About (K.Y.R) Crimson Shard Ausf. K1.1
From Steam WorkshopOn june 20th 2120, after a long and thorough design and assembly time in the Crimson Korp shipyards, the very first Crimson Shard Ausf. K1 prototype submarine was completed and subsequently launched…
On june 20th 2120, after a long and thorough design and assembly time in the Crimson Korp shipyards, the very first Crimson Shard Ausf. K1 prototype submarine was completed and subsequently launched in Europa's deep and dark water. Yet untested by the darkness and sea monsters, it stands ready to meet them face to face and claws to claws.
Designed by the Chief Mechanic Kael (Kaleyn) Kyrunaï, who is known to carry as much guns as the entire security crew, the Crimson Shard is made to withstand extreme aggresion from both the wildlife and local geological hazards of Jupiter's moon and also, thrive in it.
With it's ability to fight back tooth and nail to victory, the line between predator and prey is shattered in the Europa battlegrounds.
There is no civilian or unarmed crew on the Crimson Shard. As soon as you step in it, you become something else.
Too heavily armed and equipped to pass any kind of civilian naval regulations treaty (and we don't even talk about inspections), the Crimson Shard is made for missions were expected casuality rates are skyhigh, the ennemies relentless and the administration, absent.
Fielding it in safe water is only a waste of it's potential as it naturaly steers toward the most dangerous and deadly campaign available on Europa.
Features ! :D (It's SpaceX time!)
GUNS : - 2 Coilguns Autocannons mounted coaxialy to 2 Railguns (With a trigger safety for the Railguns) - Centralized 4 Belted Magazine Coilgun Loader (which makes a lot of black smoke, IRL tank crew gonna love it ^^)(For maximum fun, the Coilguns Autocannons Ammo Pool is shared with all Coilguns !)(Love-Hate relationship xD) - 2 Frontal Coilguns Autocannons controlled at the same time (it's captain time !)(Make them feel like Swiss cheese !!) - Rear and Front Discharge Coils that draw an INSANE amount of POWAR for what they actually do ! (It help in justifying the electrical bill tough...)
REACTOR : - A SILENT RUNNING System which can keep every vital system online for a limited time while the Reactor is SHUTDOWN. (Extra sneaky submarine) Oh ! it also feature a toggable Oxygen Generator power supply because you'll probably want to breath too, who knows...) - An Emergency Fire/Water System for the Reactor Room which will automaticaly put out fire and pump water. (My very first Electrical contraption which took me 2 days to design xD)(It... may ? also lock you inside in the hopes of drowning you with salt water ^^)(Is even the water on Europa salty ? Aaaaah existential questions!!)
LIGHT : - All Exterior Lights are RED. (The less visible light spectrum from afar in night condition, so you're more sneaky from the sea monsters (no idea if it influence anything beside the Coolness factor)) - All Interior Lights are Sun like Orange. (for a confortable sun rise ambiance inside the submarine, and also because I just like Orange and wanted to be different from other subs)
DOORS : - 2 Internal Airlock to gracefully faceplant yourself on them ! (Won't auto open, they are ''painted'' yellow-orange) - Auto Openning doors that will joyfully allow all human to run around the ship without the need to develope finger inflammation on button panels smashing. (May auto-open to Husks because auto doors love horror stories)(Will not auto open in case of Breach'n'Water Song)
SPECIAL : - A Prototype Proximity Alert System powered by Flashing lightsTM in the Coilguns Loading Room. (If you can see trough the smoke that it...)(It was really interesting to design something like this :D !) - Custom made Decals and decoration on many place of the submarine to justify the shattering price of this sub thanks to the allpowerfull ''Made by hand'' label.
MISC: - A Small hull and Cramped space that will make you feel like in a space station (or a tank) where every inch of space is used and important. - No Wifi Component because we don't want you to get Cancer. - Probably Enough installed wiring to do smth like the Little Thumbling between stations if you ever fear to be lost in the dark... - 1 unsatisfactory and bland Crewbunk with only one Guitar ! (And no Ethanol) - Enough weapons to play the Russian Roulette all night !
Crew size : 5-8 Recommended Difficulty : 100% Recommended Difficulty Overhaul Mods :
(Use one, NOT both) - Into the Abyss - GUN THEM DOWN
(Use one, OR both) - XanMonsters Volume 2 - XanMonsters Creature Pack
Designs borrowed from other people :
- Coaxial Coilgun-Railgun idea from black_iron_boozer and his Hagfish Mk. 2 - Smart Duct Overflow System by Jason (Freak) T'rubled - Smart Battery Auto-Charge System by ''DECAFBAD'' - Railgun Trigger Safety System by Jason (Freak) T'rubled
PS :
!! The Crimson Shard is a submarine made exclusively of vanilla parts, without any editing, so they respect the game balance and gameflow. There is only 5 exeption to this : !! (With this in mind, the Crimson Shard is a really good Submarine but it will require a good amount of maintenance to get the best of it)
- The Coilguns Autocannons have 2x the vanilla's fire rate but use 2x much Power and have a slower turn rate to compensate. - The AUXILIARY BATTERY (2x the sprit size near the reactor) have 3x the Output, 3x the Charge Capacity and 2x the Charge rate compared to a vanilla battery and 0.08 Deterioration rate compared to the vanilla 0.12 value. To compensate, it can only begin to be fixed at 60% instead of 80% health and has a repair time of 60-100 seconds instead of 5-25 seconds. (High Skill - Low Skill) - The Oxygen Generator has been downgraded from 1000kw -> 400 air output TO 500kw -> 200 air output. - The Big Engine has a vanilla 4000 Propulsion force and 4000kw Power usage in the editor.
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 6 yr ago.
(K.Y.R) Crimson Shard Ausf. K1.1 on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Barotrauma — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2020-11-02, released 2020-11-02
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of (K.Y.R) Crimson Shard Ausf. K1.1.
Run (K.Y.R) Crimson Shard Ausf. K1.1 on a Barotrauma server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogVehicles & ships
Cars, boats, aircraft, ships and other things to drive or fly.
Compatibility
- Game
- Barotrauma
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
- ✓AuthorKaleyn ''K72'', as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
