About [KS]Alcyone-MKX
From Steam WorkshopI'm so glad my international friends enjoy this submarine too! I've already created an English version of this submarine. here's a simple explanation in English suitable for someone who needs to…
I'm so glad my international friends enjoy this submarine too! I've already created an English version of this submarine. here's a simple explanation in English suitable for someone who needs to understand the gist of something translated by AI and might not be perfectly accurate
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Alcyone-Class Battleship Alcyone MKX Modified - Flagship
Named after Alcyone, the brightest star in the Pleiades cluster, boasting powerful overclocking capabilities and a graviton system. As a modified vessel, it features an experimental graviton jump engine and event reporting capability. Compared to the original design, balance adjustments have been implemented to prevent excessive power creep (being overpowered).
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█ Available for Purchase as a T2 Attack Submarine in-game
█ Possesses approximately T4 equivalent firepower in standard mode
█ Strength increases with voltage elevation in overclocked mode
█ Overclocked mode unlocks graviton emission restrictions, allowing use of the experimental jump engine and hypergravity cannons.
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[h1] █ Main Specifications:</h1> Collision Volume: 60 x 12m External Dimensions: 77 x 21m Component Count: 1400 – 1500 Includes Modules: Main Hull + Multi-Functional Support Craft Price: 13,140 Marks
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[h1] █ Bridge Primary Functions:</h1> █ Navigation Terminal ① Rapid Dive: Uses the central hall and hydroponics bay as ballast tanks to accelerate descent. ② Activates graviton jump engine (accompanied by a warning message upon activation). ③ Deploys depth-loaded torpedoes.
█ Terminal Sets reactor overclocking mode voltage multiplier.
█ Bridge Display: Reactor Overclock/Energy Saving Mode Toggle Switch Hull Monitoring and Hypergravity Cannon Targeting System Full-Ship Perimeter Biological Detection Hypergravity Cannon and Jump Engine Status Display Main Gun/Support Craft Control Systems and Access Control System Point Defense Turrets/Electromagnetic Coil Auto Mode Toggle
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[h1] █ Detailed Specifications</h1>
[h2]Weaponry:</h2> █ Electromagnetic Cannons x 4 Uses Exotic Battery (no consumption) + Electromagnetic Ammunition Box in alternating bursts. The ammunition box will only be used if the ammo is depleted, sharing a single power circuit between sides. The upper and lower pairs automatically adjust vertically based on gun sight direction.
█ Composite Main Cannons x 2 (Railgun + Rapid-Fire Cannon) Railgun: Double-tap to trigger; requires waiting for capacitor recharge; construction platform located at the loading position. Rapid-fire cannon: Hold down to trigger, using nuclear fuel rod ammunition (no consumption); firing rate determined by overclocking voltage. Upper and lower pairs automatically adjust vertically based on gun sight direction.
█ Hypergravity Cannon This ship’s axial armament; fixed range; possesses a long charging time and immense power. Primarily causes deep tissue damage; requires graviton charge to be 100% for use, consuming all reserve energy. Charging speed is determined by overclocking voltage (accompanied by a warning message upon activation).
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[h1]Reactor:</h1> Default values have twice the output and twice the consumption of the original reactor. Issues a warning message every 10 seconds when fuel drops below the critical point (10%).
█ Standard Mode: Uses a thermoregulated core for normal operation at 1x voltage.
█ Overclocked Mode: Voltage overclocking is implemented by setting a multiplier via the bridge terminal (with an actual upper limit). High voltage settings maintain full reactor output allowing rapid production of depleted uranium. Main gun laser firing rate is only unlocked in overclocked mode.
█ [Overclocking] will affect the following systems: Composite Railgun (increases laser recharge speed) Graviton Charge Acceleration (usable for hypergravity cannon and jump engine) Conventional Engines (increased speed) Ballast Pump (increased draining speed)
█████【WARNING】█████ When utilizing gravitons (activating the hypergravity cannon or jump engine - accompanied by a warning message), the graviton reactor containment bay will generate powerful attraction and cause significant damage. Overclocked mode may risk damaging the docking station if the voltage is too high during docking. Please switch to energy-saving mode immediately after docking (or set the voltage to maximum).
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[h1]Speed and Armor:</h1> █ Speed: Speed ≈ 33 km/h (maximum of 50 when overclocked) Surface speed: +19 km/h, Submerged speed: +19 km/h (increases to 25 with the flood valves open)
█ Armor: Standard 250 + 100 plating. Numerous normally-closed automatic watertight doors periodically close upon water ingress. Hull compartments are effectively segmented by multiple bulkheads.
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[h1]Other:</h1> Support craft modified from a stainless steel patrol boat, with only minor cosmetic changes Original Link: https://steamcommunity.com/sharedfiles/filedetails/?id=3014307661
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Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 19 mo ago.
[KS]Alcyone-MKX on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Barotrauma — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2025-03-28, released 2025-03-28
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of [KS]Alcyone-MKX.
Run [KS]Alcyone-MKX on a Barotrauma server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogVehicles & ships
Cars, boats, aircraft, ships and other things to drive or fly.
Compatibility
- Game
- Barotrauma
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
- ✓Authorkasumilin琳霞, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
