About Multiplayer crew manager REVIVED Beta
From Steam WorkshopThis version of mod not tested enough, so bugs expected. VERY IMPORTANT: If you use new lua install method your lua could be broken. Check it by console command "reloadlua". If you have red errors in…
This version of mod not tested enough, so bugs expected.
VERY IMPORTANT: If you use new lua install method your lua could be broken. Check it by console command "reloadlua". If you have red errors in console, your lua is broken. Try reinstall game and install lua by classic install method.
!!!!! Always keep your campaign files backed up! New character save format not working without this mod! To run this mod, as every other LuaCs mod, you must select LuaForBarotrauma server executable in 'Host Server' menu. Campaign most probably cannot be converted back, without manual editing (xml file), or in-game shenanigans Every bot, new hire and player is saved into _CharacterData.xml !!!!!
Please, report bugs.
INSTALLATION:
To use mod Install "Lua For Barotrauma" and turn on "Enable CSharp Scripting" in Main Menu (Open LuaCs Settings): https://steamcommunity.com/workshop/filedetails/?id=2559634234 Run your server by "Lua for Barotrauma - DedicatedServer" server executed file in server settings
IMPORTANT RECOMENDATIONS AND INFO:
All loot in Permadeath mode teleports to player submarine. Set secure mode to true; Dont use mcm spawn command to respawn existing or dead character; Prevent characters with same name in your team (it causes bugs); If you want to spectate use "mcm release" command.
COMMANDS:
-------------------------------------------- usage: mcm [function] [args] [arg] = optional parameter <arg> = mandatory parameter --------------------------------------------
mcm [help] - show help for mcm functions mcm list - list all controllable characters mcm control <ID> - gain control of specific character mcm release - release current controlled character mcm config - Display current settings
---------Admins & Moderators only---------
mcm spawn <ID> - spawn client character mcm delete <ID> - delete character (with inventory) mcm autospawn <true/false> - automatic spawning for new clients mcm release <ID> - release controlled character back to AI mcm respawnmode <0/1/2> - turn respawn mode to (0 - MidRound, 1 - BetweenRounds, 2 - Permadeath. Effective at next round. mcm respawn penalty <number> - set respawning penalty percentage. Disabled if <=0 mcm respawn interval <number> - time to wait before respawning mcm useshuttle <true/false> - set whether to use a shuttle. Effective at next round. mcm shuttle <shuttleName> - use the given shuttle for respawn. Effective at next round. mcm shuttle maxtransporttime <number> - respawn shuttle time to catch up with the main sub. Effective at next round. mcm shuttles - list of available shuttles mcm reserve - show characters stocked in reserve mcm reserve put <ID> - put character in reserve mcm reserve get <ID> - get character from reserve mcm logging <0-4> sets logging level (0 - None, 1 - Error, 2 - Warn, 3 - Info, 4 - Trace) mcm secure <true/false> - allow only admins/moderators to gain control
KNOWN BUGS:
https://steamcommunity.com/workshop/filedetails/discussion/3584105566/614304582405026668/
Features For the mod to work, the server must use the Lua executable file All game clients, without exception, must be patched with client-side Lua files The mod accepts commands from the chat (not from the F3 console). Mod commands start with the word 'mcm' Mod works ONLY in multiplayer campaign In order for players to appear in the game in the middle of a round, the administrator must enable autospawn of players: mcm client autospawn true, or spawn them manually: mcm spawn <id>. To get the player's id, type: mcm list If secure mode is enabled, only administrators can freely switch between characters Crew reserve feature allow you to load/unload characters at any time during the campaign. Check the details on the update notes.
To keep in mind
NOT CONFIRNED: Be careful with new respawning mechanic, when doing a level transition. Dead bots don't respawn. Character killed count as bots if you play another character whilst your main is dead! To avoid that, look for other mods.
Respawn interval and maxtransporttime refers to timeout on first person dead and time to arrive to main sub on respawn shuttle.
Original OUTDATED Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2775613786
Highlights
From source dataFootprint
A 149 KB download, rated a light load on a server.
Last update
Its author last shipped an update 6 mo ago.
Multiplayer crew manager REVIVED Beta on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Barotrauma — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2026-04-11, released 2026-04-11, 149 KB
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Multiplayer crew manager REVIVED Beta.
Dependencies
- Required: LuaCsForBarotrauma
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run Multiplayer crew manager REVIVED Beta on a Barotrauma server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogBalance
Its source category doesn’t say more about what it does, so NxLabs lists it under Other.
Compatibility
- Game
- Barotrauma
- File size
- 149 KB
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
- ✓AuthorSaul, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
