Source-checkedMaps & scenarios

Variants of Caballus - Mod

by Doudel · for ARK: Survival Evolved

ONLY USEFUL WITH CABALLUS MAP Mod ID: 2795445162 How to Start: First you need the [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2795445162]Caballus Dinos Mod .…

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3 yr agoLast updated
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About Variants of Caballus - Mod

From Steam Workshop

ONLY USEFUL WITH CABALLUS MAP Mod ID: 2795445162 How to Start: First you need the [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2795445162]Caballus Dinos Mod .…

ONLY USEFUL WITH CABALLUS MAP Mod ID: 2795445162

How to Start:

First you need the Caballus Dinos Mod.

You can find it here.

On all your Server (including Caballus itself) you need to add the Mod ID to your Mod list.

The Concept is simple: We need to replace the original Dinos on Caballus with the Dinos from the Caballus Dinos Mod. Than, you can travel the Dinos on every Map, where the Mod is in the Modlist.

Replacement in Game.ini

In the Game.ini we will Replace all (no Shimmer Pegasus!) the Modded Dinos from Caballus. All Dinos with differents Blueprints Paths:

  • Deino
  • Horse
  • Shimmer Equus
  • Unicorn
  • Shimmer Unicorn
  • Griffin
  • Shimmer Griffin

Just Add the Follow Settings to your Game.ini

NPCReplacements=(FromClassName="ShimmerEquus_Character_BP_C",ToClassName="")
NPCReplacements=(FromClassName="CaballusEquus_Character_BP_ShimmerUnicorn_C",ToClassName="")
NPCReplacements=(FromClassName="CaballusEquus_Character_BP_Unicorn_C",ToClassName="")
NPCReplacements=(FromClassName="CaballusGriffin_Character_BP_C",ToClassName="")
NPCReplacements=(FromClassName="CaballusShimmerGriffin_Character_BP_C",ToClassName="")
NPCReplacements=(FromClassName="Deinonychus_Character_BP_ChildCaballus_C",ToClassName="Deinonychus_Character_BP_C")
NPCReplacements=(FromClassName="Horse_Character_BP_EquusVariants_C",ToClassName="")

After this Step, no modded Dino from Caballus will now spawn. You can check this: Restart your server and do a Dino wipe!

Next Step, is to Add the the Dinos from the Mod to Caballus. For This Step we need the Spawn Containers and the Settings.

Add the Text also to your Game.ini: What is the effect? - We Add the Dinos from the Extra Mod to the original Caballus Spawn Container. So they will Spawn, like the implemented Dinos - but they can be transfered to other Server, who running the extra Dino Mod.

ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="CaballusGriffinNPCSpawnEntriesContainer_C",NPCSpawnEntries=((AnEntryName="",EntryWeight=1.000000,NPCsToSpawnStrings=("CaballusGriffin_Character_BP_VOC_C"))),NPCSpawnLimits=((NPCClassString="CaballusGriffin_Character_BP_VOC_C",MaxPercentageOfDesiredNumToAllow=1.000000)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="CaballusShimmerGriffinNPCSpawnEntriesContainer_C",NPCSpawnEntries=((AnEntryName="",EntryWeight=1.000000,NPCsToSpawnStrings=("CaballusShimmerGriffin_Character_BP_VOC_C"))),NPCSpawnLimits=((NPCClassString="CaballusShimmerGriffin_Character_BP_VOC_C",MaxPercentageOfDesiredNumToAllow=1.000000)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="CaballusEquusNPCSPawnEntriesContainer_ShimmerEquus_C",NPCSpawnEntries=((AnEntryName="",EntryWeight=1.000000,NPCsToSpawnStrings=("ShimmerEquus_Character_BP_VOC_C"))),NPCSpawnLimits=((NPCClassString="ShimmerEquus_Character_BP_VOC_C",MaxPercentageOfDesiredNumToAllow=1.000000)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="CaballusEquusNPCSPawnEntriesContainer_ShimmerEquus_2_C",NPCSpawnEntries=((AnEntryName="",EntryWeight=1.000000,NPCsToSpawnStrings=("ShimmerEquus_Character_BP_VOC_C"))),NPCSpawnLimits=((NPCClassString="ShimmerEquus_Character_BP_VOC_C",MaxPercentageOfDesiredNumToAllow=1.000000)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesShimmerForestCave_C",NPCSpawnEntries=((AnEntryName="",EntryWeight=1.000000,NPCsToSpawnStrings=("ShimmerEquus_Character_BP_VOC_C"))),NPCSpawnLimits=((NPCClassString="ShimmerEquus_Character_BP_VOC_C",MaxPercentageOfDesiredNumToAllow=0.150000)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="CaballusDinoSpawnEntriesUnicorn_C",NPCSpawnEntries=((AnEntryName="",EntryWeight=1.000000,NPCsToSpawnStrings=("CaballusEquus_Character_BP_ShimmerUnicorn_VOC_C"))),NPCSpawnLimits=((NPCClassString="CaballusEquus_Character_BP_ShimmerUnicorn_VOC_C",MaxPercentageOfDesiredNumToAllow=1.000000)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesSunkenGarden_C",NPCSpawnEntries=((AnEntryName="",EntryWeight=0.300000,NPCsToSpawnStrings=("CaballusEquus_Character_BP_Unicorn_VOC_C"))),NPCSpawnLimits=((NPCClassString="CaballusEquus_Character_BP_Unicorn_VOC_C",MaxPercentageOfDesiredNumToAllow=0.300000)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="CaballusDinoSpawnEntriesUnicorn_C",NPCSpawnEntries=((AnEntryName="",EntryWeight=0.100000,NPCsToSpawnStrings=("CaballusEquus_Character_BP_Unicorn_VOC_C"))),NPCSpawnLimits=((NPCClassString="CaballusEquus_Character_BP_Unicorn_VOC_C",MaxPercentageOfDesiredNumToAllow=1.000000)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="CaballusDinoSpawnEntriesSteppe_C",NPCSpawnEntries=((AnEntryName="",EntryWeight=1.000000,NPCsToSpawnStrings=("Horse_Character_BP_VOC_C"))),NPCSpawnLimits=((NPCClassString="Horse_Character_BP_VOC_C",MaxPercentageOfDesiredNumToAllow=0.100000)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="CaballusEquusNPCSPawnEntriesContainer_C",NPCSpawnEntries=((AnEntryName="",EntryWeight=1.000000,NPCsToSpawnStrings=("Horse_Character_BP_VOC_C"))),NPCSpawnLimits=((NPCClassString="Horse_Character_BP_VOC_C",MaxPercentageOfDesiredNumToAllow=1.000000)))

After a Restart and a Dino Wipe, the Equus, Shimmer Equus and all other Dinos from Caballus will now Spawn on Caballus again, but with the Blueprint Path from the extra Mod.

So every Server running this Mod, can be used to travel the Dinos from Caballus now on.

Problems with OverSpawn

in Some Case, it is possible to have an overspawn of Griffins and other Mod Dinos

Read the full description on Steam Workshop →

Highlights

From source data

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 3 yr ago.

Variants of Caballus - Mod on Nxeon

From our catalogue
One-click install
Supported on Nxeon ARK: Survival Evolved servers. We download it from Steam Workshop, place it, and restart the server.
Server load
light
Smallest plan we suggest
ARK — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2023-06-05, released 2023-06-05

Game versions by loader

LoaderGame versionsNewest
Workshop

From 1 recorded build of Variants of Caballus - Mod.

Run Variants of Caballus - Mod on a ARK: Survival Evolved server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Steam Workshop as “Workshop”

Maps & scenarios

Custom maps, arenas and scenarios to play on.

Compatibility

Game
ARK: Survival Evolved

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
  • ✓AuthorDoudel, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

Variants of Caballus - Mod, answered

Generated from the mod’s own source data.

Is it free?

Yes. Variants of Caballus - Mod is free to download from Steam Workshop.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run Variants of Caballus - Mod on a ARK: Survival Evolved server.

Deploy in about a minute from $14.99 a month, then add Variants of Caballus - Mod in one click.