Source-checkedWeapons, items & crafting

Kaisel' MK III

by YashikVasi · for Barotrauma

Itmes: 1377 Shadow-casting lamps: 24 Class: Arrack Price: 40000 Turrets: 1 double coilgun, 1 railgun, 1 flak cannon, 1 сhaingun and 1 turret hardoint Reccomended crew 6 -12 12 Diving suit lockers (1…

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14 mo agoLast updated
Steam WorkshopSource

About Kaisel' MK III

From Steam Workshop

Itmes: 1377 Shadow-casting lamps: 24 Class: Arrack Price: 40000 Turrets: 1 double coilgun, 1 railgun, 1 flak cannon, 1 сhaingun and 1 turret hardoint Reccomended crew 6 -12 12 Diving suit lockers (1…

Itmes: 1377 Shadow-casting lamps: 24 Class: Arrack Price: 40000 Turrets: 1 double coilgun, 1 railgun, 1 flak cannon, 1 сhaingun and 1 turret hardoint Reccomended crew 6 -12 12 Diving suit lockers (1 at control room, 7 near gunnery) 6 Large cabinets 3 Medium Cabinets 8 cargo slots 18 ammo slots 2 airlocks and docking ports Dimensions: 56x18 m Velocity: 18 Km/h Ascend Velocity: 18 Km/h Descend Velocity: 15 Km/h

There are many rumors and whispers surrounding this submarine. But most of them boil down to stolen blueprints of a new prototype belonging to the Jupiterian separatists.

The sub is equipped with state-of-the-art technology:

• Reactor automation,

• Discharge coils with motion sensors,

• A afterburner, and much more.

However, whether the Coalition engineers got too carried away with modifications and upgrades, or the Separatists themselves miscalculated, the submarine’s reactor turned out to be... putting it mildly, outdated compared to the rest of the vessel. Because it can’t fully power all systems without voltage drops.

Features:

-Control room- The control room is fitted with displays showing battery and reactor status. From here, the captain or their officers can also access:

• Internal and external surveillance systems,

• Battery charge rate, and backup power array controls,

• Afterburner controls,

• Drone docking systems... ...and, for some reason, a free guitar.

and also.. boobies, better keep your eyes glued to those displays, Cap.

-Reactor room- Power output - 5200 Fuel consumption - 0.3 The reactor is equipped with advanced automation capable of efficient operation without human intervention (except for fuel rod replacements, of course). The system even logs its own peak energy output for self-calibration – so when you crank up the reactor's power, you won't need to dig through microchips just to tweak a few numbers.

But should you, for whatever reason, find this convenient automation disagreeable... there's always the manual override right here in this very room.

-Junction compartment- Behold your precious switchboards and battery arrays. Everything's clearly labeled - even your engineers shouldn't mess up prioritizing during an emergency.

This is also the only room where you can: • Manually override battery charging • Access the redundant charge rate control system

(Most low-power systems are routed through relay switches - the dockworkers absolutely adored this feature.)

-Ballasts- Every ballast tank comes equipped with manual purge controls + Emergency power cutoff

(Specifically for when that disgusting ballast flora shows up. Just remember to disable the purge system once you're done scraping the gunk off).

-Engine room- Engine Force - 500 Power consumption - 2500 Also engine itself have afterburner Burns out gloriously after 5 seconds, accelerating submarine from 0 to 20 - then needs 15 minutes of "cooldown" (read: swearing engineers and duct tape repairs)

-Drone- A compact drone mounted beneath the submarine's hull, designed to transport small assault teams or mining crews to their destinations.

Comes equipped with a pulse laser that never runs out of ammo... but will absolutely drain your batteries dry. Use only when bullets start flying.

-Other- The submarine also features:

• A windowed observation room

• Crew quarters

• A hydroponic garden with an observatory facing the stern

These aren’t luxuries—they’re the only things keeping the crew from losing their minds in the abyssal gloom of Europa’s ocean.

Additional systems: • Smart floodgates – Prevents upward flooding into sensitive compartments

Highlights

From source data

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 14 mo ago.

Kaisel' MK III on Nxeon

From our catalogue
One-click install
Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
Server load
light
Smallest plan we suggest
Barotrauma — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2025-08-30, released 2025-08-30

Game versions by loader

LoaderGame versionsNewest
Workshop

From 1 recorded build of Kaisel' MK III.

Run Kaisel' MK III on a Barotrauma server

Deploy a server above, then upload the file in Files.

What kind of mod it is

From the catalog
Listed on Steam Workshop as “Workshop”

Weapons, items & crafting

New weapons, gear, items and the recipes to make them.

Compatibility

Game
Barotrauma

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
  • ✓AuthorYashikVasi, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

Kaisel' MK III, answered

Generated from the mod’s own source data.

Is it free?

Yes. Kaisel' MK III is free to download from Steam Workshop.

How do I add it to my Nxeon server?

One-click install isn't available for this game's mods yet. Download Kaisel' MK III from Steam Workshop and upload it to your Nxeon Barotrauma server in Files.

NxLabs

Run Kaisel' MK III on a Barotrauma server.

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