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Bicksborg II

by Aidowl · for Barotrauma

One of the mightiest warships prowling the depths of Europa, Bicksborg II is the pride of the Coalition-aligned Zomgonian Syndicate. It is the largest sub from the AIC, who were commissioned to build…

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5d agoLast updated
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About Bicksborg II

From Steam Workshop

One of the mightiest warships prowling the depths of Europa, Bicksborg II is the pride of the Coalition-aligned Zomgonian Syndicate. It is the largest sub from the AIC, who were commissioned to build…

One of the mightiest warships prowling the depths of Europa, Bicksborg II is the pride of the Coalition-aligned Zomgonian Syndicate. It is the largest sub from the AIC, who were commissioned to build the Syndicate's flagship based on [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2707672158]Benzin Corp’s V-1999 Mk 2.[/url] While initial plans were nearly identical to those of the V-1999, AIC's engineers spent months reworking the design until Bicksborg II had evolved into a completely different beast altogether. Armoured with twice the steel of a Typhon and wielding more gunpower than an overvolted Kastrull, this lumbering undersea fortress is renowned for the latest in Coalition naval technology as well as luxurious crew conditions. Bicksborg II also carries a small but deadly Galdur-C minisub for remote firepower and dive support.[/code]

[h1][u] Disclaimer [/u][/h1]
[list]
    [*] Bicksborg II is overpowered for most vanilla campaigns. If you’d like to face a challenge aboard this sub, it’s recommended to use it alongside mods that increase creature difficulty, such as [url= https://steamcommunity.com/workshop/filedetails/?id=2518816103] Barotraumatic[/url].
    [*] This sub contains a very large number of items. It may not be advisable to use it if your PC or your server struggles with performance.
[/list]

[h1][u] Specifications [/u][/h1]
Class: [b] Attack, Tier 3 [/b]
Price: [b] 48,000 mk [/b]
Recommended crew: [b] 4 - 8 [/b]
Dimensions: [b] 74 x 19 m [/b]
Cargo capacity: [b] 8 crates [/b] (12 including non-mission crate slots)
Fabrication: [b] Fabricator, Deconstructor, Medical Fabricator, Research Station [/b]
Max horizontal speed: [b] 18.4 kph [/b] (21.8 kph with aux. engine)
Max descent speed: [b] 11.8 kph [/b]
Max reactor output: [b] 6,000 kW [/b]
[h3][b] Armament [/b][/h3]
[i] Bicksborg II [/i]
[list]
    [*][b] 1 heavy hybrid gun [/b] (switchable between double-coilgun & railgun mode)
    [*][b] 1 flak cannon [/b]
    [*][b] 1 coilgun [/b]
    [*][b] 1 turret hardpoint [/b]
    [*][b] 4 discharge coils [/b]
    [*][b] 1 depth charge launcher [/b]
[/list]
[i] Galdur-C [/i]
[list]
    [*][b] 1 chaingun [/b]
    [*][b] 1 discharge coil [/b]
[/list]

[h1][u] Features [/u][/h1]
[h3][b] Advanced controls [/b][/h3]
[list]
    [*][b] Auto-charge battery mode [/b] (adapts charge rate to grid load and reactor output, stopping after 80% charge; the remainder acts as surge absorption). Off by default.
    [*][b] Silent running mode [/b] (reduces engine output and switches to battery power). Off by default.
    [*][b] Auto-reactor controller [/b] (Lammert HTS v2.1 PF) for when the engineer is lazy. Includes 'turbo' mode (responsive but fuel hungry) and overvolting. Off by default.
    [*][b] Ballast draining overrides [/b] (drains and cuts power to ballasts, for safe Ballast Flora removal or emergency ascent independent of nav steering).
    [*][b] Docking controls [/b] (individual toggles for each docking port, and ability to select which dock is controlled by nav terminal).
    [*][b] Sonar shifting [/b] (re-centres sonar to the bow for increased forwards view range).
    [*][b] Switches for engines, guns, searchlights, oxygen generation, and fabrication. [/b]
    [*][b] Periscopes for drone piloting and camera surveillance. [/b]
[/list]

