Source-checkedWeapons, items & crafting

PlanetSide Arsenal

by Silvainius · for Barotrauma

PlanetSide Arsenal adds various weapons from PlanetSide 2, albeit with some laziness as I figure out balancing and how to add different weapons classes with unique applications and flavors. I haven't…

2.4KDownloads
21 mo agoLast updated
Steam WorkshopSource

About PlanetSide Arsenal

From Steam Workshop

PlanetSide Arsenal adds various weapons from PlanetSide 2, albeit with some laziness as I figure out balancing and how to add different weapons classes with unique applications and flavors. I haven't…

PlanetSide Arsenal adds various weapons from PlanetSide 2, albeit with some laziness as I figure out balancing and how to add different weapons classes with unique applications and flavors.

I haven't updated particle effects or tracers yet, Im looking into it though.

The weapons spawn in alien ruins.. Seems appropriate enough. They are pretty damn powerful weapons, so they have a fairly low spawn rate. The magazines are recyclable though, so once you find one your ammo should only be limited by how many mags you have and carrying capacity.

They are also craftable, but keep in mind they compete with Security's AR and advanced turret ammunition for physicorium. They are expensive too, if you want them early you'll have to budget accordingly.

I encourage people to talk about how I've balanced/not balanced, the weapons. As of now I only have my opinions and testing, so if you have an opinion after using the mod, SHARE IT!!!

- Eridani SX5:

  • 30 Round magazine, 650 RPM.
  • Inflicts burns instead of bleed.
  • Magazines are rechargeable, but you cant use normal or fulgurium batteries.
  • The ocean cleaned the sweat off, but the salt still remains.

- AF-4 Cyclone:

  • 30 Round mag, 600 RPM.
  • Inflicts 20% bigger gunshot wounds.
  • Deals 3x damage to structures.
  • Blasts open your allies faster than it does mudraptors.

- SMG-46 Armistice:

  • 40 Round magazine, 845 RPM.
  • Targets bleed more and take laceration damage.
  • Magazines have a stack size of 2
  • Deals almost no damage to walls, perfect for when crawlers break into the airlock for THE 6TH TIME
  • TR Leadership not included.

- NS-44 Commissioner

  • 6 Rounds, fires at the same rate the normal revolver does.
  • Deals massive bleed and gunshot damage
  • Take blunt force trauma damage on every trigger pull
  • You can dual wield them. Do the math.

- Beamer VS3-A: [list] [*] 17 Round battery [*] Deals burns instead of bleed [*] Ideal for armored targets [*] Meme even harder on NPCs [/list] - TX1-A Repeater: [list] [*] 30 Round mag [*] Applies above average bleed [*] Best against fleshy enemies [*] You know, this would actually fit nicely into PS2... oh right right meme here uhhh haha no aim no brain tr main [/list] - NC4-A Magshot: [list] [*] 15 Round mag [*] Deals large stuns to push back enemies [*] Real good and punching holes in walls [*] Shooting your ally away from a Ruin Guardian is actually viable. Live Free indeed. [/list]

[/list] - NS Medical Applicator: [list] [*] Emits a healing beam, just like real life [*] Uses special charges that only target certain afflictions. You'll mostly just use the basic charge. [*] There is a rechargeable universal charge. But its pretty damn expensive. And frankly might be a bit overboard. [/list] - NS Repair Tool: [list] [*] All-in-one repair tool: welding, screwdriver, and wrench* [*] Uses vanilla welding tanks, since making them irrelevant seemed excessive. [*] The tools available from engineer and mechanic talents are still faster at repairing. The repair tool's primary benefit is taking up less inventory slots. But if you want speed then those talents are still worth taking. *cant remove components from walls, as being both tool types conflicts in such a way to prevent that. [/list]

KNOWN ISSUES:

  • SMG's sometimes spawn without magazines in them. Apparently this is not an and/or obvious fix. Kill me.
  • The volume for the Applicator's audio is practically non-existent. It's fine when you play the file separately though. Big confuse.
  • The audio for the Repair Tool is super choppy. It's supposed to just loop but it sounds like it gets restarted over and over again. Why? Fuck if I know.

Praise Wazdar.

Thanks to Snowbird for getting the assets for the sounds and most of the icons, I can only do so much through the API.

Highlights

From source data

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 21 mo ago.

PlanetSide Arsenal on Nxeon

From our catalogue
One-click install
Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
Server load
light
Smallest plan we suggest
Barotrauma — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2025-02-06, released 2025-02-06

Game versions by loader

LoaderGame versionsNewest
Workshop

From 1 recorded build of PlanetSide Arsenal.

Run PlanetSide Arsenal on a Barotrauma server

Deploy a server above, then upload the file in Files.

What kind of mod it is

From the catalog
Listed on Steam Workshop as “Workshop”

Weapons, items & crafting

New weapons, gear, items and the recipes to make them.

Compatibility

Game
Barotrauma

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
  • ✓AuthorSilvainius, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

PlanetSide Arsenal, answered

Generated from the mod’s own source data.

Is it free?

Yes. PlanetSide Arsenal is free to download from Steam Workshop.

How do I add it to my Nxeon server?

One-click install isn't available for this game's mods yet. Download PlanetSide Arsenal from Steam Workshop and upload it to your Nxeon Barotrauma server in Files.

NxLabs

Run PlanetSide Arsenal on a Barotrauma server.

Deploy in about a minute from $4.99 a month, then upload PlanetSide Arsenal in Files.