About TSM_NT_PATCH
From Steam WorkshopIn fact, this mod was merely a simple mod I made by imitating others since I don't know Lua. Only about 20% of the envisioned functions require the assistance of the big boss to be fully completed.…
In fact, this mod was merely a simple mod I made by imitating others since I don't know Lua.
Only about 20% of the envisioned functions require the assistance of the big boss to be fully completed.
Added refined adaptations for the Tritium Ammo and Burst in the TSM.
Now, changes and ruptures can cause symptoms corresponding to gunshot wounds, even if you are physically immune and do not suffer from gunshot wounds.
The accompanying changes brought about by the Tritium also lead to traditional gunshot wound injuries such as foreign objects in the body, fractures, internal bleeding, cardiac compression, and even traumatic amputations.
In addition to the poisoning and burns inherent in the Tritium itself, the mechanism is exactly the same as that of gunshot wounds. This further enhances the threat posed by Tritium bullets to the superhuman.
Explosive injuries are similar to gunshot wounds, but explosive injuries can cause five times more foreign objects in the body than gunshot wounds, and the chances of internal bleeding and organ damage also increase.
Basically, every burst will be accompanied by an internal foreign object. If not operated on promptly, it can lead to an artery rupture.
The following is the conception of the complete module:
When the Tritium bullet hits, it will cause traditional Tritium critical damage (treated with decontaminant), and at the same time cause the Tritium bullet head residue (which needs to be removed by surgery). The Tritium bullet head residue will lead to hematoxic tritium poisoning (treated with decontaminant or by blood exchange, and the exchanged blood will be contaminated). Severe hematoxic tritium poisoning will quickly lead to overall organ failure, gangrene of limbs, vomiting, screen noise, and as long as it exceeds a certain value, hematoxic tritium poisoning will cause systemic tritium burns (the same as ordinary burns) and sepsis.
Burst leads to a large amount of foreign substances remaining in the body, significantly reducing the speed of the operation. The incision, clamping for hemostasis, and skin retraction will become extremely slow. At the same time, the anesthetic effect of the patient will rapidly wear off, requiring the use of multiple painkillers during the operation.
By the way, I don't know why this patch is causing errors in the range weapon HUD's CS section in TSM. However, after testing, it seems to have no effect. So, let's just leave it like this.
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 14 mo ago.
TSM_NT_PATCH on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Barotrauma — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2025-08-15, released 2025-08-15
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of TSM_NT_PATCH.
Dependencies
- Required: Neurotrauma
- Required: T.S.M MISSIONS - 问君此去几时还
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run TSM_NT_PATCH on a Barotrauma server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogCreatures & NPCs
Adds or changes creatures, NPCs and how they behave.
Compatibility
- Game
- Barotrauma
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
- ✓Authorjyjyjy11, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