[h3][b] Crew facilities [/b][/h3]
[list]
    [*][b] Large medbay [/b] with hospital bed, ample storage, and facilities for medical fabrication and genetic research.
    [*][b] Fabrication room [/b] with linked deconstructor, fabricator and storage, as well as a dedicated item finder. 
    [*][b] Growroom [/b] for green-thumbed submariners.
    [*][b] Mess hall, crew quarters, and cabins [/b] for submariners' comfort. Notable is the luxurious Captain's cabin, sometimes used by VIPs.
    [*][b] Secure armoury, [/b] restricted to Captain and Security only.
    [*][b] 'Experimental containment cell' [/b] for prisoners, unruly passengers, or assistants.
    [*][b] Artefact room [/b] for safe transport of anomalous relics.
[/list]

[h3][b] Double hull [/b][/h3]
Two hulls separated by water-filled void enclose the entire submarine save for the airlocks. Because the flooded void space is not part of the habitable pressure hull, breaches in the outer layer will not lead to any loss in bouyancy. For maintenance, the void may be accessed through small side-doors at each of the airlocks. (Beware: only enter the void while the sub is stationary, or you will get swept and pinned into a wall).

[h3][b] Auxiliary engine [/b][/h3]
A keel-mounted auxiliary engine can be used to raise the top speed to 21.8 kph when running alongside the main engines. It is recommended to save this engine for emergency use only as it is inefficient and power hungry.

[h3][b] Galdur-C minisub [/b][/h3]
A modified [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2943928217] Galdur Scout Pod, [/url] Galdur-C is a hybrid drone/shuttle driven by periscope and armed with a chaingun and short-range discharge coil. Openable upper and lower docking hatches mean the drone doesn't block access through the airlock to which it is docked, and it can be used as a flexible turret stationed at any one of Bicksborg II's three ports. It can be controlled remotely from Bicksborg II's command room, or from within Galdur-C itself (wear a diving suit in the drone, as it has no O2 generator). 
[list]
    [*] To dock/undock, aim the periscope at one of Galdur-C's docking hatches and double-click. Or use the docking buttons on the wall nearby.
    [*] When undocked, clicking once and holding will move the drone in the direction of your cursor.
    [*] When undocked, double-clicking and holding will fire the chaingun.
[/list]

Read the full description on Steam Workshop →

Highlights

From source data

Footprint

A 1 MB download, rated a light load on a server.

Last update

Its author last shipped an update 5d ago.

Bicksborg II on Nxeon

From our catalogue
One-click install
Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
Server load
light
Smallest plan we suggest
Barotrauma — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2026-10-12, released 2026-10-12, 1 MB

Game versions by loader

LoaderGame versionsNewest
Workshop

From 2 recorded builds of Bicksborg II.

Recent builds

BuildReleasedGame versionsLoaders
2026-10-122026-10-12n/aWorkshop
2026-04-092026-04-09n/aWorkshop

Run Bicksborg II on a Barotrauma server

Deploy a server above, then upload the file in Files.

What kind of mod it is

From the catalog
Listed on Steam Workshop as “Workshop”

Building & decoration

Blocks, furniture, decorations and building tools.

Compatibility

Game
Barotrauma
File size
1 MB

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-10-16Open ↗
  • ✓AuthorAidowl, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

Bicksborg II, answered

Generated from the mod’s own source data.

Is it free?

Yes. Bicksborg II is free to download from Steam Workshop.

How do I add it to my Nxeon server?

One-click install isn't available for this game's mods yet. Download Bicksborg II from Steam Workshop and upload it to your Nxeon Barotrauma server in Files.

NxLabs

Run Bicksborg II on a Barotrauma server.

Deploy in about a minute from $4.99 a month, then upload Bicksborg II in Files.