About Ko-CATK3[RU]
From Steam WorkshopThis is a version of my T-3 Orca remake(tm) Stats: 1. Reactor:7 megawatts. 2. Batteries:2*3500 kilowatt/min 3. Supercapacitors: 5*20 kilowatts/min 4. Engine: large,700 N. 5. Three large pumps, six…
This is a [RU] version of my T-3 Orca remake(tm)
Stats:
1. Reactor:7 megawatts. 2. Batteries:2*3500 kilowatt/min 3. Supercapacitors: 5*20 kilowatts/min 4. Engine: large,700 N. 5. Three large pumps, six small ones. 6. Fabricator, Deconstructor, Medical Fabricator and scientific station.
Class: Scout
Price:34000
Features:
1. Paired Chain gun 2.Two double coil guns (One non-replaceable) 3. Added a sonar monitor to the gundeck (So that the SO would not yell once again that the captain did not see a random crawler)and also to the workshop 4. Torpedo launcher(Two railguns looking straight forward to be fair), so that the captain would not be bored. 5. I put the repair indicators wherever possible (So that engineers would not run to the bridge to see what was broken) 6. Diving suits are now also in the workshop and reactor, the captain and the medic also have their own. 7.A terminal with a connected wireless component connected to the chat just because. 8. Periscope to look around the sub. 9.A two-seat transport drone (The author of the original: 自由の代償; https://steamcommunity.com/sharedfiles/filedetails/?id=3014307661 ) 10. Control of the bomb from the navigation terminal. 11. Automatic doors "Guinevere. (Author: Arti Strelkov; https://steamcommunity.com/sharedfiles/filedetails/?id=2501434934 ) 12.Recreation room/Cargo bay 13. One large ballast (The flora will have to be cleaned with handles. Yes, it's ugly, but it's just as ugly to detonate grenades in ballast and try to look like its something innovative). 14. Five supercapacitors,three for coil/chainguns and two for railguns/discharge coils. Said weaponry is powered by at least two of them, so in the midst of the battle we will not remain without guns). 15. Small cargo bay 16. Double armor belt on the bottom.
❗ Bots, as a rule, do not get very confused in normal conditions. During floods though, they may experience certain troubles with doors, so it is preferable to play with people. Waypoints in this game are a little less of a mystery to me than electrics. ❗ I usually play this submarine with mods like Europa War and other Barotraumatics with a lot of mobs and other unpleasant things, so it MAY BE too strong for vanilla.
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 19 mo ago.
Ko-CATK3[RU] on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Barotrauma — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2025-03-26, released 2025-03-26
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Ko-CATK3[RU].
Run Ko-CATK3[RU] on a Barotrauma server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogTechnology & automation
Machines, power, logistics and automation.
Compatibility
- Game
- Barotrauma
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
- ✓Author[IF-CM] Brother Damoclus, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
