About 先进装甲AdvancedArmor
From Steam WorkshopAdvancedArmor Armor is no longer just damage reduction. Bullets may be stopped by steel, crack ceramic, be absorbed by composites, or punch through at close range. AdvancedArmor replaces simple…
AdvancedArmor
Armor is no longer just damage reduction.
Bullets may be stopped by steel, crack ceramic, be absorbed by composites, or punch through at close range. AdvancedArmor replaces simple damage reduction with configurable, repairable armor and interchangeable plates.
Requires: LuaCsForBarotrauma with C# enabled. Platforms: Windows Client / Server.
What changes?
- Selected vests, diving suits, exosuits, and helmets receive independent protection profiles.
- Some armor gains slots for ballistic plates or accessories.
- Hits resolve as overmatch, penetration, block, or ricochet instead of simple health loss.
- Distance, penetration, damage strength, hit limb, armor layers, plate material, and durability all affect the result.
- Armor hits use 1,500+ sounds, 14+ effects, and 370+ voice warnings, with distinct material and hit-result feedback.
- Armor bodies have hidden durability and become less reliable under repeated fire.
- NPCs may spawn with plated armor, giving security officers and pirates more than extra health.
Hit resolution
Damage source, hit limb, armor layers, plates, calibre, range, penetration, and durability determine the result.
- Overmatch: The attack exceeds what the armor can handle, bypassing normal plate block and ricochet checks.
- Penetration: Damage reaches the character; the plate may still be damaged.
- Block: Main damage is stopped or reduced, but impact may become mechanical-wave blunt trauma.
- Ricochet: A ranged non-penetration result. High penetration and short range make it less likely.
- Mechanical wave: A stopped bullet can still transmit blunt trauma through hard armor.
Ballistic plates
Plate materials are trade-offs, not simple upgrades.
- Armor Plate
- Cheap, rigid, and durable. Reliable against low/medium threats, but blocked hits transmit more shock.
- Ceramic Plate
- Strong against rifle threats, but every hit consumes durability and a broken plate fails. After several rifle hits, reposition instead of trusting it again.
- Composite Plate
- Expensive and balanced, with strong initial protection and low mechanical-wave transfer.
- STPE Plate
- Light, flexible protection for low/medium threats, melee, and mobility; not a rigid-plate replacement.
- Nano-Repair Plate
- Self-repairing protection intended for long expeditions and exosuit systems.
- Electromagnetic Field Generator
- 404 Unknown.
- Exosuit Plates
- Exosuits use dedicated large slots and higher-threat plate variants.
Helmet accessories
- Vanilla accessories: Health Scanner HUD, Thermal Goggles, and Electrical Engineer's Goggles can use compatible accessory slots.
- Coalition Elite Ballistic Visor: Standalone or helmet-mounted, with ballistic-helmet-level face protection.
- Coalition Fragmentation Visor: Standalone or helmet-mounted fragment protection for the face and chin.
- Night Vision Goggles: Low-light optical enhancement for dark environments.
- Adaptive Night Vision provides a clearer view in both dim and bright areas.
- Unequipped:
- Threat Analyzer: Identifies armor and attachments, then estimates your weapon's penetration chance at the current distance.
Range, penetration, and melee
- Close range is usually more dangerous; effective penetration gradually falls with distance.
- A weapon's native penetration raises penetration chance and reduces ricochet chance.
- Ranged, melee, and other damage sources use different protection, wear, and mechanical-wave rules.
- Sharp melee attacks are better at exploiting weak protection. Blunt attacks are easier to stop, but transmit more impact into the body.
Hidden durability and repairs
Plates show condition; armor bodies use hidden durability. Repeated hits reduce protection, ricochet chance, and impact control.
- Light, standard, helmet, diving, and exosuit armor use different wear profiles.
- Repair patches restore armor-body durability; damaged plates usually need replacement.
Sound, sparks, and feedback
Feedback changes with calibre, source, result, and material. Ricochets, blocks, penetrations, overmatch, and plate failure differ.
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 7d ago.
先进装甲AdvancedArmor on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Barotrauma — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2026-10-09, released 2026-10-09
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 2 recorded builds of 先进装甲AdvancedArmor.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 2026-10-09 | 2026-10-09 | n/a | Workshop |
| 2026-07-16 | 2026-07-16 | n/a | Workshop |
Dependencies
- Required: LuaCsForBarotrauma
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run 先进装甲AdvancedArmor on a Barotrauma server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogQuality of life & UI
Small conveniences, tweaks and interface improvements players notice straight away.
Compatibility
- Game
- Barotrauma
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-11Open ↗
- ✓AuthorAndyLonly, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
