About Riftpiercer X91
From Steam WorkshopNew Modpage New updated version here: https://steamcommunity.com/sharedfiles/filedetails/?id=3166677198 Last updated: 06/11/2022, v1.1.2 Submarine Information Scout (Tier III) Price 7500mk Size…
New Modpage
New updated version here: https://steamcommunity.com/sharedfiles/filedetails/?id=3166677198
Last updated: 06/11/2022, v1.1.2
[b]Submarine Information[/b]
Scout (Tier III)
Price 7500mk
Size 42*10m
Cargo capacity 36 crates
Recommended crew size 3-5
Horizontal (stock) speed 30 km/h
Vertical speed 23 km/h (-18 km/h)
The “Riftpiercer” prototype X91, is a specialized, forward-stealth scout-cruiser, capable of navigating through hazardous and unexplored depths. While designed to be a sleek, hydrodynamic, undersized sub, it still features considerable elements of versatility and endurance. Crew ideal is 3-5, it was designed to be operational with 1 to 2 for emergency scenarios.
Features include:
- Advanced bridge control interfaces, featuring global system switches, terminal commands, and automated ship status. System power management is necessary for mission success.
- Evolved ballast system, acting as double-hull with 10 individual ballast sections, all with tap-out functionality (11 total with shuttle attached). All of which can still be repaired from inside.
- An advanced, micro-sized shuttle, featuring personal and goods transport as well as remote self-destruct/bait drone.
- 2 advanced multi-cannon periscope interface, able to switch between all of the ship firepowers only using control inputs.
- 4 short-range automatically targeting pulse cannons, able to counter lower foreign threats unattended.
- 1 main rail cannon, with optional pulse gun synchronization for ultimate firepower output.
- Rader-controlled rail cannon for super-long-range targeting (deliver payload outside of visible ranges).
- 6 automatically targeting electric coils, able to stun foreign threats that have reached the outer hull.
- 5 smart cameras, giving the captain 360-overview of the ship through a single periscope
- Stealth mode, non-emergency lights and systems can be disabled to allow near an invisible ship operation. Lights from cannons and cameras are only active when operated through a periscope.
- Compact and functional transport storage, able to store 36 crates in total (4 of which are in the shuttle).
- Smart doors and hatches, open by default under normal operation with lock-closed functionality. In case of a water breach, the adjacent doors and hatches will automatically close. They will automatically reopen when a crew member is detected just outside the door (unless it has been locked).
- 2 fast-eject, smart airlocks, allowing the crew to quickly dive outside from the bottom and top of the ship.
- 4 battery array system, allowing reactor-less operation for shorter timespans. They power the ship's systems without the risk of overvoltage and keep the reactor load stable.
- A secure ship-wide interface, all buttons require ID to open and use ship functionality. (So do not throw away ID cards unless it is a damn traitor).
- Ship systems incl. Deconstructor and Fabricator in Engineering, and Medical Fabricator in the Medical Bay.
- Central ship Armory containing the crew weaponry and cannon ammunition with cannon loaders.
- Unwanted material eject shute in Engineering.
- 2 auxiliary ship control and terminal interfaces (Engineering and Engine).
- Key systemwide-metric displays in multiple compartments (Fuel, Battery, Depth, and Oxygen).
The Riftpiercer design was inspired in part by the Hierophant SRV and Humpback. Auto-cannon design was inspired by the Iroh. The turret/camera light function was inspired by Barotronics. While sporting considerable complexity with +5k items (+4k of which are electrical components/wires), the sub was designed to be performance friendly and should run fine on most systems, especially since the Hoist the Sails update.
The electrical systems were designed to be intuitive and self-explanatory, and a new crew be familiarized within a short duration.
Is it overpowered? Hell yeah, it is, or- well, it depends. The complex additions are designed as quality-of-life solutions, allowing the crew to focus on their mission. The autocannons, auto-dischargers, double hull, warning systems, water breach system, and so forth enable more space for mistakes, but is not foolproof - use it to not rely on AI crew and turn up the difficulty! There is no unlimed reactor output, so difficult decisions, prioritizations, and preparations, are required to ensure the outcome of combat, and even more so without upgrades.
Warning: Bots will struggle / cannot repair the outer hull. It cannot be fixed due to AI limitations. Nevertheless, this trade-off is well worth it, trust me.
Overview:
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 4 yr ago.
Riftpiercer X91 on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Barotrauma — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2022-11-06, released 2022-11-06
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Riftpiercer X91.
Run Riftpiercer X91 on a Barotrauma server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogVehicles & ships
Cars, boats, aircraft, ships and other things to drive or fly.
Compatibility
- Game
- Barotrauma
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
- ✓Authorlufeeeee, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
