Source-checkedQuality of life & UI

EK Mods - Definitive Edition

by AM · for Barotrauma

EK IS BACK! Do you want a version of EK that has some semblance of balance? Do you miss the simplicity of old EK, whilst despising certain liberties taken with remasters? Do you want to just put ammo…

20KDownloads
9d agoLast updated
100 MBFile size
Steam WorkshopSource

About EK Mods - Definitive Edition

From Steam Workshop

EK IS BACK! Do you want a version of EK that has some semblance of balance? Do you miss the simplicity of old EK, whilst despising certain liberties taken with remasters? Do you want to just put ammo…

EK IS BACK!

Do you want a version of EK that has some semblance of balance? Do you miss the simplicity of old EK, whilst despising certain liberties taken with remasters? Do you want to just put ammo in your gun and expect it to work? Do you want to use EK mods and expect them actually work?

This revitalization has many fixes and improvements not present in any other version of EK and is bug free*

Say no more cause with EK Mods - Definitive Edition the items you loved are BACK without all the needless fuel requirements, pseudo "reloads", and bugs with some much needed fixes and modernization as well as an active developer

NOTABLE IMPROVEMENTS INCLUDE

EK Armory

-Modernized weapon attachment system, no more 7 battle rifle variants! -No more needing exactly 2 of a given magazine to recycle -Streamlined inventory slots (No more shotguns with 9 slots) -Tactical shotgun reload and firing sounds decoupled -added case ejections to most firearms -Small arms ammunition now have container stack sizes 3-4 times the character stack size -EK Ammunition can now be placed in vanilla bandoliers -All non heavy weapons can be stored in inventory -Drones now use vanilla behaviors eliminating the need for beacons -the beast is now hitscan that will hurt both you (if under level) and the enemy with proper penetration values

EK Gunnery

-Modernized Flak ammunition to actually spawn shrapnel -View ranges for turrets are now consistent with vanilla turrets -Fixed extended ammunition having less ammunition that standard boxes -All ammunition has vanilla recycling thresholds and box tagging allowing for any box of a given ammo type to be reloaded as another.

EK Utility

-Added Portable Power Distributors -Reworked the supply pouch into a waterproof container -Resource Crates can no longer have their deconstruction outputs duplicated via the Residual Waste talent -Incendium fuel rods reworked into a hazardous but energy dense option -Job lockers no longer send status updates increasing performance -EK Lockers are now linkable -Hardsuits are no longer held before equipping from a locker -Fire suit is actually useful now providing an effective 99% burn immunity. (Please note this does not protect you from the stun of the fire)

EK Dockyard

*To be worked on when DLC drops*

Other

-Removed 1:1 Deconstruction/Fabrication recipes -Blueprints being added to give the mod some sense of progression with campaign unlocks -Various fixes to preferred item containers and tags. No more hybrid ammo being left in cargo -All ammunition now uses the vanilla munition tagging system eliminating the need for loading kits and weapon components -Shops have been decluttered to improve campaign stores -Weapons and Items now use vanilla contained textures -Not campaign spawns have been added for some items (mostly weapons)

This Mod is backward compatible with ships using other versions of EK (as long as they don't use any disabled parts)

It should be glaringly obvious this mod is INCOMPATIBLE WITH ANY OTHER VERSION OF EK

Load Order

-Barotraumatic -EK Mods - Definitive Edition -Total Russian Translation -Other Mods

Total Russian Translation needs to be loaded after EK Mods, as it includes an outdated translation of EK that does not include many of the description changes in this mod.

Balance intentions

This mod is balanced around Campaign with Hard/Abyssal preset with High/Hellish hostility

The overall goal of this mod is to update it to current vanilla standard to the best of my abilities as Videogames has gone on the record stating that an official remaster of the EK mods is off the table, as such it is my intention to give proper treatment to this mod, instead of quickly repackaging 6 year old code and calling it a remaster I truly intend for this mod to be the definitive version.

please bear in mind if something isn't immediately broken then it will most likely be fixed along with other items that aren't Priority 1 issues

PLANNED UPDATES

-Maybe add some blueprints for certain items? -Add items and properly integrate and modernize items that were disabled/missing, this will not include reactivating legacy labeled items -Some Texture updates to look more cohesive with the vanilla texture update 3 years ago this wont include everything.

KNOWN ISSUES

-When using a sub that was made with a different version of EK, some of the fixtures may be picked without the use of a tool until it is placed again, as far as i am aware this is a problem with only the legacy versions of EK -The Prometheus submarine cannot be used with this mod, as Prometheus bundles items from EK Dockyard under the same identifiers having this mod loaded alongside Prometheus will result in an Identifier clash which means they cant be used together -Enhanced Armaments, does not play well with this mod, as EA gives massive buffs to armor by slashing penetration values of normal ammunition, leading to armor in EK to overperform

FAQ

Q: Why wait until the DLC to fix Dockyard Items? A: From what is being teased, the DLC will introduce many new functions for modders to play around with, prematurely fixing items in Dockyard runs the risk of implementations being made obsolete, or worse, broken upon update. A good example would be the vertical engines, making them work as intended is impossible without lua but custom propeller placement is going to be added in the DLC/Update, so no need to work on it until it drops

Q: Can you make a compatibility patch for X?

Read the full description on Steam Workshop →

Highlights

From source data

Footprint

A 100 MB download, rated a light load on a server.

Last update

Its author last shipped an update 9d ago.

EK Mods - Definitive Edition on Nxeon

From our catalogue
One-click install
Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
Server load
light
Smallest plan we suggest
Barotrauma — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2026-10-07, released 2026-10-07, 100 MB

Game versions by loader

LoaderGame versionsNewest
Workshop

From 2 recorded builds of EK Mods - Definitive Edition.

Recent builds

BuildReleasedGame versionsLoaders
2026-10-072026-10-07n/aWorkshop
2026-07-072026-07-07n/aWorkshop

Run EK Mods - Definitive Edition on a Barotrauma server

Deploy a server above, then upload the file in Files.

What kind of mod it is

From the catalog
Listed on Steam Workshop as “QoL”

Quality of life & UI

Small conveniences, tweaks and interface improvements players notice straight away.

Compatibility

Game
Barotrauma
File size
100 MB

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
  • ✓AuthorAM, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

EK Mods - Definitive Edition, answered

Generated from the mod’s own source data.

Is it free?

Yes. EK Mods - Definitive Edition is free to download from Steam Workshop.

How do I add it to my Nxeon server?

One-click install isn't available for this game's mods yet. Download EK Mods - Definitive Edition from Steam Workshop and upload it to your Nxeon Barotrauma server in Files.

NxLabs

Run EK Mods - Definitive Edition on a Barotrauma server.

Deploy in about a minute from $4.99 a month, then upload EK Mods - Definitive Edition in Files.