td] [/tr] [tr] [td]12[/td] [td]SpawnHeight[/td] [td]Int[/td] [td]10 to 2000[/td] [td]150 (~human)[/td] [td]How many units above a Box or Bag will the Void Glitch try to spawn (avoid below 85)[/td] [/tr] [tr] [td]13[/td] [td]DoArtifacts[/td] [td]Bool[/td] [td][/td] [td]True[/td] [td]The ability to use Artifacts to teleport a Void Glitch (undermesh prevention)[/td] [/tr] [tr] [td]14[/td] [td]DoSparkles[/td] [td]Bool[/td] [td][/td] [td]True[/td]
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 6 yr ago.
Recycled Popcorn on Nxeon
From our catalogue- One-click install
- Supported on Nxeon ARK: Survival Evolved servers. We download it from Steam Workshop, place it, and restart the server.
- Server load
- light
- Smallest plan we suggest
- ARK — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2021-03-15, released 2021-03-15
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Recycled Popcorn.
Run Recycled Popcorn on a ARK: Survival Evolved server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogQuality of life & UI
Small conveniences, tweaks and interface improvements players notice straight away.
Compatibility
- Game
- ARK: Survival Evolved
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
- ✓AuthoraaLuhVehRuh, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
