About NG Network Tweaks
From Steam WorkshopA server-side mod that tunes Barotrauma's networking for smoother multiplayer — fewer desyncs, lighter event traffic and faster client reconnects. The key intervals scale with your server tickrate…
A server-side mod that tunes Barotrauma's networking for smoother multiplayer — fewer desyncs, lighter event traffic and faster client reconnects. The key intervals scale with your server tickrate instead of being fixed.
⚠ Requires LuaCsForBarotrauma. Server-side only — just enable it on the host/server.
[hr][/hr]
What it overrides (automatic)
Tickrate-scaled intervals — these four scale linearly with your tickrate: at tickrate 20 they equal the vanilla values, and at tickrate 60 they are halved (twice as frequent), interpolated in between and clamped outside that range. This is gentler than fixed "per-tick" scaling, which shortened intervals too aggressively at high tickrates.
[table] [tr][th]Setting[/th][th]tick 20 (vanilla)[/th][th]tick 40[/th][th]tick 60[/th][/tr] [tr][td]MaxHealthUpdateInterval[/td][td]2.0s[/td][td]1.5s[/td][td]1.0s[/td][/tr] [tr][td]LowPrioCharacterPositionUpdateInterval[/td][td]1.0s[/td][td]0.75s[/td][td]0.5s[/td][/tr] [tr][td]SparseHullUpdateInterval[/td][td]5.0s[/td][td]3.75s[/td][td]2.5s[/td][/tr] [tr][td]HullUpdateInterval[/td][td]0.5s[/td][td]0.375s[/td][td]0.25s[/td][/tr] [/table]
Other overrides:
- MaxEventPacketsPerUpdate → raises the packet limit toward ~800 per second (a maximum, not a fixed value; scaled by tickrate and clamped to 5–60 per update)
- ItemConditionUpdateInterval → a constant 2 ticks
- HighPrioCharacterPositionUpdateDistance → 2000
- MinimumMidRoundSyncTimeout → 120
Everything is recomputed on mod load and at every round start, so it always matches the current tickrate.
[hr][/hr]
FOR SERVER HOSTERS
Settings this mod can't change — set them yourself in serversettings.xml: [olist] [*]Tickrate → recommended 40–60. If your teammates (or the server) have a slow CPU, use 20–30. [*]RoundStartSyncDuration → recommended 60–90 [*]EventRemovalTime → recommended 20–30. Low values cause bad client reconnections; with these, clients reconnect much faster. [*]OldReceivedEventKickTime → recommended 60 [*]OldEventKickTime → recommended 120 [/olist] ⚠ Only edit serversettings.xml while the server is OFF.
[hr][/hr] Original mod: steamcommunity.com/.../?id=3329396988 (no longer working) Source code: I can't attach a GitHub link here — message me on Steam or Discord (newgrafon) and I'll send it.
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 4 mo ago.
NG Network Tweaks on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Barotrauma — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2026-06-14, released 2026-06-14
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of NG Network Tweaks.
Dependencies
- Required: LuaCsForBarotrauma
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run NG Network Tweaks on a Barotrauma server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogQuality of life & UI
Small conveniences, tweaks and interface improvements players notice straight away.
Compatibility
- Game
- Barotrauma
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
- ✓AuthorNewGrafon, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
