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Nanite Integration

by DemonX3 · for Barotrauma

[Mod is completely translated to russian language, if that may be someone's concern.|Мод полностью переведен на русский(как и раньше), если это кого-то беспокоит.] How come humanity is on Europe for…

23KDownloads
4 yr agoLast updated
265 KBFile size
Steam WorkshopSource

About Nanite Integration

From Steam Workshop

[Mod is completely translated to russian language, if that may be someone's concern.|Мод полностью переведен на русский(как и раньше), если это кого-то беспокоит.] How come humanity is on Europe for…

[Mod is completely translated to russian language, if that may be someone's concern.|Мод полностью переведен на русский(как и раньше), если это кого-то беспокоит.]

How come humanity is on Europe for so long and the technology is so scuffed? Being a submarine crew, you surely suffered a lot of minor and major injuries, perhaps even traitorship, so you surely will find use to those little nanobots.

In this mod, there are: 2 utility strains; 6 medical strains of nanites, each specialized in assisting with specific number of afflictions; 3 amplification strains of nanites, each made to assist user in specific directions; 1 alien strains of nanites, oddly specific and not generally advisable, but very potent in their nieches.

!!! THIS INFORMATION CAN BE READ IN-GAME, IF YOU WANT TO LEARN THE HARD WAY, YOU CAN PLAY IGNORING THE TEXT BELOW !!!

Thing is, nanites all but one strain, cannot replicate over the Integration threshold and also need maintenance, so before injecting any nanites, you will need to undestand the Integration mechanic and the way to maintain them:

Integration Level (IL) - each strain has several integration levels, which dictate functions and amount of nanites in body, higher level, more functions and more maintenance required. The mechanic is simple: Upon first injection, new strain starts with IL1, which unlocks the very basic functions and lets nanites replicate(given that decay is not intact) up to a threshold. When nanites hit the threshold, they stop replicating and cap at that. To attain IL2, you need to inject same strain again, but only when it reached current threshold, then next tier of functions and threshold is unlocked, with previous functions upgraded. If by any means nanite count falls below the previous threshold, IL is lost.

Decay - nanites require maintenance, and a lot of it, each IL of ANY strain in the body (localized or otherwise) generates 1 or 2 decay per second, depending on strain. When Decay reaches 80 or higher, all nanites that require maintenance rapidly deteriorate until Decay regresses below 80.

So let us proceed to the nanites:

Nanite basis - base-material, unprogrammed functionless nanites, which can't be injected. Produced in Fabricator. Other types of nanites are produced in a Medical Fabricator,

The Nanite Precursor - this basic strain of nanites must be injected before any other, these nanites will replicate over time towards their threshold, providing material and maintaining other nanites which may be injected afterwards. IL cap: 5 Decay Resistance Level (according to IL): 4/7/11/16/21 Coverage: Global | Torso Tip: For checking how many Decay is being generated and how many resisted, here is a rule of thumb - IL of precursor is 20% and for any other is 30%, so to get Decay using medical scanner you need to divide every non-precursor percentage by 30 (and multiply by strain cost).

'Ichor' Strain - this strain of nanites is created to treat outer flesh and skin injuries in specific location (or Limb) of injection. Nanites will treat burns and heal lacerations(IL1), mend bleeding and bite wounds(IL2), as well as with great effort eject bullets(IL3). IL cap: 3 | Decay: 1 Coverage: Local

'Kaltsit' Strain - this strain of nanites is created to treat inner machinations of organism and bones in specific location (or Limb) of injection. Points of focus will be damaged organs(IL2) and broken bones(IL1). IL cap: 2 | Decay: 1 Coverage: Local

'Mithridates' Strain - this strain of nanites is created to dissolve and eject toxins and poisons of various sources from the entire organism. Covered toxins are alcohol and excess opiates(IL1), deliriumine and morbusine(IL2), sufforin and cyanide(IL3). IL cap: 3 | Decay: 1 Coverage: Global | Torso

'Halesium' Strain - this strain of advanced nanites is created to assist in blood cell production and oxygen circulation. Moderately increases blood regeneration and consciousness recovery(IL1), replenishes minor amounts of oxygen, slowing down suffocation and very slowly deirradiates organism(IL2). IL cap: 2 | Decay: 2 Coverage: Global | Torso

'Cerebrate' Strain - this strain of advanced nanites is created to help recovering sanity of individual. Rearanges electrical impulses and neuron connections without harm to quickly recover from psychosis and ease hallucinations(IL1), inhibits opiate addiction from kicking in(IL2). IL cap: 2 | Decay: 2 Coverage: Global | Head

'Asclepius' Strain - this strain of advanced nanites is created to resist parasites and muscle degradation. Briefly slowes down husk infection process and inhibit any paralyzants from mucles(IL1), kills and dissolves remnants of husk parasite(IL2). IL cap: 2 | Decay: 2 Coverage: Global | Left Leg

Precursor Deactivator - this utility strain's main function is to quickly destroy all precursor in the organism over 12 seconds or so, leading to full nanite sterilization in case of need.

Amplification nanites - such strains of nanites grant it's host direct benefits, unlike medical, which only rejuvenate one's body.

'Armstrong' Strain - scope of this amplification strain is enlarging one's muscular mass and increasing body density to withstand incoming damage. Increases melee damage, hardens in response to physical trauma(IL1) and keeps body from being pushed away by strong currents of water(IL2). IL cap: 2 | Decay: 2 Coverage: Global | Right Arm

'Driver' Strain - for those who find themselves lacking speed for the task, such strain of amplification nanites is created to increase reaction speed and motorics. Increases running, swimming and attack speed(IL1) and allows individual to work with machinery and electronics faster, resulting in increased repair speed(IL2). IL cap: 2 | Decay: 2 Coverage: Global | Right Leg

Read the full description on Steam Workshop →

Highlights

From source data

Footprint

A 265 KB download, rated a light load on a server.

Last update

Its author last shipped an update 4 yr ago.

Nanite Integration on Nxeon

From our catalogue
One-click install
Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
Server load
light
Smallest plan we suggest
Barotrauma — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2022-04-28, released 2022-04-28, 265 KB

Game versions by loader

LoaderGame versionsNewest
Workshop

From 1 recorded build of Nanite Integration.

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What kind of mod it is

From the catalog
Listed on Steam Workshop as “Workshop”

Workshop

Its source category doesn’t say more about what it does, so NxLabs lists it under Other.

Compatibility

Game
Barotrauma
File size
265 KB

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
  • ✓AuthorDemonX3, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

Nanite Integration, answered

Generated from the mod’s own source data.

Is it free?

Yes. Nanite Integration is free to download from Steam Workshop.

How do I add it to my Nxeon server?

One-click install isn't available for this game's mods yet. Download Nanite Integration from Steam Workshop and upload it to your Nxeon Barotrauma server in Files.

NxLabs

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