About Unique Fallout Weapons (UFW)
From Steam WorkshopThis mod most likely won't recieve any updates as I made another mod to replace it: https://steamcommunity.com/sharedfiles/filedetails/?id=3611364116 This mod adds 7 unique weapons from the fallout…
This mod most likely won't recieve any updates as I made another mod to replace it: https://steamcommunity.com/sharedfiles/filedetails/?id=3611364116
This mod adds 7 unique weapons from the fallout series (mostly New Vegas) The weapons can be found in wrecks,abandoned outposts and pirate vessels (or you can add them as additional cargo when starting a new campaign).
Ranger Sequoia : Uses Handcannon rounds. A massive revolver, Deals higher damage and has additional penetration but shoots slower than the regular Handcannon. Shooting it with insufficient skill will have some consequences similar to using the HMG.
That Gun (Blade Runner blaster) : Uses Revolver rounds. Does more damage and has better penetration compared to the regular Revolver but shoots at a slower rate of fire.
Silenced SMG : Uses Defense Bot ammo. Very low damage but has a very fast rate of fire and a 200 round magazine capacity, deals very little damage to structures and won't be heard as easily by monsters. ineffective against armored creatures like Mudraptors.
Cowboy Repeater : Uses Revolver rounds. Deals higher damage and gives additional penetration compared to the Revolver at the cost of a slower firing speed. Just like the base game rifle, having insufficient weapons skill gives a much lower rate of fire.
Battle Rifle : Uses Rifle rounds. Shoots a lot faster than the Rifle but cannot go in the inventory and must be worn on the toolbelt slot. (no iconic M1 Garand ping, skill issue on my part, couldn't get it to work)
Chinese Assault Rifle : Uses Assault Rifle magazines. Fires faster giving it higher DPS but at the cost of lower damage per bullet.
Katana : Two handed, just under the boarding axe in terms of damage but swings a lot faster.
All the weapons can have their quality upgraded using the fabricator with no recipes required.
This mod also overrides the code for "defensebotround" and "defensebotammobox" making them usable projectiles and ammo types for character held weapons. This will cause conflicts with other mods that override the same code.
Weapon stats and spawn rates https://steamcommunity.com/workshop/filedetails/discussion/3166855727/4336482945456787866/
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 2 yr ago.
Unique Fallout Weapons (UFW) on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Barotrauma — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2024-08-01, released 2024-08-01
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Unique Fallout Weapons (UFW).
Run Unique Fallout Weapons (UFW) on a Barotrauma server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogWeapons, items & crafting
New weapons, gear, items and the recipes to make them.
Compatibility
- Game
- Barotrauma
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
- ✓AuthorSolid, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
