About [AA] Aquatic Arsenal (Discontinued)
From Steam Workshop**What's Aquatic Arsenal - Lead Diver Job?** It's a mod that adds a Lead Diver job that fills the role of Security specialized in diving and exploration missions. The role is balanced for vanilla…
**What's Aquatic Arsenal - Lead Diver Job?** It's a mod that adds a Lead Diver job that fills the role of Security specialized in diving and exploration missions. The role is balanced for vanilla although I made some compromises where the job excels more than some classes because I prioritise fun over near perfect balance. Said job comes with 3 talent trees called "Whaler", "Frogman" and "Diving Instructor". First you have to choose your specialisation which will might tweak your stats to fill the missing roles in your crew better and then choose from many utility talents before finaling being able to choose a subclass and specialize.
Whaler is a subclass focused on survivability and fighting with harpoon weaponry. It's also focused in manufacturing a variety of new harpoons unlocked through progressing the talent tree. The class also rewards melee combat as well as allows for swift rescuing of teammates. Chosing this path will allow you to manufacture gut-swirling drugs and the experimental, infamous Crying Seals Ballista
The Frogman utilizes experimental dart weapons that can penetrate walls and doors or simply penetrate through a single limb hitting another. A frogman is a master of sabotage who can cut through metal and weld doors very effectively. He also can get access to buoyant sea mines and a variety of underwater gadgets. The weapons tied to this talent tree primarily deal laceration and organ damage rather than gunshot wounds dealt by most guns.
Diving Instructor is an expert in diving, swimming and exploration. Also a true team player that grants bonuses for other crew members swimming near him so that he can lead a proper exploration mission. It's a definition of a support class which provides much needed safety outside of the submarine as well as many handy tools to increase the chances of everybody getting back to the ship in once piece!
**Notable Changes for the mod (vast items are tied to the new job's talent tree!):** -Added a new job with a talent tree and perks -Added tons of new harpoons -Added 3 sets of starting outfits -Doubled the amount of diving equipment with new items. -New weapon type that can pierce walls and limbs. -Added a Crying Seals Ballista which is practically a huge handheld, well, ballista. -Added a new endgame diving suit for the lead diver and also a bangstick melee weapon. -Added buoyant sea mines that you can deploy in the sea and then deactivate with a press of a button. -Added buoyant sonar buoys that buff players around them while giving much needed light outside of the submarine. -Added a silent sonar and a throwable decoy box that you can fill with explosives. -Added a harpoon pistol to go along the harpoon gun. You can dual-wield them or take one and a flashlight. -Overriden old harpoons,harpoon guns, diving suits and diving knives. Updated their flavour text too. -Added a surplus pistol and the "sketchy improvised makeshift pistol - simp" (it's a makarov and the other is a single shot shotgun with it's own reload speed independent on how fast you put the next shell in - try it, its fun).
**Trivia** This mod actually came to life because I was designing a sub for me and my friends to play a campaign with. I wanted to make the doors manual and with buttons so that you could open them and hold an angle to defend yourself when you get boarded or aliens break in. They insisted that it is not necessary and that they don't want to open doors all the time. Later that night I made a pistol that could shoot through doors and walls. Then I added a rifle and did a bunch of tweaking until I finally started working on an entire class since I noticed a lot of players were begging for a new class that is security but for aquatic missions.
**Compatibility** This mod has to be put ON TOP of mods that change these items: - Diving knives, Harpoon guns, Diving Suits. For example if let's say you use "Sounds of Europa" because it adds breathing sounds to all diving suits my mod has to be above it on the mod list or else code written by Alkateia will override my changes and all diving suits in my mod won't be compatibile with my new large oxygen tanks
**Thank You** Big Thank You to many Barotrauma modders as well as everyone on Barotrauma discord in #baro-unstable and #baro-modding. Your help and support was a big factor in deciding to complete this mod. I'd like to credit some folks who have done some outstanding work and either helped me directly or I because learned new solutions from their code published on steam workshop.
EK Mods by Videogames - This guy wrote so much code I practically learned what to do by playing with his code. This mode probably wouldn't happen if not for him. I also modified his impact and proximity mines and breaching charges as well so if you're reading this Videogames and don't appreciate me borrowing them let me know and maybe we can something out ^^.
Warden Job - At the moment probably my favourite job mod besides mine of course hahah. Your mod helped me a lot in improving the structure of the talent tree I implemented. Fantastic work from Yak'All and credit where credit's due, the job you cooked up plays amazing although it's a tad overpowered ^^
BaroDrama - I was always a big fan of mods adding more diving suits to the game but unfortunately most of the mods were either stylised and didn't match the vanilla aesthetic or said mods were of quality that I wasn't happy with. Big thank you to DarkSignal and Jsoull for letting me borrow one of their diving suits for me to edit and for making a great suit mod as well.
Hungry Europans - Very big fan of mods created the creator of Hungry Europans that goes by _]|M|[_. Thank you for allowing me to use your code in my skinning mechanic rather than having to start from scratch. Good luck on your expanding the Chef class. Can't wait for the premiere :)
Highlights
From source dataFootprint
A 14 MB download, rated a light load on a server.
Last update
Its author last shipped an update 2 yr ago.
[AA] Aquatic Arsenal (Discontinued) on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Barotrauma — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2024-06-16, released 2024-06-16, 14 MB
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of [AA] Aquatic Arsenal (Discontinued).
Run [AA] Aquatic Arsenal (Discontinued) on a Barotrauma server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogWorkshop
Its source category doesn’t say more about what it does, so NxLabs lists it under Other.
Compatibility
- Game
- Barotrauma
- File size
- 14 MB
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
- ✓AuthorSpazz (Rafał), as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
