Source-checkedWeapons, items & crafting

Magneto-laser pistol

by Lagmanor · for Barotrauma

Magneto-laser pistol, a weapon from Fallout 2 game, is now in Barotrauma, for all your protection needs! General Adds two new energy weapons using three ammunition types , four non-class-specific…

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14 mo agoLast updated
Steam WorkshopSource

About Magneto-laser pistol

From Steam Workshop

Magneto-laser pistol, a weapon from Fallout 2 game, is now in Barotrauma, for all your protection needs! General Adds two new energy weapons using three ammunition types , four non-class-specific…

Magneto-laser pistol, a weapon from Fallout 2 game, is now in Barotrauma, for all your protection needs!

General

Adds two new energy weapons using three ammunition types, four non-class-specific talents and books that let you unlock the mod recipes.

Pistols

> Magneto-laser pistol — uses specialized battery to shoot laser beam causing burns and occasional gunshot-like wounds. More common, can be bought, found on abandoned outposts and wrecks; relatively easily crafted. One-handed weapon, though does not support buffs from Captain's perks. > Magneto-laser pistol Mk.II — advanced version. Bulkier, thus two-handed; increased base damage, doubles the number of shots made with any ammunition type, has an attachable flashilght feature.

Ammunition

Laser pistols use special energy capacitors — Magneto-Laser Energy Cells, or MLECs. Two of them are rechargeable alike the mobile batteries, so ammunition replenishment won't be a problem as long as you have enough power.

Standard (red) — easy to craft, provides low damage and almost harmless to the submarine walls. Default capacity is pretty limited, but each quality level increases it by 50% (Normal-6, Good-9, Excellent-12, Masterwork-15).

Fulgurium (blue) — advanced version that uses fulgurium as an active element. Requires "Advanced power distribution" talent to craft. Improved damage and capacity (each quality level increases it by 20%; Normal-10, Good-12, Excellent-14, Masterwork-16).

Uranium (green) — an experimental modification of fulgurium energy cell. Unlike the others, this one uses nuclear fission process and uses uranium to recharge. Requires "Uranium energy cells" talent to craft. The laser pierces one wall (or any other obstacle, like moloch's shell) and does tremendous damage ([spoiler]actually allows you to survive the hammerhead encounter in open sea if properly used; humans are instantly knocked-out[/spoiler]). Has small capacity, each quality level increases it by 20% (Normal-5, Good-6, Excellent-7, Masterwork-8). For those thinking this one is OP — it requires basically two talents to craft, an exceptional luck to find and 5 uranium to charge; now think again.

All items in this mod can be randomly found with different probability, so they are not "job exclusive", unlike most of vanilla talent items.

Schematics

During your adventures on Europa, you may find four tomes of schematics books. Each of them unlocks a special talent allowing you to craft new mod items and increase the quality of an already existing ones. These talents are permanent and do not dissapear on death. Keep in mind though that the books cannot be read by an unskilled character; each tome requires you to have different level of Electrical and Weapons skills, the main skills in the whole mod.

Compatibility

Completely standalone.

Lore

The portable laser emitter technology, commonly named as simple "laser gun", appeared simultaneously with invention of the naval pulse lasers, but regardless of its potential, it never got a wide spread, remaining the destiny of experimenters and technological curiosities collectors. Due to the complexity of its production, magneto-laser pistol has never entered the broad market, so it remains relatively uncommon. It is however frequently used by submariners — for its low damage to the hulls and rechargeable battery-type ammunition. One of the lead researches of portable laser emitter technology was one called Algernon. Before his mysterious disappearance, he has constructed the second generation of pistols and new battery types for an already existing ones. Even now it is possible to find copies of his research papers and blueprints all over Europa — however, only an experienced armament engineer will be able to read them and make use of it.

Future plans

>A new random event that regards to the mysterious story of Algernon dissapearance.

Highlights

From source data

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 14 mo ago.

Magneto-laser pistol on Nxeon

From our catalogue
One-click install
Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
Server load
light
Smallest plan we suggest
Barotrauma — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2025-08-10, released 2025-08-10

Game versions by loader

LoaderGame versionsNewest
Workshop

From 1 recorded build of Magneto-laser pistol.

Run Magneto-laser pistol on a Barotrauma server

Deploy a server above, then upload the file in Files.

What kind of mod it is

From the catalog
Listed on Steam Workshop as “Workshop”

Weapons, items & crafting

New weapons, gear, items and the recipes to make them.

Compatibility

Game
Barotrauma

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
  • ✓AuthorLagmanor, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

Magneto-laser pistol, answered

Generated from the mod’s own source data.

Is it free?

Yes. Magneto-laser pistol is free to download from Steam Workshop.

How do I add it to my Nxeon server?

One-click install isn't available for this game's mods yet. Download Magneto-laser pistol from Steam Workshop and upload it to your Nxeon Barotrauma server in Files.

NxLabs

Run Magneto-laser pistol on a Barotrauma server.

Deploy in about a minute from $4.99 a month, then upload Magneto-laser pistol in Files.