About CT-1 Sculpin Hauler
From Steam WorkshopDescription The Sculpin is a small cargo hauler. It's cheap and affordable and is therefor a popular submarine to start with for many new aspiring cargo transporting captains. The submarine power…
Description
The Sculpin is a small cargo hauler. It's cheap and affordable and is therefor a popular submarine to start with for many new aspiring cargo transporting captains. The submarine power system is greatly underdimension and which may be a bit frustrating but purchasing the right upgrades can make it more stable however should you if you are planning to buy a new sub after? Well its up to you as a captain. In the end the Sculpin, while bulky and wonky, It will serve as a good steppingstone in a cargo captains career before they can buy a more suitable cargo sub.
Details
Price: 6000 Class: Transport Crew: 3-5 Experience: Beginner Weapons & Defense - 2 Coilguns located: 1 top & 1 bottom. - 2 Discharge coils located: Front & aft. Power System - Power Mode: Battery, Indirect, Reactor or Hybrid Compartments - Engine Compartment - Reactor and Battery Compartment - Command Room - Docking port/Airlocks combo. - Gunnery Compartment - Crew Quarters - Cargobays with cargo hatches and a deconstructor Extra - Meltdown Alarm
Authors Notes
This submarine is designed for campaign but can of course be used for missions. This is a starter sub that you can afford when starting campaigns. I wanted to make a sub that would be the first stepping stone in ones campaign as a cargo-submarineer. I also wanted to experiment with the engine placement and not have it in the rear like many subs do. While the electrical system is fairly stable and the reactor is somewhat under dimensioned to what the sub needs and batteries may have to be used at times. Junction boxes are distributed all around the sub which makes the engineer have to move around the sub. I left the sub fairly barebone on the wiring and logic circuit compartment to allow for savvy player engineers to come up with their own solutions and innovations. I have myself installed a multitude of different myself in my campaign I used to play test this sub with my friends. It may seam strange that I only included a deconstructor and no fabricator but with this sub you have to borrow the outpost fabricator (if they got one that you docked with) until you can afford another submarine with such equipment. A sub to buy after the Sculpin in your campaign could be the ZU-B Freighter "Zubmarine"
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 5 yr ago.
CT-1 Sculpin Hauler on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Barotrauma — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2021-11-02, released 2021-11-02
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of CT-1 Sculpin Hauler.
Run CT-1 Sculpin Hauler on a Barotrauma server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogVehicles & ships
Cars, boats, aircraft, ships and other things to drive or fly.
Compatibility
- Game
- Barotrauma
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
- ✓AuthorFox, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
