About NT Cybernetics Enhanced Forked
From Steam WorkshopForked from [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3324062208]Nebual's NT Cybernetics Enhanced , this mod will be maintained under the review of others and myself. An extension…
Forked from Nebual's NT Cybernetics Enhanced, this mod will be maintained under the review of others and myself.
An extension for Neurotrauma Fork that adds Cyberlimbs and Cyberorgans. This is a fork of the original NT Cybernetics with:
Cyberlimbs - Cybernetics Improved's additions: Cyberlegs make you run faster, Cyberarms swim/melee faster, and adding more expensive waterproof cyberlimb variants. - Allow partial repairs of limbs (eg. consuming half the steel bar, as needed), allowing regular maintenance - Crowbar can remove Cyberlimbs (if they're repaired first), allowing upgrades - Can remove Cyberlimbs from Corpses (likely after repairing first!) - Built-in Immersive Repairs compatibility
Cyberorgans Augmented (Tier 2) and Cyber (Tier 3) organs have also been added, which are more durable and have strengths: - Cyberliver: blood filtration system, improving toxin/poison/nausea recovery rate - Cyberkidney: nano-blood production system, resisting bleeding/bloodloss, switching your blood type to C+ (accepts all other types, but don't give Cybernanite-infused blood to normies!), which prevents the rejection of other Cyber organs. - Cyberlungs: better handle low oxygen environments, trigger hypo/hyperventilation to regulate blood pH, briefly protect against sudden loss of hull pressure (extra time to get to a suit!), and grant some Vigor - Cyberheart: improves blood pressure recovery, vitality, and grants some Vigor - Cyberbrain Chips: inserted into the brain (not a replacement!), boosting all skills, improving neurotrauma/coma/addiction recovery, and granting perpetual light analgesia for easier surgery. - All Cyberorgans allow repair of their organ's damage via careful screwdriver calibrations (during surgery). (todo: full repair via extraction -> the Fab) - Cyberorgans can be removed using the regular Organ Removal Scalpel. - Each additional Cyberorgan increases the risk of Cyberpsychosis, which can be kept at bay using Immunosuppressants.
Meat-based Augmented Organs (Tier 2) exist as a cheaper alternative to the expensive fully-synthetic Cyberorgans (Tier 3), granting partial benefits. They require an extracted organ be put in the Medical Fabricator alongside FPGA and Fulgarium, to be used by a highly skilled Cyberdoctor (Mechanic/Medical). Cyberorgans (Tier 3) require the Super Soldier Doctor talent to craft, so will more usually be purchased from vendors.
Compatibility - Requires Neurotrauma Fork; load order: NTCe above NT - Compatible with Immersive Repairs (load order: IR above Cybernetics; requires those doing cyber repairs to have Clientside Lua) - Compatible with EK Mods (requires those doing cyber repairs to have Clientside Lua, old patch incorporated, so not needed) - Can be added mid-campaign, and can be switched to from the previous 2 NT Cybernetics mods - Disabling this mod should just un-cyber any limbs/organs, and remove the items. - Doctors should have Clientside Lua (without it: no operating on corpses, no crafting Tier 3 Cyberorgans, and no IR compat) - Robotrauma: not compatible, I don't know enough about it to try. If someone else wants to, I'll take a PR! - NT Eyes (optional): Cyber eyes will let you have special CrosshairHUD and TargetingHUD (positronic brain implant exclusive). Requires C# scripting enabled to work.
Github Source Code - PR's welcome! Questions? Join the Neurotrauma Fork Discord (linked at the top of Neurotrauma's description and ask in #support)
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 22d ago.
NT Cybernetics Enhanced Forked on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Barotrauma — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2026-09-24, released 2026-09-24
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of NT Cybernetics Enhanced Forked.
Dependencies
- Required: Neurotrauma
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run NT Cybernetics Enhanced Forked on a Barotrauma server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogBalance
Its source category doesn’t say more about what it does, so NxLabs lists it under Other.
Compatibility
- Game
- Barotrauma
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
- ✓Authorguns, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
