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Enhanced Pirates and Faction Bounty - Reconstructed 增强海盗与派系清剿_重构版

by nfsibfcicebuiv · for Barotrauma

What is this thing? A deep overhaul of Barotrauma's enemy submarine systems. Makes pirates and faction enemies smarter, more distinctive, and more controllable. Vanilla pirate ships — enemies all…

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About Enhanced Pirates and Faction Bounty - Reconstructed 增强海盗与派系清剿_重构版

From Steam Workshop

What is this thing? A deep overhaul of Barotrauma's enemy submarine systems. Makes pirates and faction enemies smarter, more distinctive, and more controllable. Vanilla pirate ships — enemies all…

What is this thing?

A deep overhaul of Barotrauma's enemy submarine systems. Makes pirates and faction enemies smarter, more distinctive, and more controllable.

Vanilla pirate ships — enemies all look identical, AI so dumb it's painful. You roll up in your fully-upgraded sub, and they're still standing there staring into space. This mod fixes that.

What does it do?

1. Brand new enemy NPC system

Overhauls the troop systems for both the Separatists and the Coalition. From cannon fodder to elites, every NPC has independent health multipliers, skill tiers, talents, and randomized outfits.

Progression (combat line): Fodder → Mercenary → Party Member → Hunter → Executioner (Tier5·Boss) — enemies are no longer cookie-cutter clones.

2. Controllable enemy submarine crew composition (CrewInject)

Every hostile submarine has customized crew loadouts:

  • Berilia: 17-crew configuration
  • Humpback: 9-crew configuration
  • Dugong, Barsuk, and others use ambush/patrol configurations

3. Overhauled mission and dispatch system

Multiple combat missions with fully adjustable rewards, reputation, enemy submarine pools, and difficulty settings. Coalition intelligence officers dispatch elimination and roaming missions (well-established). Separatist commissars dispatch assault and ambush missions.

Official modified submarines currently in use:

  • Pirate Wallaby
  • Pirate Humpback
  • Separatist Berilia
  • Pirate Dugong

4. In-progress mission: Rescue Private Ryan

This mission is currently under development. It will spawn a pirate ship carrying a neutral pet named "Ryan" somewhere onboard. Players will need to find and protect it, bring it back to their submarine, and dock with an outpost to complete the rescue. If Ryan dies, the mission will fail immediately.

5. Enemy AI enhancements (Lua)

Enemies can now:

  • Take weapons and ammo from lockers and containers
  • Refill fuel, batteries, and oxygen tanks during downtime
  • Prioritize diving suits over oxygen masks when equipping diving gear
  • Automatically remove exosuits when unpowered and out of water
  • Prioritize repairing critical equipment — Reactor → Oxygen → Pumps
  • Drain water from ballast tanks
  • Fire at enemies from ladders
  • Tidy up scattered items during idle time

6. Difficulty adjustments (v1.0.0 post-testing)

Initial playtesting revealed that enemy strength was below expectations. The following stat adjustments have been applied:

  • Enemy submarine hull HP doubled
  • Enemy crew range and detection distance doubled

Further balance adjustments will be made based on community feedback.

Gameplay unchanged. Enemies just aren't idiots anymore.

Compatibility & Performance Recommendations

  • Recommended to use alongside Better Submarine Upgrades (not required, just a synergy recommendation) — both work great together
  • This mod spawns a lot of enemy AI, so pairing it with ItemOptimizer and Performance Fix is recommended for better performance
  • It is recommended to disable ItemOptimizer's Zone Dispatch feature — testing shows it causes distant submarines to freeze (keep it on only if you're really struggling with performance)
  • Tested for compatibility with Moe-ification packs — no visible issues found so far

Note for Users of Moe-ification Series Mods

If you are using Moe-ification mods such as [EA-HI] Moe-ification Pack (withmale), it is strongly recommended to also enable the Moe-ification BaldFix mod, otherwise the new enemies added by this mod may all appear bald. Place BaldFix after the Moe-ification mod in your load order to ensure proper display.

How to disable ItemOptimizer's Zone Dispatch

[list=1] [*]Load ItemOptimizer (load order recommended towards the end) and enter any save [*]Press ESC once in-game [*]Click the button labeled 物品优化 (Item Optimizer) [*]Find 区域调度 (Zone Dispatch) in the 核心优化 (Core Optimization) section [*]Uncheck it [*]Click 保存 (Save) [*]Done [/list]

Dependencies & Load Order

This mod requires the following prerequisite:

[list=1] [*]LuaCsPatcher(2559634234)— All AI enhancements depend on this mod to function [*]This mod — Set to higher priority, ensure LuaCsPatcher loads first [/list]

Ready to use, no configuration needed

This mod does not offer player-accessible configuration options. All adjustments are at the foundational level — just plug and play. For modifications, edit XML/Lua files directly (advanced users only).

[hr]

Credits

  • More Like Teammates AI: AI logic reference
  • AI Combat Enhancement: Partial concept reference
  • Xiuji(individual): Helped build and modify a large number of submarines, and provided suggestions for mod content
  • Enhanced Pirates & Hostile Faction Elimination Missions: Base mod foundation
  • Modified submarine inspiration: 3294783009

[hr]

Known Issues

  • Enemies staying on ladders instead of exiting — a combat behavior trade-off
  • Enemy sub crew count explosion (30+) — [fixed]

[hr] Version:1.0.0

Highlights

From source data

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 3d ago.

Enhanced Pirates and Faction Bounty - Reconstructed 增强海盗与派系清剿_重构版 on Nxeon

From our catalogue
One-click install
Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
Server load
light
Smallest plan we suggest
Barotrauma — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2026-10-13, released 2026-10-13

Game versions by loader

LoaderGame versionsNewest
Workshop

From 4 recorded builds of Enhanced Pirates and Faction Bounty - Reconstructed 增强海盗与派系清剿_重构版.

Recent builds

BuildReleasedGame versionsLoaders
2026-10-132026-10-13n/aWorkshop
2026-10-052026-10-05n/aWorkshop
2026-10-052026-10-05n/aWorkshop
2026-10-032026-10-03n/aWorkshop

Dependencies

Declared by the newest build that lists any. Required ones are installed with it on one-click installs.

Run Enhanced Pirates and Faction Bounty - Reconstructed 增强海盗与派系清剿_重构版 on a Barotrauma server

Deploy a server above, then upload the file in Files.

What kind of mod it is

From the catalog
Listed on Steam Workshop as “Workshop”

Vehicles & ships

Cars, boats, aircraft, ships and other things to drive or fly.

Compatibility

Game
Barotrauma

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-10-16Open ↗
  • ✓Authornfsibfcicebuiv, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

Enhanced Pirates and Faction Bounty - Reconstructed 增强海盗与派系清剿_重构版, answered

Generated from the mod’s own source data.

Is it free?

Yes. Enhanced Pirates and Faction Bounty - Reconstructed 增强海盗与派系清剿_重构版 is free to download from Steam Workshop.

How do I add it to my Nxeon server?

One-click install isn't available for this game's mods yet. Download Enhanced Pirates and Faction Bounty - Reconstructed 增强海盗与派系清剿_重构版 from Steam Workshop and upload it to your Nxeon Barotrauma server in Files.

NxLabs

Run Enhanced Pirates and Faction Bounty - Reconstructed 增强海盗与派系清剿_重构版 on a Barotrauma server.

Deploy in about a minute from $4.99 a month, then upload Enhanced Pirates and Faction Bounty - Reconstructed 增强海盗与派系清剿_重构版 in Files.