About Barotrauma 40K
From Steam WorkshopWARNING! THIS MOD IS NOT INTENDED TO BE PLAYED WITH OTHER MODS! Any bugs encountered while playing with other mods most likely will not be fixed because we don't make compatibility patches. If you…
WARNING! THIS MOD IS NOT INTENDED TO BE PLAYED WITH OTHER MODS!
Any bugs encountered while playing with other mods most likely will not be fixed because we don't make compatibility patches.
If you have problems launching the mod, then see the guide below
And before following this link, look for mod not on the right side of the mod list, but where it says "Vanilla", in core package lists. https://steamcommunity.com/sharedfiles/filedetails/?id=2390126010
Bug reports, information on updates, just chatting and your suggestions are here: https://discord.gg/rUxhegan3x
This mod is a global conversion of the game into grim darkness of the far future! In this mod, you will be able to fully experience all the hardships of life on the Emperor's forgotten death world, where you are the captain of one of the many ships ploughing the endless oceans, full of many dangers that can take your life in an instant.
Current stage of development: Genecult Next stage: Tyranids
*Make sure that campaign tutorial is disabled before starting the single player game, otherwise you will get a bunch of console spam and a half-functioning starting station.
Campaign
The mod makes many changes to the campaign mode. From the modified generation of vanilla outposts and the introduction of new types of locations to the impact on the generation of the global map and biomes. You will be able to visit many new locations - the forges of the Mechanicus, the fortresses of the Adeptus Astartes, the monasteries of the Adepta Sororitas, the dry caves, and even at some point you will meet with the genecultists.
Level generation
The levels have become longer and more filled with content. This means more attacks from various creatures, more resources on the level, more caves, more ruins and more wreckages.
Ruin Generation
Instead of the standard ruins, you will see necron tombs, where you can find both particularly rare and valuable items, as well as your own doom. It's up to you to decide whether to go through the tombs carefully, but probably leave empty-handed, or go all out and arrange a lot of skirmishes with their inhabitants.
Enemies of humanity
In the mod, your enemies can be not only adapted vanilla creatures, but also a number of mod creatures. There are Tyranid hybrids, husk infected Space Marines, and cultists... And it's only beginning...
More missions
New types of missions are introduced in the mod. You can get a mission to collect plants, clear the ruins from necrons, exterminate swarms of hybrids, fight Space Marines in abandoned outposts, as well as many other activities...
New professions
In the mod at this stage, you can become a full-fledged imperial guardsman, one of two types of tech priests, a skitarii, a battle sister, as well as play for modified vanilla professions.
Game mechanics changes
The mod changes a decent part of the game mechanics in many ways. This includes rework of medicine, increasing the number of attacks, changing AI, etc.
Items
The biggest part of the mod are items.
Weapons
You can find, create, buy, or grab from enemy's corpse many different guns and blades. Starting from the stub pistol and autogun, ending with the weapons of Astartes and different kinds of xenotech.
Armor
You can feel like a lot of people... As a commissar, as an astartes, even as a Skitarii.
Materials and resources
To create and maintain stuff from the mod, you may need new resources such as ceramite, adamantium, thermoplas, or biomaterials.
Medicine
The medical system has been overhauled in the mod. Morphine, fentanyl, and opium now work as painkillers, and damage is treated with biogels, surgical kits, medkits, and medical beds. Now you can open your own laboratory and create different quality substances for the joy of the crew! In addition, you can also make your crewmates into a hybrid of a bulldozer and a tank using the augmetics system. Enjoy!
Decorative items and devices
The decor and functional items were not forgotten. In the mod, you can find a large number of 40k decorations, as well as premade assemblies of items for the submarine editor.
Turrets
In the mod, you can use hellguns, lascannons, plasma cannons (those that on submarines don't explode), bolter turrets, macro and lance cannons, nova cannon and torpedoes.
Special thanks
As development team, we would like to thank the Von Eman Dynasty community for their active participation in testing of the updates.
You can support us here: https://boosty.to/besasbashkoiteam
Refs for wrecks:
https://steamcommunity.com/sharedfiles/filedetails/?id=2524012536 https://steamcommunity.com/sharedfiles/filedetails/?id=2347281046 https://steamcommunity.com/sharedfiles/filedetails/?id=2741709570
Music in the mod:
DoW 1 Main theme - https://www.youtube.com/watch?v=sFAKECUeew0 DoW 1 Chaos theme - https://www.youtube.com/watch?v=4qGi9ppL34E DoW DC Necron theme (don't find link) DoW 2 OST - https://www.youtube.com/watch?v=EHbZ9FBklN8&list=PLyLLeKcxw24U14M_VbVlAgXDEk7c1VOrS Battlefleet gothic armada 2 OST - https://www.youtube.com/watch?v=SN62uGloTGg&list=PLyLLeKcxw24VOPJXyq5soWESsRKDa5V45 Chaos Gate (1998) OST - https://www.youtube.com/watch?v=lhll0TDIIdk&list=PLYStYjr1J77IAW6o1A76y7GqsTbwZ7Kjf Mechanicus OST - https://www.youtube.com/watch?v=ZLsX9WUdYnU&list=PLnSG0OA5vYnTLQ77f5EmLoW52vIX5jAAK We hunt the Despoiler (Battlefleet gothic armada OST) - https://www.youtube.com/watch?v=797DPVc6VL4 Lament configuration theme - Hellraiser (1987), covered by Alpharius Collaboration with: https://vk.com/korgill Noise cannon, blast master and relic guitar themes Slaanesh speaker: "27" "svinokon" "Purgatory" "Infidel" "Fuck you all"
[spoiler] Tags: Warhammer 40000, Warhammer, Warhammer 40,000 [spoiler]
Highlights
From source dataFootprint
A 764 MB download, rated a light load on a server.
Last update
Its author last shipped an update 5d ago.
Barotrauma 40K on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Barotrauma — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2026-10-11, released 2026-10-11, 764 MB
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 3 recorded builds of Barotrauma 40K.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 2026-10-11 | 2026-10-11 | n/a | Workshop |
| 2026-10-07 | 2026-10-07 | n/a | Workshop |
| 2026-09-26 | 2026-09-26 | n/a | Workshop |
Run Barotrauma 40K on a Barotrauma server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogLibraries & compatibility
Foundations and fixes other mods build on. Usually installed because something else needs it.
Compatibility
- Game
- Barotrauma
- File size
- 764 MB
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-14Open ↗
- ✓AuthorАльфарий, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
