About ExosuitHeavyWeapons
From Steam WorkshopLack of Update 5/21/2025 Currently no plans to finish/flesh out this anymore than it is. Busy working on a UE5 project. If anyone want to fork this that's fine. Btw the weapons are pretty much HMG…
Lack of Update 5/21/2025 Currently no plans to finish/flesh out this anymore than it is. Busy working on a UE5 project. If anyone want to fork this that's fine.
Btw the weapons are pretty much HMG code with parts swapped out for the corresponding turret code. The damage you take from using an exosuit gun with out an exosuit is conditional on an affliction equaling 0
<Conditional recoilstabilized="lte 0" />
Exosuit give a value of 1
<Affliction identifier="recoilstabilized" amount="1" />
So if you want other mod equipment to work with these guns, you just need to get them to add that line.
Or fork the mod and just remove
<StatusEffect type="OnUse" target="Character" disabledeltatime="true" comparison="and"> <Conditional recoilstabilized="lte 0" /> <Affliction identifier="stun" strength="10" /> <Affliction identifier= "explosiondamage" strength="10" /> </StatusEffect>
from all 3 guns and they won't give self damage ever
End Lack of Update
Ever since the exosuit was added I wanted some weapons that are only usable with the exosuit.
'Mobile Coilgun' and 'Mobile Pulse Laser' are mostly done. For some reason the first shot is a dud, but then the gun works fine. Also piercing ammo and tri laser ammo are not taking as much durability damage as they should.
'Mobile Chaingun' does not function well. It works, but I couldn't get the charge up to work.
Using any of the guns without an Exosuit will put you in a downed state in addition to stun now.
Next update may include some animation.
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 3 yr ago.
ExosuitHeavyWeapons on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Barotrauma — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2023-08-01, released 2023-08-01
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of ExosuitHeavyWeapons.
Run ExosuitHeavyWeapons on a Barotrauma server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogWeapons, items & crafting
New weapons, gear, items and the recipes to make them.
Compatibility
- Game
- Barotrauma
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
- ✓AuthorThatTallSteve, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
