About DrugTrauma Revived
From Steam WorkshopWhat is it? This mod is a rework of another mod, DrugTrauma, adding various drugs and related afflictions. What's added? - Cocaine. - Heroin. - Crack and crack pipe. - Bong, weed for it and a special…
What is it?
This mod is a rework of another mod, DrugTrauma, adding various drugs and related afflictions.
What's added?
- Cocaine. - Heroin. - Crack and crack pipe. - Bong, weed for it and a special mixture called "Charge". - Electronic cigarette, for it nicotine, phencyclidine (PCP). - Various pills, such as adderall, oxycodone, fentanyl (yes, another one), dramamine, modafinil, naloxone, and xanax (Alprazolam). And a pill bottle. - A pack of cigarettes and cigarettes. - Joint of marijuana. - Various strange things: Cursed joint, holy beer, liqueur, adapter... - Five reagents for crafting drugs in the medical fabricator. - The vanilla smoking pipe has been reworked, it now supports other refills from the mod. - CNS depression, addictions, withdrawal symptoms, and... Yeah, that's it. Except for the positive afflictions from the drugs. - And some less obvious possibilities. - Check trash cans!
Price balance
I tried to balance prices so that money could be made by buying substances (or producing them) in one place and selling them in another, but I don't know how successful I was.
In general, the buying/selling possibility looks like this::
[table] [tr] [th]Outpost type[/th] [th]X price[/th] [th]Buyable?[/th] [/tr] [tr] [td]Outpost[/td] [td]1.3[/td] [td]Yes[/td] [/tr] [tr] [td]City/Big outpost[/td] [td]1.1[/td] [td]Yes[/td] [/tr] [tr] [td]Research Station[/td] [td]1.1[/td] [td]No[/td] [/tr] [tr] [td]Millitary outpost[/td] [td]1.3[/td] [td]No[/td] [/tr] [tr] [td]Mining outpost[/td] [td]1.5[/td] [td]No[/td] [/tr] [tr] [td]Night club[/td] [td]1[/td] [td]Yes[/td] [/tr] [/table]
And with reagents it's like this:
[table] [tr] [th]Outpost type[/th] [th]X price[/th] [th]Buyable?[/th] [/tr] [tr] [td]Outpost[/td] [td]4[/td] [td]Yes[/td] [/tr] [tr] [td]City/Big outpost[/td] [td]3[/td] [td]Yes[/td] [/tr] [tr] [td]Research Station[/td] [td]0.7[/td] [td]Yes[/td] [/tr] [tr] [td]Millitary outpost[/td] [td]1[/td] [td]No[/td] [/tr] [tr] [td]Mining outpost[/td] [td]1[/td] [td]Yes[/td] [/tr] [tr] [td]Night club[/td] [td]1[/td] [td]No[/td] [/tr] [/table]
Credits:
Unknown - The original mod's author. Apparently, it was removed from the workshop.
Slavyanesh - did most of the work with the code of the first rework.
Zippyn - Page author for the first rework , translator, tester.
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 3 mo ago.
DrugTrauma Revived on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Barotrauma — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2026-07-19, released 2026-07-19
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of DrugTrauma Revived.
Run DrugTrauma Revived on a Barotrauma server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogTechnology & automation
Machines, power, logistics and automation.
Compatibility
- Game
- Barotrauma
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
- ✓Author⛧RedLight, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
