About RRRA Mission Pack 1
From Steam WorkshopMod load order: RRRA Mission Pack 1 RRR Armaments The load order of Dynamic Europa shouldn't matter for this mod What does this mod do? TL;DR 4 new missions, 2 of which have unique NPCs, harder spec…
Mod load order:
RRRA Mission Pack 1 RRR Armaments The load order of Dynamic Europa shouldn't matter for this mod
What does this mod do?
TL;DR 4 new missions, 2 of which have unique NPCs, harder spec ops fights, more loot from said fights
Restrict endgame missions from spawning early game
All of the usual EHA spec ops missions (Marauder, Infiltrator, Protectorate, Vanguard, Black Ops) now spawn at specific difficulties in the campaign and stop spawning later on and get replaced almost exclusively with spec ops headquarters missions in the last biome which have around 10 special forces operators in a mission.
New Missions Types
2 New unique missions have been added: Coalition Ranger Operations and Somali Takeover both of which give some important loot items if you decide to attack them
Note: If you want these missions to show up you need to start a new campaign, If you don't want them to show up or don't want to use dynamic europa then start a new campaign, make sure to save and exit and then enable my mod (This should remove the dynamic europa dependancy but will also stop the new missions from spawning)
Harder Special Forces Fights
All special forces are now under combat stimulant and will sometimes get back up from their DBNO state unless you finish them off but they also yield more loot per mission. High amounts of preparation is advised before undertaking any of these missions.
Expanded loot drops
Special forces now have around a 5-17% chance to drop prototype sticks. Black ops loadouts have also been adjusted to feature the entirety of black ops weapons and armor, meaning you won't be only getting the same couple guns and armor every time you do that mission; they also have increased prototype stick drop rates and can occasionally drop a black ops backpack.
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 6d ago.
RRRA Mission Pack 1 on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Barotrauma — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2026-10-10, released 2026-10-10
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 2 recorded builds of RRRA Mission Pack 1.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 2026-10-10 | 2026-10-10 | n/a | Workshop |
| 2024-11-10 | 2024-11-10 | n/a | Workshop |
Dependencies
- Required: DynamicEuropa
- Required: RRR Armaments
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run RRRA Mission Pack 1 on a Barotrauma server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogCreatures & NPCs
Adds or changes creatures, NPCs and how they behave.
Compatibility
- Game
- Barotrauma
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-12Open ↗
- ✓AuthorDestroyer1104, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
