About Pirates Ahoy!
From Steam WorkshopUpdated for 1.0 ATTENTION: Pirates Ahoy! is officially integrated into [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2532991202]DynamicEuropa . So if you're planning on playing with…
Updated for 1.0
ATTENTION:
Pirates Ahoy! is officially integrated into DynamicEuropa. So if you're planning on playing with DynamicEuropa, simply install it and you'll have Pirates Ahoy! already installed in there! This here is the original standalone version and should only be used if you're not playing with DynamicEuropa.
What it does:
Pirates Ahoy! adds pirate outposts and the following new mission types to the game:
- Heavy Pirate Vessel
- Seek out the pirate vessel that has been terrorizing this area and eliminate its crew, but keep in mind these pirates managed to strengthen their hull so you either pack heavy firepower or aim for the doors and hatches! The marked locations show where the ship has last been sighted.
- Strange Pirate Vessel
- We've heard rumors about a pirate vessel with strange capabilities around this area. Apparently they create some sort of anomaly to protect themselves, so you might want to keep your submarine at a safe distance! The marked locations show where we suspect the ship to be.
- Raving Vessel (i)
- There were sightings of a pirate vessel attacking other vessels and stealing all their ethanol while blasting music so loud they'll drag all of europa's monsters to our doorstep. Get rid of those drunken d*ckheads so we don't have to deal with things far worse than them. The marked locations show where we suspect the ship to be.
All pirate vessels are upgraded with stronger hulls and have bigger crews to hopefully give you more of a battle rather than a quick sink and the payouts are almost double compared to normal "Pirate Vessel" missions. Only bring upgraded submarines and heavy firepower to fight against these vessels to succeed!
(i) - You can detach and take the music player from the pirate ships and install them on your own ship. There are currently 11 songs to collect in form of CDs. Including the following tracks: Collectable:
- Exosuit by Simon Chylinski - Subnautica OST | Psytrance
- Abandon Ship by Simon Chylinski - Subnautica OST | Psytrance
- Red Alert by Simon Chylinski - Subnautica OST | Psytrance
- Seamoth by Simon Chylinski - Subnautica OST | Psytrance
- Alien Syndicate (Re_M_ix) by Myself - Made for this mod | Psytrance
- Cerbera by Imperium - GRIP: Combat Racing OST | Drum 'n' Bass
- Clock Watch by Full Kontakt - GRIP: Combat Racing OST | Drum 'n' Bass
- Cyborg by Full Kontakt - GRIP: Combat Racing OST | Drum 'n' Bass
Pirate Outpost only:
- Scavenger Hunt Techno (EurocorpFx Remake) by EurocorpFx - Youtube
- The Rebel Path by P.T. Adamczyk - Cyberpunk 2077 OST
- Black Out by Full Kontakt - GRIP: Combat Racing OST
(i) - All tracks are edited 40sec - 2:30min long mono sound loops and not the full songs!
(i) - These tracks should in theory not cause copyright claims, if you decide to stream or upload a video. If you do receive a claim, please let me know which song got claimed!
Pirate Outposts
Pirate outposts will only start to generate after you left the cold caverns and have increased chances to generate when no outposts or cities are nearby. They are currently like default habitation outposts, but have a unique atmosphere and offer greater goods like cities. Some pirate related goods can be acquired there as well!
Compatibility:
This mod may have compatibility issues with mods that modify world generation in terms of map size or adding new locations. You can still use it with mods that change the map generation, but pirate outposts might not generate or become very rare. You can still play all the pirate missions as usual since they don't need pirate outposts. I will list all compatibility patches below!
Also keep in mind that pirate ships from different mods will only appear in their respective missions from their mod. Meaning you won't encounter any pirate ships from other mods in missions added by Pirates Ahoy! and vice versa.
Compatibility Patches:
- None
Confirmed already compatible without a patch:
- Into The Abyss - Hazardous Reactors - Better Exosuit with Platform 外骨骼优化和置物架
When to encounter:
Highlights
From source dataFootprint
A 22 MB download, rated a light load on a server.
Last update
Its author last shipped an update 2 yr ago.
Pirates Ahoy! on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Barotrauma — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2024-05-25, released 2024-05-25, 22 MB
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Pirates Ahoy!.
Run Pirates Ahoy! on a Barotrauma server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogMaps
Its source category doesn’t say more about what it does, so NxLabs lists it under Other.
Compatibility
- Game
- Barotrauma
- File size
- 22 MB
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
- ✓Author_]|M|[_, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
