Source-checkedTechnology & automation

[LK]Sd.Jgz-Stellarator

by LUCA46B · for Barotrauma

Following the failure of the "Advanced Heavy Warship Program," the assignment realized the urgent need for a "sufficiently advanced and relatively reliable" vessel platform to restore its promises…

12KDownloads
5 mo agoLast updated
520 KBFile size
Steam WorkshopSource

About [LK]Sd.Jgz-Stellarator

From Steam Workshop

Following the failure of the "Advanced Heavy Warship Program," the assignment realized the urgent need for a "sufficiently advanced and relatively reliable" vessel platform to restore its promises…

Following the failure of the "Advanced Heavy Warship Program," the assignment realized the urgent need for a "sufficiently advanced and relatively reliable" vessel platform to restore its promises for military in advanced technologies, leading to the hasty inception of the "L200 Project." The assignment turned its attention to the then relatively mature rapid fission technology, culminating in the Sd.Jgz-180 and its impressive laser main gun. Although the Sd.Jgz-180 was quite successful as a technological experimental platform, its enormous fuel consumption, singular and cumbersome armament, and limited space rendered it a delicate, expensive, and non-self-sufficient ocean-going combat vessel. The "advanced" label conceals a misjudgment of the battlefield environment that was gradually shifting towards blockade and interception, the awkward fate of being born as an experimental model on the brink of retirement, and a meager record. [hr][/hr]

INSTRUCTION:

T2 Attack Volume: 39m*10m Item Count: 750 (excluding supplies) + 146 (drone) Price: 18000mk [spoiler] AND a OP version for 0mk,along with certain little toys[/spoiler] 

This is a very irregular ship, please be sure to read the following instructions:

1. The ID permissions of this ship have been specialized. If you need to change this ship midway through the campaign, please purchase a new ID card from the station merchants. 2. This ship does not have conventional armaments; the main and almost only weapon is two laser lances. 3. The ship's supercapacitor can only support one shot for the laser lances, so it has almost no energy-storage function. The firing rate of the laser lances is entirely dependent on the output power of the reactor. 4. The ship is equipped with an ultra-high power reactor with an initial maximum output of 50000kw, but its fuel efficiency is only one-fifth of a normal reactor. Please use all functions with caution. 5. The ship's power grid has three modes: Cruise/Afterburner/Laser Lance(La-WS), which can be set using the second button on the sonar panel and the lever below the navigation terminal. 5.1 In Cruise mode, the voltage of main power grid is set low (default is 0.8, with the main gun firing rate at approximately 0.7 RPS in the un-upgraded state), and fuel efficiency is relatively high. The second small light on the upper right of the navigation terminal being off indicates Cruise mode. When docking at a station, voltage fluctuations occur in Cruise mode. Set the Cruise voltage to 1.0 or switch to Afterburner mode to avoid this. 5.2 In Afterburner mode, the voltage of main power grid is set higher (default is 2.0, with the main gun firing rate at approximately 1.7 RPS in the un-upgraded state), equipment(Like Engine) operate at higher power, and fuel efficiency is relatively lower. The second small light on the upper right of the navigation terminal being on indicates Afterburner mode. 5.3 With Afterburner activated, pulling the lever enters Laser Lance mode. In Laser Lance mode, when the main gun fires, the target voltage is set to the very maximum value (default is 7.5, with the main gun firing rate at approximately 6.5 RPS in the un-upgraded state(with full upgrades,it can reach 14 RPS). The main gun startup is slowed down, and fuel consumption is extremely fast. The second small light on the upper right of the navigation terminal and the main voltage meter flashing red indicate the Laser Lance mode. 6. The target voltage for each mode can be adjust in the terminal in front of the navigation console by entering "abbreviation+number", e.g: entering "VC1" to adjust the Cruise mode voltage to 1. 6.1 It is not recommended to set the Cruise voltage above 1.0. 6.2 It is not recommended to set the Afterburner voltage above 2.0, but a higher Afterburner voltage can allow the main gun to increase its firing rate sooner. 6.3 It is not recommended to set the La-WS voltage above the junction box limit (default is 8.0, increasing by 10% per each level, with the maximum level being 10.4) or the ratio of the current reactor maximum power and super capacitor charging rate.

7. When you upgrade the reactor's max output or capacitor's charging rate, you'll need to adjust the corresponding multiplier in the terminal, with the adjustment method being the same as the target voltage setting.

7.1 The reactor multiplier defaults to 500, increasing by 3% with each upgrade, and the engineer's "Buzzin" talent increases it by 10%, but you can slightly reduce this multiplier to achieve better voltage stabilization. The recommended multiplier table is: (without talent) 499.5/514.5/529.5/544.5//(with talent) 556/582.5//599. If you have added modules such as "Better Upgrades," you will need to calculate manually. 7.2 The battery default multiplier is 100, increasing by 10% with each upgrade, with the multiplier table being: 100/110/120/130. 7.3 The supercapacitor default multiplier is 48, increasing by 10% with each upgrade, with the multiplier table being: 48/52.8/57.6/62.4.

Read the full description on Steam Workshop →

Highlights

From source data

Footprint

A 520 KB download, rated a light load on a server.

Last update

Its author last shipped an update 5 mo ago.

[LK]Sd.Jgz-Stellarator on Nxeon

From our catalogue
One-click install
Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
Server load
light
Smallest plan we suggest
Barotrauma — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2026-05-27, released 2026-05-27, 520 KB

Game versions by loader

LoaderGame versionsNewest
Workshop

From 1 recorded build of [LK]Sd.Jgz-Stellarator.

Run [LK]Sd.Jgz-Stellarator on a Barotrauma server

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What kind of mod it is

From the catalog
Listed on Steam Workshop as “Workshop”

Technology & automation

Machines, power, logistics and automation.

Compatibility

Game
Barotrauma
File size
520 KB

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
  • ✓AuthorLUCA46B, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

[LK]Sd.Jgz-Stellarator, answered

Generated from the mod’s own source data.

Is it free?

Yes. [LK]Sd.Jgz-Stellarator is free to download from Steam Workshop.

How do I add it to my Nxeon server?

One-click install isn't available for this game's mods yet. Download [LK]Sd.Jgz-Stellarator from Steam Workshop and upload it to your Nxeon Barotrauma server in Files.

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