About Enhanced Reactors
From Steam WorkshopA Reactor & Radiation Overhaul Playing with client-side lua installed lowers the performance impact of this mod, but it is not needed. Load Order: If you're playing with Immersive Repairs: - Enhanced…
A Reactor & Radiation Overhaul
Playing with client-side lua installed lowers the performance impact of this mod, but it is not needed.
Load Order:
If you're playing with Immersive Repairs: - Enhanced Reactors - Immersive Repairs
If you're playing with Neurotrauma: - Enhanced Reactors - Neurotrauma
If you're playing with DynamicEuropa: - Enhanced Reactors - DynamicEuropa
If you're playing with Artifacts and Ruins Enhanced: - Enhanced Reactors - Artifacts and Ruins Enhanced
Just in general Enhanced Reactors needs to be above any other mod that also edits fuel rods / ores / reactors / radiation.
Features:
- Reactors:
- All reactors have been overhauled to produce heat in their surroundings and leak radiation depending on how damaged they are.
- Attention: It is highly recommended to turn off a reactor and wait until its lights turn off before attempting to repair it! Otherwise it will enter a malfunctioning state in which it will constantly take damage for 30 seconds. If that happens you better start spamming the repair button as quickly as possible to stop it from exploding after a few seconds.
- Meltdown reactor explosions change in size and severity depending on the fuel rod contained.
- Wrecks (including modded ones) can now spawn with fuel rods inside their reactors, causing radiation to leak inside the wreck.
- Radiation:
- Radiation has been split into two parts:
- Radiation Sickness
- Will no longer show you if you're suffering from it unless it has progressed far enough. The only clues are getting burns all over your body. It will no longer slowly heal on its own and needs active treatment.
- Use potassium iodide tablets for a bit of protection when diving into wrecks or when being near a leaking reactor or contaminated crewmate.
- Use activated carbon tablets to cure low amounts of radiation sickness.
- Contamination
- Can only be detected with a geiger counter and is spreading radiation sickness to nearby characters and can't be transmitted itself. So a contaminated person can make nearby characters sick, but can not contaminate them.
- Use potassium iodide tablets to cure low amounts of contamination.
- You can only become contaminated by a source of radiation like fuel rods, leaking reactors and radioactive materials.
- Radiation will take distance, walls and doors into account when applying to your character. This means radiation or heat will be weaker the further away you are and the more obstacles there are between you and the source.
- Things that are radioactive:
- - All Fuel Rods after their fission process was started with a reactor.
- (Excluded are crafted depleted fuel rods)
- - Ores: Uranium, Thorium, Fulgurium.
- - Minerals: Uranium, Thorium, Fulgurium.
- - Corpses that died while contaminated.
- Heat:
- Working near a reactor or being near an active and non-contained fuel rod will slowly overheat you. Once you're overheating you will randomly pass out and slowly burn.
- Fuel Rods:
- All fuel rods will no longer stack inside the player inventory and can only be held in your hands. They will now start to glow and irradiate their surroundings once their fission process was started which requires them to be stored in a fuel rod crate for safe transport or disposal. In its active state a fuel rod will be too hot to handle without proper equipment and may start a fire if left lying on the floor. When not contained, the radiation emitted is strong enough to damage nearby items! The fuel rod will also passively deplete over time as the fission process can't be stopped once it's started. (Passive depletion is disabled while the fuel rod is contained within a non-broken reactor as to not break mod compatibility and beacon missions)
- Every type of fuel rod has its own strength and range for radiation with the volatile fulgurium fuel rods being the most dangerous.
- Exosuits:
- Exosuits no longer support fuel rods. Changing rods from the exosuit was quite the hassle so instead the exosuits are now powered with nuclear cartridges.
- This should automatically be compatible with exosuits from other mods as well.
- Semi- Bot friendly:
- Bots can somewhat handle exchanging fuel rods and thus allow you to use this mod in singleplayer, however it is important to equip the bot operating the reactor with a craftable hazmat suit and order them to also clean up items with a higher priority than operating the reactor to force them to instantly store the exchanged empty fuel rod inside the correct container. Make sure to have a "Fuel Rod Crate Shelf" with a "Fuel Rod Crate" right next to the reactor within arms reach.
- Bots will not equip the hazmat suit on their own.
- Bots are immune to heatstroke so don't worry about them staying in a reactor room. The affliction may be visible on them, but the effects don't apply.
- Without the clean up order bots will always drop empty fuel rods from the reactor straight on the ground even if suitable storage is nearby, because that's how BaroDevs intended I guess...
- Plug & Play:
- The mod can be added and removed from a campaign at any point as all the required items can be crafted and deconstructed.
- Before removing the mod from a campaign, it is recommended to deconstruct all mod exclusive items like the fuel rod tongs, fuel rod crates, potassium iodide tablets, etc.
- If you remove the mod without getting rid of these mod exclusive items, the game will throw a few harmless errors. (just once)
- These errors can be ignored and will not reapper when saving and reloading the game.
New Equipment:
For an overview of all added equipment, please refer to the following discussion: Equipment
Add-On/Compatibility Patches:
Highlights
From source dataFootprint
A 5 MB download, rated a light load on a server.
Last update
Its author last shipped an update 4 mo ago.
Enhanced Reactors on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Barotrauma — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2026-06-20, released 2026-06-20, 5 MB
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Enhanced Reactors.
Run Enhanced Reactors on a Barotrauma server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogTechnology & automation
Machines, power, logistics and automation.
Compatibility
- Game
- Barotrauma
- File size
- 5 MB
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
- ✓Author_]|M|[_, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
