About Mission Mode Starting Options
From Steam WorkshopI don't think it's exactly a secret that Mission mode in barotrauma is a bit lacking. This mod aims to help alleviate that a bit by adding new options for starting a mission mode with randomized loot…
I don't think it's exactly a secret that Mission mode in barotrauma is a bit lacking. This mod aims to help alleviate that a bit by adding new options for starting a mission mode with randomized loot and starting experience. All the options added can be found within the Additional Cargo section of server settings. All submarines that are correctly tagged will work with this mod (More information can be found in the linked guide at the bottom of this page for what tags are needed for loot generation.) While designed for mission mode, it also works in campaign.
The usage of the Additional Cargo settings lets hosts fine tune the options they want, and if you are a custom map maker you can even place the spawner items within containers to trigger additional spawns into those containers if desired.
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What can I do with this mod so far?
- Set containers on your submarine to autofill at the start of a game.
- Set players to spawn with items at the start of a game. (Will be working to make this work with new joiners in campaign)
- Set a starting level value for everyone.
- Set a passive experience gain over time for everyone.
- Modify Skill/XP gain speeds.
- Modify values for movement speeds, fabrication speed, repair speeds, maximum health, friendly fire amounts.
- Despite the name, this works within Campaign too.
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- Host a server.
- Select server settings.
- Go to general tab.
- At the bottom right, select Additional Cargo.
- Type mmso into the filter to find all relevant spawners.
- Select your favoured options, MMSO - All In One is probably the best if you don't care to fine tune settings. (Increasing amount of spawners does increase amount that spawns when you start a round)
- Start your game and enjoy.
- Quick video demonstration/tutorial
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Known Issues
- Only up to 15 things can be selected. This is a barotrauma hard coded thing for additional cargo, you can use the console to spawn more as a way to surpass this.
- PvP is currently not fully functional/supported. This may change if this gets implemented. You can however use the spawner items in submarine editor to manually spawn randomized items if desired.
- Multiple people interacting with the Additional Cargo menu at the same time is not advised, while my testing is limited, it seemed to cancel out eachothers edits when someone saved the changes. This is a Barotrauma problem that I have no control over.
- A random metal crate will always spawn when you have selected additional cargo, even though the spawner items you selected are then automatically removed. This is just the nature of the mod using additional cargo as a configuration system, I could delete the crate after use, but then any additional items would drop out, so I wont.
- Submarines without secarmcab's (including some vanilla ones as the main issue) might not generate secarmcab stuff, may provide a backup plan later.
- Full containers will not spawn further items, this is intentional to avoid items being dumped on the ground, but can cause issues with small containers that are heavily tagged.
- Swapping a submarine without transferring items doesn't transfer Experience Emitters, I am not sure why you are not transferring items, but you will need to likely manually spawn them via console or switch back and forth with swapping items enabled to get them back.
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Guide on more details regarding specific loot pools and tags required for submarine editors
For the more daring of you, feel free to look into the mod files and tweak it to your liking. It's setup in a way that hopefully makes it easy to copy and paste parts to make your own spawners.
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 15 mo ago.
Mission Mode Starting Options on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Barotrauma — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2025-07-14, released 2025-07-14
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Mission Mode Starting Options.
Run Mission Mode Starting Options on a Barotrauma server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogWeapons, items & crafting
New weapons, gear, items and the recipes to make them.
Compatibility
- Game
- Barotrauma
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
- ✓AuthorLeCrazyy, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
