About The Mask
From Steam WorkshopItem: SCP-035, or: The Mask Object Class: Euclid Special Containment Procedures: SCP-035 is to kept in locked room with a wide variety of headwear to choose from. No other headwear or face coverings…
Item: SCP-035, or: The Mask
Object Class: Euclid
Special Containment Procedures: SCP-035 is to kept in locked room with a wide variety of headwear to choose from. No other headwear or face coverings are to be allowed onsite. Personnel requiring glasses are to be relocated to another site. SCP-035-1 instances are to terminated immediately, with SCP-035 removed and returned to its cell.
Description: SCP-035 in its dormant state will take the form of a an ordinary article of headwear. When a subject equips the dormant SCP-035, it will activate, overwriting the consciousness of the subject, hereafter referred to as SCP-035-1. Instances of SCP-035-1 are hostile, and possess extreme strength. Removing SCP-035 from an active 035-1 instance will immediately kill the instance.
An active SCP-035 that has been removed from an instance of SCP-035-1 will eventually return to its dormant state, taking the form of nearby article of headwear. The time taken to return to its dormant state has been recorded to vary between 30 seconds and ██ hours.
Addendum 035-01: The above document has been modified from the original: The above document describes SCP-035 as it will appear in-game.
Addendum 035-02:
I would encourage personnel to re-read the description in full, even if you are already familiar with prior revisions.[/quote] Addendum 035-03: [spoiler]At the beginning of the round, a random item of headgear gets 'infected' with SCP-035. When a player equips this item, the 'infected' item will transform into either the 'Comedy' or 'Tragedy' item. There is no difference between the two; both will convert the wearer into SCP-035-1 (the monster form).[/spoiler] [spoiler]When the item ('Comedy' or 'Tragedy') is removed from player, it will disappear after a random amount of time and 'reinfect' another item of headgear. The minimum time is 30 seconds, after that, every thirty seconds there is a 1/10 chance of it 'reinfecting.'[/spoiler] [spoiler]There is no way to tell which item has been 'infected' by SCP-035. If you must know, you can enable __DEBUG__ in mask.lua [code] if CLIENT and Game.IsMultiplayer then return end __DEBUG__ = true [/code] [/spoiler] [spoiler]Why is it like this? If it were just an ordinary item, there would no incentive for the player to put it on outside of trolling/griefing. I figured this was a good way to make containment an actual challenge on more serious servers.[/spoiler]
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 19 mo ago.
The Mask on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Barotrauma — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2025-03-20, released 2025-03-20
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of The Mask.
Dependencies
- Required: LuaCsForBarotrauma
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run The Mask on a Barotrauma server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogWeapons, items & crafting
New weapons, gear, items and the recipes to make them.
Compatibility
- Game
- Barotrauma
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
- ✓AuthorAnikyte, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
