About New Weapons
From Steam WorkshopPreface: These weapons were made with no balance in mind, such as the Seascraper Laser having essentially infinite ammo and doing a lot of damage. These weapons were not tested against non-human…
Preface: These weapons were made with no balance in mind, such as the Seascraper Laser having essentially infinite ammo and doing a lot of damage. These weapons were not tested against non-human NPCs/enemies. Just like GoldenEye, they're only 6 new types of ammo, handgun rounds, rifles rounds, magnum rounds, laser charges, golden rounds, and rocket. Which means that weapons that share the same ammo type will do the same amount of damage, for example, the D5K and PP7.
Custom weapons from GoldenEye. Current list of weapons and respective magazine/rounds:
PP7 KF7 D5K AR33 Cougar Magnum Shotgun Auto Shotgun Rocket Launcher Golden Gun Seascraper Laser (w/ rechargeable battery) 6 round Grenade Launcher
List of materials: Gold Gold Ore
Image from www.goldeneyeforever.com
I will eventually use custom guns, but I lack the creativity to make any from scratch. Best I can do is GoldenEye. Also, firearm sounds for most automatic weapons are glitched, such that holding the fire button will cause the sound to play approximately 3-5 times (see the D5K) and that the next 2 or 3 times the gun is fired, nothing will play. This is purely an audio glitch, damage and such is unaffected. Apparently if the sound file used for the firing sound is longer than half a second, the audio will bug out under sustained fire. Audio files have been tweaked.
TODO: Custom fabricator requirements for firearms. (Golden Gun and Golden Rounds already implemented) Very basic fabricator and Deconstructor materials added for each weapon and magazines
Tweak RequiredSkill attributes for all firearms Done
Tweak ammuniton (note, this is different from the magazines, as ammuntion is needed to specify the type of damage attributes the magazines will use, e.g: the D5K magazine is specified to use "hg_round", but the physical ammunition is not something you can interact with, it is something that the D5K magazine needs to internally refer to when calculating damage.) Done
See if the custom gold ore is something that is automatically spawned/generated when the map is generated, or if it's something I need to tweak in another XML file.
Code optimization. Copy and pasting weapon code (and removing unnecessary bits) to get the desired weapon function means there are several attributes that I don't know what their functions do. I have a better understanding of how things work now.
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 6 yr ago.
New Weapons on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Barotrauma — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2021-02-26, released 2021-02-26
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of New Weapons.
Run New Weapons on a Barotrauma server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogWeapons, items & crafting
New weapons, gear, items and the recipes to make them.
Compatibility
- Game
- Barotrauma
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
- ✓AuthorRisen Demon, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
