About [Borked] Deeper Map
From Steam WorkshopMod is now a bit different, feel free to unsub and forget What it was and why it changed explained in the end Mod makes all biomes deeper, making pressure one of the main problems in barotrauma the…
Mod is now a bit different, feel free to unsub and forget What it was and why it changed explained in the end [hr][/hr] Mod makes all biomes deeper, making pressure one of the main problems in barotrauma the game
The idea:
There are now 10 hull upgrades, 2 for biome, 1 for first 1/2 of biome and 2 for second If your upgrades matches requirements for this level your crush depth will be at the bottom of the level To explore abyss you need +1 upgrade, abyss now is at least 420m deep If you are 2 upgrades behind you won't be able to traverse it, so you need to max out on biome hull upgrades before going further Great sea upgrades require dementonite, Wastes upgrades require 1 endworm shell They are also cheaper and gives proportionally less wall hp
Also now you have pressure compensator It's a Machine, basically sky alien artifact in a tank It consumes 4000kw and can temporarily increase your crush depth by 2 upgrades Sky alien artifact now can be bought in cities or research outposts
And suits are upgraded to fit new depth requirements Normal diving suit - should protect you in biomes 1-2 Combat / slip suit - should protect you in biomes 1-3 pucs - should protect you in biomes 1-4 Abyss , respawn / exosuits - hold 10000m as before
Mod now require lua + c#
You can play it without lua just fine, but
If you want to use pressure compensator and fancy "approaching crush depth warning" use lua
c# makes yellow and red warnings on the map a bit more accurate and informative You can now see which % of level is safe and be sure you won't pop on spawn
Also c# adds "recalculatedepths" command that recalculates depths of all levels on the map So you could make your vanilla save deeper or apply balance patches if i ever make those But only in singleplayer, until i figure out how to sync it
Compatibility
Mod overrides all levels, and most suits And won't be compatible with anything touching that
What it was
Before 1.4.0.0 abyss creatures didn't possess any threat because they couldn't attack you inside your sub So you could just sink, kill them from the bottom, then repair and move on
There was two major solutions: 1. Let them in, which has deep problems with colliders 2. Make abyss deeper, so you wouldn't have right to sink
This mod implemented the 2 option But now devs partially implemented option 1, and i think that's good enough for now, also it was very annoying to float back from 1km abyss for 10min or so
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 17 mo ago.
[Borked] Deeper Map on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Barotrauma — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2025-06-18, released 2025-06-18
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of [Borked] Deeper Map.
Dependencies
- Required: LuaCsForBarotrauma
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run [Borked] Deeper Map on a Barotrauma server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogMaps & scenarios
Custom maps, arenas and scenarios to play on.
Compatibility
- Game
- Barotrauma
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
- ✓AuthorNupaska, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
