About VoicewearForAnimEuropa
From Steam Workshop2025,04,25 Since the number of items has increased significantly, we have changed the system so that a costume-specific Fabricator (Sewing Machine) is created in an assembly machine and then costumes…
2025,04,25 Since the number of items has increased significantly, we have changed the system so that a costume-specific Fabricator (Sewing Machine) is created in an assembly machine and then costumes are created from it. In addition, we have added some headgear for character costumes. Due to this change, they are no longer sold at the outpost (to prevent the merchant list from being strained).
◆This is a MOD for dressing AnimEuropa characters in talksoft character costumes. only adds costumes as equipment items, and requires the installation of YubuRoll's AnimEuropa. All costumes are based on "Medic's Fatigues",They can only be used by placing them on the submarine beforehand, or by creating and placing an Sewing Machine in an Fabricator. In the Sewing Machine, all costumes can be made from recycled other clothing or organicfibers, and all headgear can be made from other headgear or ballisticfiber*2 (to maintain the performance of existing helmets). also activate the Crown Power.
◆Implemented costumes □VOICEROIDetc Yuzuki Yukari, Tsurumaki Maki, Kotonoha Akane, Kotoha Aoi, Kizuna Akari, Kyomachi Seika Tohoku Kiritan, Tohoku Zunko, Tohoku Itako, Haruno Sora, Tsuina-chan (uniform) □CeVIO costume SatoSasara (AI costume), SuzukiTsuzumi (AI costume), IA&ONE -ARIA_ON_THE_PLANETES-,CCD-0500[FEE] □VOICEPEAK KoharuRikka, HanakumaChifuyu,NatuiroKarin,FreMoMen(male) □VOICEVOX costume Zundamon, Shikoku Metan, Kasukabe Tsumugi , Meimei Himari, Mochiko-san, WhiteCUL, Chugoku Usagi Please refer to the terms of use for each character for use in streams etc.
◆The implementation of head accessories is not going well because I can't think of a way to control the drawing order of costume head sprites and helmet sprites. In the basic implementation, the head accessory is drawn on top of the helmet, and if you adjust it on the helmet side, the helmet will be displayed at the top of the character sprite. (The helmet is depicted further above the forearm.) Therefore, currently only sprite data is included and can be overwritten as desired. (Please check the "readme_headgear.txt" in the mod file) If you have any ideas to solve this problem, please let me know in the comments.
As a temporary measure, currently (April 2025) for characters who have headgear, we have prepared separate items for face equipment.
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 18 mo ago.
VoicewearForAnimEuropa on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Barotrauma — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2025-04-24, released 2025-04-24
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of VoicewearForAnimEuropa.
Dependencies
- Required: AnimEuropa
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run VoicewearForAnimEuropa on a Barotrauma server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogWeapons, items & crafting
New weapons, gear, items and the recipes to make them.
Compatibility
- Game
- Barotrauma
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
- ✓Authorrandsell, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
