About Kubek's AI Overhaul (Advanced AI)
From Steam WorkshopKubek's AI Overhaul Version 3.2.12 — Final Update? Barotrauma 1.13.5.0 💰 SUPPORT KUBEK: COMMISSIONS & MOD UPDATES 💰 ➡️ VISIT MY PATREON ⬅️ Custom mods, commissions, and updates. Make Singleplayer…
Kubek's AI Overhaul
Version 3.2.12 — Final Update? Barotrauma 1.13.5.0
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💰 SUPPORT KUBEK: COMMISSIONS & MOD UPDATES 💰
➡️ VISIT MY PATREON ⬅️
Custom mods, commissions, and updates.
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Make Singleplayer Feel Alive.
Smarter decisions, safer fights, and a capable crew.
Kubek improves planning, combat, equipment, emergencies, and automation—while you stay in control.
Crew lives first. Submarine second. Jobs last.
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🚀 What's New in 3.2.12
- Automatic weapons: No need to order Operate Weapons. Bots man turrets when hostiles enter gun range. Security goes first, then the captain. Only one bot per gun; smaller crews leave some guns unmanned. Bots leave their turrets when ordered away or when responding to flooding, fires, rescues, enemies aboard, or diving-suit needs. Toggle this in AI Management (on by default).
- Passenger escort: Escorted crew and mission passengers suit up during floods, lethal pressure, or in open water, then stow or drop suits when the room is dry.
- Crush depth: At lethal pressure, one bot warns the crew and everyone suits up—even in a dry room. Slower pressure buildup won't trigger a crew-wide response.
- Empty guns: Bots switch to another usable weapon they carry when they run out of ammo.
- Settings: Morale is now on the Combat page; weapon loadouts are on the Weapons page.
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Getting Started
- Requirements: Barotrauma 1.13.5.0 and LuaCs for Barotrauma with C# enabled. Load LuaCs first.
- Auto: On by default. Toggle it per bot or crew-wide in the Kubek command-wheel category.
- Manual: Turn Auto off to make the crew wait for orders.
- Settings: Pause menu → Kubek's AI Overhaul.
🧠 Smarter Planning & Emergency Response
Kubek weighs urgency, job roles, danger, and current activity—not just the nearest task.
- Rescues, drowning crew, fires, hull breaches, critical machinery, and power failures override routine work.
- Job roles matter: mechanics handle leaks, engineers electrical and reactor work, doctors rescue, and Security threats, loaders, and ballast flora.
- Crew avoid needless task switching and crowding. Your orders come first.
- Automation helps maintain oxygen and power, repair damage, fight fires, and fetch supplies.
🩺 Medical Care That Knows When to Act
Treatment focuses on injuries that matter.
- Crew treat dangerous or worsening injuries first. The doctor has priority and also treats minor wounds that won't heal on their own.
- Unconscious crewmates needing rescue come first. Improving injuries, stun, and oxygen loss are left alone while the patient can breathe.
- Rescue orders still cover minor injuries. Set the serious-injury threshold in Rescue settings.
- Bots use CPR only when a tank swap or carried medicine isn't the better choice.
- Medicine in a doctor's clothes counts toward their assigned medical supplies.
Note: Doctors use vanilla CPR and bandages. Neurotrauma-specific afflictions are not supported.
⚔️ Combat, Morale & Survival
Choose Coward, Careful, Normal, Risk Taker, or Insane morale on the Combat page.
- Crew weigh risks, may retreat when badly injured, and avoid friendly fire or explosives near allies.
- They report threats and may ask before swimming outside (y/n). Movement and danger affect pursuit.
- Turrets follow safety rules. Disable Operate weapons automatically on AI Management to control them yourself.
🔫 Weapons, Loadouts & Ammunition
Set up each crewmate's loadout and let them manage their gear.
- Per-bot loadouts: Choose Primary + Secondary (default), Two Primaries, or Two Secondaries. Harpoon guns count as primary weapons.
- Separate controls: Look for Weapons enables searches; Ask before taking a weapon controls prompts. Both are on by default.
- Clear choices: Reply y1, y2, etc. to choose an offer showing the gun and container. Bots won't silently swap copies.
- Inventory safety: Needed weapons are protected. Firearms and harpoons can share inventory if space allows; crew ask before dropping a toolbelt for a primary.
- Spare ammo: Set Maximum inventory slots for spare ammunition from 0–8 (default 2). Compatible magazines and loose lethal ammo count; loaded rounds don't.
🔧 Ship Systems, Repairs & Exploration
- Reactor and power: Automatic temperature control, urgent power priorities, and optional fuel-only operation.
- Repairs and diving: Critical machinery comes first. Crew recover stalled repairs, fetch suits, manage oxygen, and keep gear on in dangerous water. At crush depth, they warn once and suit up. Set Suit up at crush depth on the Rescue page.
- Ballast flora and mining: Security cuts roots and manages borrowed tools. Followers with plasma cutters mine nearby deposits.
- Supplies: Crew gather gear, refill turret loaders, and clear eligible empty vanilla ammo boxes. EK Gunnery boxes stay untouched.
🧭 Navigation, Radio & Quality of Life
- Improved routes to large cabinets and hatches, with optional ID checks. Locked doors stay locked; outposts and other subs aren't forced open.
- Recover from stuck doorways, ladders, and wet repairs without resetting working routes.
- Crew report hazards, repairs, failed fetches, and low supplies. Configure radio, portrait status, cleaning, and idle tasks.
⚙️ Settings & Performance
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 1d ago.
Kubek's AI Overhaul (Advanced AI) on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Barotrauma — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2026-11-04, released 2026-11-04
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 13 recorded builds of Kubek's AI Overhaul (Advanced AI).
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 2026-11-04 | 2026-11-04 | n/a | Workshop |
| 2026-11-03 | 2026-11-03 | n/a | Workshop |
| 2026-11-02 | 2026-11-02 | n/a | Workshop |
| 2026-11-01 | 2026-11-01 | n/a | Workshop |
| 2026-10-30 | 2026-10-30 | n/a | Workshop |
| 2026-10-29 | 2026-10-29 | n/a | Workshop |
Dependencies
- Required: LuaCsForBarotrauma
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run Kubek's AI Overhaul (Advanced AI) on a Barotrauma server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogQuality of life & UI
Small conveniences, tweaks and interface improvements players notice straight away.
Compatibility
- Game
- Barotrauma
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-11-04Open ↗
- ✓AuthorKubek, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
