About Difficulty Mod
From Steam WorkshopRebuilt for Barotrauma 1.13.4. Creature health is the normal game health. Newer attacks stay as they are. Monster spawns, including beacons, nests, and missions, are two times in the Cold Caverns,…
Rebuilt for Barotrauma 1.13.4.
Creature health is the normal game health. Newer attacks stay as they are. Monster spawns, including beacons, nests, and missions, are two times in the Cold Caverns, four times on the Europan Ridge, and eight times after that. The Latcher, the Charybdis, and the Endworm keep those packs. Only one tongue stays attached. If a boss position breaks, it is put back outside the sub. Hired crew bots die from monster attacks only. Guns, explosions, fire, poison, pressure, and drowning do not kill them. Monster AI can target hired crew. Mission passengers can die and can be targeted. The player character still dies. Player medic bots treat injured passengers, VIPs, and other escorted people, and they still skip a room with a live monster. Player crew bots are immune to pressure. Outposts, wrecks, and stores are loaded with ammo and the metals used to craft it, including in the Cold Caverns and on the Europan Ridge. Ammo boxes and those metals cost more. Ship turret ammo boxes last four times as long as the normal game. Handheld magazines keep the normal number of shots, except the SMG. The SMG fires twice as fast, and each SMG magazine holds about twice as many rounds. Enemy ships use the same turret boxes. Creature material drops are doubled from the start. Deconstruct yields are unchanged. Pirate, separatist, and coalition ship crews are five times, and captains stay at one. Abandoned outposts use the harder of the old missions and the current ones. Ballistic vests and helmets stop almost all bullet damage, then break and are destroyed. A vest has 120 condition and a helmet has 50. Bites, burns, and explosions only get a partial reduction. Shots to the arms and legs do not wear a vest down. Coilgun bolts are not treated as bullets. The mudraptor shell you wear has 1000 condition. It blocks almost any hit to the torso, then breaks and is destroyed. Arms and legs are not covered. The held mudraptor shell shield is unchanged. The crawler mask makes crawlers, large crawlers, hatchlings, broodmothers, and husked crawlers ignore the wearer. Other monsters still attack. Take the mask off and they notice you again. Hurting a crawler can make that one fight back. Chitin helmets keep their older protection. Item and crafting skill requirements are 25 percent higher. Starting mechanical skill is halved on every job except mechanic. Starting electrical skill is halved on every job except engineer. The hull welder is much slower in untrained hands and gets faster as mechanical skill goes up. Handheld firearms do double damage in trained hands and less for a low weapons skill. Submarine turret damage is unchanged. One player keeps this spawn curve. Extra players add some monsters. A player death eases the next level. A clean arrival brings it back. A level already sailed keeps its spawns. Requires LuaCsForBarotrauma on the server and every client. When hosting, pick the LuaCs server executable.
Version 2.4.18.
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 13d ago.
Difficulty Mod on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Barotrauma — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2026-10-22, released 2026-10-22
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 7 recorded builds of Difficulty Mod.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 2026-10-22 | 2026-10-22 | n/a | Workshop |
| 2026-10-20 | 2026-10-20 | n/a | Workshop |
| 2026-10-19 | 2026-10-19 | n/a | Workshop |
| 2026-10-18 | 2026-10-18 | n/a | Workshop |
| 2026-10-13 | 2026-10-13 | n/a | Workshop |
| 2026-10-12 | 2026-10-12 | n/a | Workshop |
Dependencies
- Required: LuaCsForBarotrauma
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run Difficulty Mod on a Barotrauma server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogGameplay & overhauls
New mechanics, content and overhauls that change how the game plays.
Compatibility
- Game
- Barotrauma
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
- ✓AuthorSinDrenched, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
