About Dynamic Creature Expansion
From Steam WorkshopDynamic Creature Expansion Do Europa's ecosystems feel lackluster, or do the missions seem too easy? Well, this is the mod for you. The mod focuses on expanding the ecosystems of Europa by…
Dynamic Creature Expansion
Do Europa's ecosystems feel lackluster, or do the missions seem too easy? Well, this is the mod for you. The mod focuses on expanding the ecosystems of Europa by introducing various subspecies or distant relatives of already existing vanilla species, opposite sexes, and, on special occasions, newly introduced species. The mod will also introduce new missions provided by special NPC's that are unlocked when you reach 50 reputation for your main faction. These missions have a large increase in difficulty but hold greater rewards while keeping it more vanilla-friendly. Lastly, new afflictions are introduced into the game; most of them will be applied by our new creatures introduced into the mod.
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Content
- New Missions
- New Variety of Creatures
- New Afflictions
- New NPCs
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NPCs
Two new NPCs are introduced for the Europa Coalition and the Separatists. These unique characters are the only way to access the new missions, and you must have 50 reputation or more with their faction before they will deal with you. Choose your allegiance wisely.
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Creatures and Missions
Most missions are solely introduced within The Aphotic Plateau and The Hydrothermal Wastes. Although each creature will still be encounterable naturally without the need of missions.
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Compatibility
LuaCs is mandatory. This mod cannot function without it.
Compatible with most mods, including Dynamic Europa, and Neurotraumatic.
Untested with Barotraumatic. Most likely not compatible with T.S.M Missions.
Recommended to use Performance Fix with lower end devices
Known Incompatibilities
Any mod that overrides or replaces vanilla medical items will conflict with this mod, as new afflictions are treated through the existing medical items. Load order will decide which mod's changes apply.
Any mod that overrides or replaces vanilla creatures will also cause issues, as some missions reference vanilla creatures directly.
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Notices
This release contains a small amount of content, but much more content is planned. Don't be afraid to share concepts and ideas.
Expect bugs, and please report them so they can be fixed as quickly as possible.
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Discord Server: https://discord.gg/bAQsQ2WSct
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 10d ago.
Dynamic Creature Expansion on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Barotrauma — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2026-10-06, released 2026-10-06
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Dynamic Creature Expansion.
Dependencies
- Required: LuaCsForBarotrauma
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run Dynamic Creature Expansion on a Barotrauma server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogCreatures & NPCs
Adds or changes creatures, NPCs and how they behave.
Compatibility
- Game
- Barotrauma
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-09Open ↗
- ✓AuthorFatherPelligrinni, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
