About Iona(Campaign balance)
From Steam WorkshopReplaced 1 coilgun and both railguns with turret hardpoints for campaign balance. Original work and its creator under this link https://steamcommunity.com/sharedfiles/filedetails/?id=2675892187…
Replaced 1 coilgun and both railguns with turret hardpoints for campaign balance. Original work and its creator under this link https://steamcommunity.com/sharedfiles/filedetails/?id=2675892187 <edit, sadly link above stopped working and original creation is unavaliable, R.I.P. original creator of this beautifull vessel>
Deep diver Iona class I-401 submarine. Armed with powerfull front pulse cannon, decoys, 4 coilguns, and 3 hardpoints. a little bit overpowered but still demanding ship. Take care of her and surely she will take care of you.
6-10 players recomended ( if you are decently experienced 4 should suffice)
This submarine starts with: 4 coil guns 3 turret hardpoint (2 of them desined mainly for railguns and one for coilgun) "that thingy wich name i always forgot" that sends decoys down couple Electric Discharge Coils (EDC) all around ship [if i remember correctly there is a button or lever in control room to turn them on, i hardly ever use them but i know ppl love them] For some reason there were granades in the ballast room on the floor im not sure if they spawn there or what and if they i dont know why so be carefull about that.
Updates:
1.1 smoothed some sprites; get in line vertical wires; added empty diving suit shelf on top deck, and moved lockers a bit to fit it; recolored bottom deck; nerfed front pulse lasers aiming angle form 50, -26 to 40, -24 as it is meant to be powerfull front only weapon it's shoot angles were too broad; <if i broke something in that update let me know in the comments i will probably look there once or two per week>
1.1.5 added 2 pumps in frontmost rooms cos for some reason there were buged water there (i haven't tested them yet). renamed most of the rooms for clearer communication. added additional air vent in armoury so maybe there will be air again.
1.2
added 3rd pump in gliched water areas and tested all of them. replaced floor in armoury and ceiling in medbay and engineering room with glass. attached unattached oxygent tank shelf to oxygen generator. scaled um 2 turret hardpoints. fixed airlock doors, now opening inside door will close outside doors and vice versa, before you could't open the inside door if outside was opened.
1.3
Removed some pumps and added some gaps in the right places (not tested yet) added searchlights around sub and button near navigation terminal to toggle them on and off replaced horizontal walls a top of hatch that were supposed to be decorational to non collision ones
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 5 yr ago.
Iona(Campaign balance) on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Barotrauma — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2022-05-04, released 2022-05-04
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Iona(Campaign balance).
Run Iona(Campaign balance) on a Barotrauma server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogGameplay & overhauls
New mechanics, content and overhauls that change how the game plays.
Compatibility
- Game
- Barotrauma
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
- ✓AuthorBumfight Sparkle, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
