Source-checkedVehicles & ships

Hangover

by LOSHKapIVASA · for Barotrauma

_____________________________ Hangover is the submarine I spent the most time, brainpower, and energy on. The submarine itself is a hybrid of combat and transport, boasting increased combat power and…

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11 mo agoLast updated
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About Hangover

From Steam Workshop

_____________________________ Hangover is the submarine I spent the most time, brainpower, and energy on. The submarine itself is a hybrid of combat and transport, boasting increased combat power and…

_____________________________

Hangover is the submarine I spent the most time, brainpower, and energy on. The submarine itself is a hybrid of combat and transport, boasting increased combat power and the ability to carry a decent number of prisoners and civilians. I wanted the submarine's design to resemble beer, as the idea itself came to me after a couple of bottles. The Hangover has a variety of control systems, adding interest to the game not only for the captain but also for other classes (apologies in advance for the medics, I couldn't come up with anything). I'll write about these and other improvements below. You can also find links to the shuttle and torpedo there. ______________________________

Captain's Bridge: The ship's control center has a variety of control systems:

1 - Monitors showing the status of various parts of the ship (reactor, reactor fuel, oxygen, etc.)

2 - Defense Turret Control Panel - allows the ship's captain to monitor the crew's behavior and, in cases of disobedience, to act. Destroy the ammo cells and capacitor located in the captain's bridge.

3 - Emergency oxygen - activated by pressing a button, it activates additional oxygen production and can be useful in the event of a failure of the main oxygen generator.

4 - Emergency power supply - operates automatically and is located in the reactor area. If the reactor's power is zero, these batteries will maintain power for 2-3 minutes. If power returns to the reactor, they will automatically recharge.

5 - Flooding information - located directly on the ship's control panel screen. If these compartments are flooded, a siren and visual indicator will sound.

6 - Quick Dive - located as a blue lever on the ship's control panel, allows you to dive faster by flooding the prison blocks (yes, I'm a cruel person). Can be turned off by pressing the lever again.

7 - Emergency Door - The red lever, located on the ship's control panel, closes the captain's bridge in the event of a crew mutiny or monster attack. It can only be opened or closed from the captain's side.

8 - Stealth Mode - This function is activated by pressing a button and disables the main engines and some ballast pumps, as well as the turret and periscope lights, to reduce noise and reduce the ship's visibility. It's necessary for stealthy movement.

9 - Drone Control - The control panel controls the drone's movement. The drone is equipped with a surveillance camera, the periscope of which is located to the left of the captain's compartment.

10 - Periscopes - located outside the captain's compartment, but still owned by him, allow him to survey the area outside the ship. ______________________________

Reactor Compartment (upper part): The upper part of the reactor compartment includes:

1 - the reactor itself - has a classic design, no different from the controls of a regular reactor.

2 - Emergency power batteries - used as emergency power charge indicators, do not require repair _______________________________

Reactor compartment (lower part): The lower part of the reactor compartment includes:

1 - Control panels for turning power on/off to specific sections of the power grid, allowing you to distribute power only to the sections of the grid that are currently needed. For example, you can disconnect pumps from power and leave guns, engines, and ballasts running. This will make it easier for the ship to fight a monster. These can be combined in various ways. Parameters ______________________________

The torpedo: The torpedo has a high speed of movement, the charge is enough for a short jerk, it needs to repair the external walls, but it does NOT require repair of internal control systems. When restoring the torpedo at the outpost, you will have to manually load the depth charge, you can use any bomb you like. ____________________

You can find the link to the translated version of the submarine, as well as links to the drone and torpedoes, in the discussions below.

Highlights

From source data

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 11 mo ago.

Hangover on Nxeon

From our catalogue
One-click install
Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
Server load
light
Smallest plan we suggest
Barotrauma — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2025-11-10, released 2025-11-10

Game versions by loader

LoaderGame versionsNewest
Workshop

From 1 recorded build of Hangover.

Run Hangover on a Barotrauma server

Deploy a server above, then upload the file in Files.

What kind of mod it is

From the catalog
Listed on Steam Workshop as “Workshop”

Vehicles & ships

Cars, boats, aircraft, ships and other things to drive or fly.

Compatibility

Game
Barotrauma

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
  • ✓AuthorLOSHKapIVASA, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

Hangover, answered

Generated from the mod’s own source data.

Is it free?

Yes. Hangover is free to download from Steam Workshop.

How do I add it to my Nxeon server?

One-click install isn't available for this game's mods yet. Download Hangover from Steam Workshop and upload it to your Nxeon Barotrauma server in Files.

NxLabs

Run Hangover on a Barotrauma server.

Deploy in about a minute from $4.99 a month, then upload Hangover in Files.