About Falcata
From Steam WorkshopFalcata: An aging hull commissioned to bring rebellious Europan colonies to heel during the early days of the settling effort, the Falcata-class Assault Sub is a venerated design now mostly relegated…
Falcata:
An aging hull commissioned to bring rebellious Europan colonies to heel during the early days of the settling effort, the Falcata-class Assault Sub is a venerated design now mostly relegated to close patrol and heavy escort duty. Falcatas mount two dual "Rampart" coilguns, two single "Parapet" coilguns, and a fearsome "Deliverance" spinal gattling coil system. The few Falcatas that are still sea-worthy suffer from relative sluggishness and spotty reliability, but are respected nonetheless.
Now with a wrecked version!
Now with custom alarms for fires and floods!
5 - 9 Crewmen recommended
== Ship Technical Specifications ==
- 1x Gatling-type GAU-27/A "Deliverance" Cannon (spinal mount, 1800 RPM linked coilgun system)

- 2x "Rampart" Dual Coilguns* (8-round burst configuration with a 1s delay between bursts)

- 2x "Parapet" Coilguns (Reload time tuned to 0.3 instead of default 0.2, only 66% as powerful as a normal coilgun)
- 3x Electrical Discharge Coils (2 cover the nose, 1 covers the underside of the lower airlock)*
- 1x Depth Charge Launcher
- * Never assign the AI to the middle invisible gun on the Rampart mounts. Assigning to the left and right guns of each set works fine. The invisible middle gun is just to center the UI for when a human mans the weapon.
- * The discharge coils lining the Deliverance cannon's barrel are entirely cosmetic except for the one at the very rear.
- Maximum horizontal velocity of 13km/h (11km/h practical)
- Maximum natural diving velocity of 13km/h
- Maximum rising velocity of 18km/h
- Medical and normal fabricators + deconstructor
- Smart drainage system. Water is directed away from the reactor room wherever possible. Duct blocks on upper decks will not open if the rooms below are completely filled with water to prevent underside breaches from crippling the sub's drainage.
== Design and Gameplay Notes ==
- 4x Extra Medical/Security IDs in the Captain's cabinet for whatever reason.
- There's a discharge coil in the "dead hull" beneath the Deliverance cannon in case monsters get stuck there. Activate through the button in the frontal ballast.
- Hand-placed container inventories designed to give you all of the basics but nothing advanced unless you're willing to break down material.
- The arms vaults in the Gunnery room is only accessible to ranking personnel (captain and security)
- Toxin cabinet is only accessible to medical officers (medical)
- Brig only accessible to ranking personnel (captain and security)
- Several loose vents and panels placed strategically for traitor games.
- Yeah there's a clown suit.
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 15 mo ago.
Falcata on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Barotrauma — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2025-07-29, released 2025-07-29
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Falcata.
Run Falcata on a Barotrauma server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogMaps
Its source category doesn’t say more about what it does, so NxLabs lists it under Other.
Compatibility
- Game
- Barotrauma
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
- ✓AuthorGophTheGreat, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
