About Mystery's Arsenal (Robo + Neuro + Cost Update)
From Steam Workshop(For now) I will not stop updates for this mod, but they will be slow. Latest updates: Added full support for Robotrauma again so the Multi-Tool will now repair those nuts and bolts, but leave the…
(For now) I will not stop updates for this mod, but they will be slow.
Latest updates: Added full support for Robotrauma again so the Multi-Tool will now repair those nuts and bolts, but leave the things like "material loss" so you can't just live off the tool and actually need to repair with steel or bits. Also added dislocation fixing and bandage removal to the tool for the flesh bags. The suit/augmentation also got some minor changes like the tool. Then finally, everything uses much less Fulgrum chunks and Alien power cells for crafting.
An evergrowing and changing collection of weaponry, armour, gear, and anything in between.
I've made this mod work with a lot of different mods, some you might not use, so I'd recommend using this mod to stop console errors: https://steamcommunity.com/sharedfiles/filedetails/?id=2807566753
Currently containing: 2 "diving suits" (with 2 new helmets) 4 weapons 2 tools 1 backpack + misc
Working on: Balance
----------------------------------------------------- Suits:
Mystery's Augmentation: 60% resistance to almost all types of damage or afflictions 100% resistance to psychosis, nausea, hallucinating, concussion, radiationsickness.
Provides oxygen when powered Provides water immunity to robots like Exo-Frames (Robo-Trauma)
25% Max health 10% walk/run speed 50% swim speed Full flow resistance Very slow auto heal
(With overclock ability) (Not available in Frame/V1) 15% additional resistance to almost all types of damage or afflictions (75% total, 90% total if low health) 100% additional resistance to stun, incrementalstun, progressivestun, paralysis, huskinfection, wasteinfection, waste (Waste is from another mod)
Auto heals at a faster rate
20% Walk/Run speed 120% Swim speed 25% Firerate on guns 120% Melee damage
Will auto activate overclock if stunned, or low health with a much stronger shield.
Mystery's Helmet: Light toggle Thermal vision (Not available Frame/V1) Medical HUD ***Amazing reference for suit: ArtStation - YeongJin Jeon*** ----------------------------------------------------- Weapons:
Mystery's Laser: Deals massive burn damage Runs on 2 batteries Can break hulls, doors, and ore Overheats when out of water (If over-used)
Mystery's Matter Pistol: Has multiple functions based on what chip is installed Runs on 1 battery Each chip changes what the pistol does. Such as: A burn chip, a bullet chip, an explode chip, a mining chip, a repair chip. + NEW UPDATE: Antimatter chips. They deal MASSIVE damage but use MASSIVE amounts of power and (W.I.P.) hurt the user.
Mystery's Sword: Very large Deals massive burn and bleed damage Runs on 1 battery Does not damage hulls or doors
Mystery's Railgun: Deals massive bullet and bleed damage Uses micro-rail ammunition (More types W.I.P.) and a battery. Ammo is expensive but mags last a long time. ----------------------------------------------------- Gear:
Mystery's Multi-tool: An extremely advanced multi-tool capable of fulfilling most tasks, such as welding, repairs, ore mining, defence, light, and MORE. Also heals Robo-Trauma robots.
Mystery's Powercore: An expensive but highly advanced battery, capable of containing 8x times the power as a fulgurium battery.
Mystery's Backpack: Holds 12 small-medium items 3 slots for ammo, diving suits, railgun shells, and anything large (Can safely hold alien artifacts) 1 slot for battery. When powered, in water, and toggled, it will increase swim speed. Can be hidden under most diving suits, namely, the augmentation, to not disrupt the look.
Mystery's Utility: Works as a light, sonar, ruin scanner (W.I.P.), beacon, emergency shield (W.I.P.) and: Displays ALL info on the sub (Hull, components, items)
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Mod is a W.I.P.!!!!! Sorry if there are any bugs, I'm playing and testing all the time, but I could still miss some things. I hope you enjoy the mod, feel free to add any suggestions you want, I'll probably add it!
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 11 mo ago.
Mystery's Arsenal (Robo + Neuro + Cost Update) on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Barotrauma — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2025-11-21, released 2025-11-21
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Mystery's Arsenal (Robo + Neuro + Cost Update).
Run Mystery's Arsenal (Robo + Neuro + Cost Update) on a Barotrauma server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogWeapons, items & crafting
New weapons, gear, items and the recipes to make them.
Compatibility
- Game
- Barotrauma
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
- ✓AuthorMysteryTaco, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
