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Nosophobia

by myru · for Barotrauma

Official Discord Server: https://i.imgur.com/02z6mWj.png Currently in its first alpha iteration. Expect many bugs. The goal of this mod ultimately aims to eventually add semi-realistic diseases into…

18KDownloads
9 mo agoLast updated
63 MBFile size
Steam WorkshopSource

About Nosophobia

From Steam Workshop

Official Discord Server: https://i.imgur.com/02z6mWj.png Currently in its first alpha iteration. Expect many bugs. The goal of this mod ultimately aims to eventually add semi-realistic diseases into…

Official Discord Server:

Currently in its first alpha iteration. Expect many bugs.

The goal of this mod ultimately aims to eventually add semi-realistic diseases into Barotrauma.

The most feature-complete part of the mod right now is the fully-fledged husk-infection overhaul, which reworks the infection entirely to have more of a zombie-like aspect while still maintaining balance and the vanilla feel. Keep scrolling to learn more.

All of the husk/zombie related content from Demonic Creatures has been moved into this mod, with a bit of a makeover.

Diagnosis Procedure:

  • Blood Extractor: A handheld device that extracts blood from a patient.
  • Blood Analyzer: Accurately diagnoses a patient from a blood sample.
  • Blood Centrifuge: Takes scanned blood samples from an analyzer, and outputs a raw viral sample, further used to craft cures and vaccines etc.
  • A fully functional Lobotomy procedure that must be performed by the patient and a doctor; and is a crude but perhaps necessary 'cure' for Schizophrenia. [spoiler](side effects may include nausea, seizures, dizziness, partial blindness, full blindness, catastrophic brain damage, permanent sleep, and hallucinations.)[/spoiler]

[hr][/hr]

Diseases:

Rabies Lyssavirus:

[*] No recovery if left unvaccinated. [*] Rabies is initially contracted by neglecting an infected bite wound from a Tiger Thresher for too long, with a very low chance. [*] The incubation phase for Rabies is 20 minutes, and lasts between rounds, giving the patient enough time for a doctor to detect the virus and vaccinate them before its too late. [*] Causes periodic seizures, hydrophobia, and eventually death. [/list]

Ebola Filovirus:

[*] Very low recovery rate if left untreated. [*] Causes rapid internal bleeding during late stages, and spreads through direct blood-contact & vomit. [*] Filovirus Antibodies can be made in a medical fabricator using an infected sample taken from a patient to slow the virus's progression and greatly increase chance of recovery. [/list]

Flu Influenzavirus:

[*] Very high recovery rate. [*] The most 'common disease', which rarely causes death and spreads through coughing. [*] Flu Medicine prevents the virus from spreading via coughing entirely for a while and speeds up patient recovery. [/list]

Leukemia

[*] No recovery rate if left untreated. [*] A deadly type of cancer that causes mutations within a patients blood cells. [*] There is a low chance of contracting Leukemia if your body is subjected to extreme ionizing radiation for a long period of time. [*] Since leukemia is not a virus, there is no vaccine, so the only viable treatment is to administer rounds of chemotherapy, which may or may not be successful. [/list]

Diseases that are planned but not fully implemented:

Schizophrenia [*] Currently, there's a 1% chance every 30-120 seconds for someone with Psychosis to get Schizophrenia. [*] Schizophrenia does nothing right now, and is a placeholder affliction until I start working on it.

Currently Improved Psychosis does a better job of what I envisioned schizophrenia, so get that instead. [/list]

[hr][/hr]

Husk Infection

A touch-up to the husk infection as a whole; introducing more horror-like aspects with new sounds and mechanics, while also increasing the overall difficulty.

Notable changes to the Husk Infection: [*] The incubation phase begins at 25%, and the patient will not exhibit any symptoms other than local sound cues. [*] The transformation threshold happens earlier at 25%, meaning if you are to die beyond this point in the infection, you will always turn into a husk. [*] At 60%, it finally becomes visually apparent that the patient is infected, and a husk appendage appears in the mouth. [*] The patient begins periodically vomiting at 65%, with a chance to infect nearby players. However, wearing a diving suit prevents vomit from reaching other players entirely, rendering this symptom non-infectious.

Zombie Types

Humanhusk: (no image yet) [*] Regular husks now have two different attacks; biting and punching. A bite from an ordinary husk has a 40% chance to infect, while a punch attack only has a 10% chance. Humanhusksprinter: (no image yet) [*] Sprinters have lower health, and their main attack is running into you at high speeds, knocking you down and infecting you with a 70% chance. Humanhuskbrute: [*] Brutes are incredibly dangerous, and should be dealt with as quickly as possible. [*] Can break into submarines quite easily. [*] Their objective isn't just to infect their target, but to cause as much physical damage as possible. Humanhusklurker: (no image yet) [*] Lurkers lack mobility and strength, but make up for it with their high infection rate. [*] They only use bite attacks and have a 50% chance to infect. [hr][/hr]

Things to note relating to compatibility:

[*] Improved Husks [i] is technically compatible. If you want to maintain most of the function in Improved Husks, then I recommend to put Improved Husks above Nosophobia in your mod load order. Doing this gives Improved Husks priority over the Husk Infection, while allowing you to keep the diseases in Nosophobia.

[*] Enhanced Husks: Same process as above.

Read the full description on Steam Workshop →

Highlights

From source data

Footprint

A 63 MB download, rated a light load on a server.

Last update

Its author last shipped an update 9 mo ago.

Nosophobia on Nxeon

From our catalogue
One-click install
Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
Server load
light
Smallest plan we suggest
Barotrauma — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2026-01-23, released 2026-01-23, 63 MB

Game versions by loader

LoaderGame versionsNewest
Workshop

From 1 recorded build of Nosophobia.

Run Nosophobia on a Barotrauma server

Deploy a server above, then upload the file in Files.

What kind of mod it is

From the catalog
Listed on Steam Workshop as “Workshop”

Chat & community

Chat, voice, Discord, clans and other community features.

Compatibility

Game
Barotrauma
File size
63 MB

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
  • ✓Authormyru, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

Nosophobia, answered

Generated from the mod’s own source data.

Is it free?

Yes. Nosophobia is free to download from Steam Workshop.

How do I add it to my Nxeon server?

One-click install isn't available for this game's mods yet. Download Nosophobia from Steam Workshop and upload it to your Nxeon Barotrauma server in Files.

NxLabs

Run Nosophobia on a Barotrauma server.

Deploy in about a minute from $4.99 a month, then upload Nosophobia in Files.